diff options
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 240 |
1 files changed, 127 insertions, 113 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 2b8050260..5e7349a3b 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" #include "voxel.h" -#include "content_mapnode.h" #include "noise.h" #include "mapblock.h" #include "map.h" @@ -27,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., //#include "serverobject.h" #include "content_sao.h" #include "nodedef.h" +#include "content_mapnode.h" // For content_mapnode_get_new_name namespace mapgen { @@ -68,8 +68,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d) { MapNode &n = vmanip.m_data[i]; if(content_walkable(n.d) - && n.getContent() != CONTENT_TREE - && n.getContent() != CONTENT_LEAVES) + && n.getContent() != LEGN(ndef, "CONTENT_TREE") + && n.getContent() != LEGN(ndef, "CONTENT_LEAVES")) break; vmanip.m_area.add_y(em, i, -1); @@ -81,11 +81,12 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d) } #endif -void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree) +void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, + bool is_apple_tree, INodeDefManager *ndef) { - MapNode treenode(CONTENT_TREE); - MapNode leavesnode(CONTENT_LEAVES); - MapNode applenode(CONTENT_APPLE); + MapNode treenode(LEGN(ndef, "CONTENT_TREE")); + MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES")); + MapNode applenode(LEGN(ndef, "CONTENT_APPLE")); s16 trunk_h = myrand_range(4, 5); v3s16 p1 = p0; @@ -160,10 +161,11 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree) } } -static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0) +static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0, + INodeDefManager *ndef) { - MapNode treenode(CONTENT_JUNGLETREE); - MapNode leavesnode(CONTENT_LEAVES); + MapNode treenode(LEGN(ndef, "CONTENT_JUNGLETREE")); + MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES")); for(s16 x=-1; x<=1; x++) for(s16 z=-1; z<=1; z++) @@ -246,9 +248,10 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0) } } -void make_papyrus(VoxelManipulator &vmanip, v3s16 p0) +void make_papyrus(VoxelManipulator &vmanip, v3s16 p0, + INodeDefManager *ndef) { - MapNode papyrusnode(CONTENT_PAPYRUS); + MapNode papyrusnode(LEGN(ndef, "CONTENT_PAPYRUS")); s16 trunk_h = myrand_range(2, 3); v3s16 p1 = p0; @@ -260,9 +263,10 @@ void make_papyrus(VoxelManipulator &vmanip, v3s16 p0) } } -void make_cactus(VoxelManipulator &vmanip, v3s16 p0) +void make_cactus(VoxelManipulator &vmanip, v3s16 p0, + INodeDefManager *ndef) { - MapNode cactusnode(CONTENT_CACTUS); + MapNode cactusnode(LEGN(ndef, "CONTENT_CACTUS")); s16 trunk_h = 3; v3s16 p1 = p0; @@ -277,7 +281,7 @@ void make_cactus(VoxelManipulator &vmanip, v3s16 p0) #if 0 static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0) { - MapNode stonenode(CONTENT_STONE); + MapNode stonenode(LEGN(ndef, "CONTENT_STONE")); s16 size = myrand_range(3, 6); @@ -358,7 +362,7 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0) #if 0 static void make_largestone(VoxelManipulator &vmanip, v3s16 p0) { - MapNode stonenode(CONTENT_STONE); + MapNode stonenode(LEGN(ndef, "CONTENT_STONE")); s16 size = myrand_range(8, 16); @@ -448,7 +452,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0) #define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\ VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE) -static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace) +static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace, + INodeDefManager *ndef) { // Make +-X walls for(s16 z=0; z<roomsize.Z; z++) @@ -461,7 +466,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); } { v3s16 p = roomplace + v3s16(roomsize.X-1,y,z); @@ -470,7 +475,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); } } @@ -485,7 +490,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); } { v3s16 p = roomplace + v3s16(x,y,roomsize.Z-1); @@ -494,7 +499,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); } } @@ -509,7 +514,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); } { v3s16 p = roomplace + v3s16(x,roomsize.Y-1,z); @@ -518,7 +523,7 @@ static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace u32 vi = vmanip.m_area.index(p); if(vmanip.m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE) continue; - vmanip.m_data[vi] = MapNode(CONTENT_COBBLE); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_COBBLE")); } } @@ -554,17 +559,19 @@ static void make_fill(VoxelManipulator &vmanip, v3s16 place, v3s16 size, } } -static void make_hole1(VoxelManipulator &vmanip, v3s16 place) +static void make_hole1(VoxelManipulator &vmanip, v3s16 place, + INodeDefManager *ndef) { make_fill(vmanip, place, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE); } -static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir) +static void make_door1(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir, + INodeDefManager *ndef) { - make_hole1(vmanip, doorplace); + make_hole1(vmanip, doorplace, ndef); // Place torch (for testing) - //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(CONTENT_TORCH); + //vmanip.m_data[vmanip.m_area.index(doorplace)] = MapNode(LEGN(ndef, "CONTENT_TORCH")); } static v3s16 rand_ortho_dir(PseudoRandom &random) @@ -615,9 +622,9 @@ static v3s16 random_turn(PseudoRandom &random, v3s16 olddir) static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, v3s16 doordir, v3s16 &result_place, v3s16 &result_dir, - PseudoRandom &random) + PseudoRandom &random, INodeDefManager *ndef) { - make_hole1(vmanip, doorplace); + make_hole1(vmanip, doorplace, ndef); v3s16 p0 = doorplace; v3s16 dir = doordir; u32 length; @@ -651,7 +658,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, if(make_stairs) { make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,5,3), - VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0); + VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0); make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE); make_fill(vmanip, p-dir, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), @@ -660,8 +667,8 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, else { make_fill(vmanip, p+v3s16(-1,-1,-1), v3s16(3,4,3), - VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(CONTENT_COBBLE), 0); - make_hole1(vmanip, p); + VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(LEGN(ndef, "CONTENT_COBBLE")), 0); + make_hole1(vmanip, p, ndef); /*make_fill(vmanip, p, v3s16(1,2,1), 0, MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE);*/ } @@ -700,10 +707,12 @@ class RoomWalker { public: - RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random): + RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random, + INodeDefManager *ndef): vmanip(vmanip_), m_pos(pos), - m_random(random) + m_random(random), + m_ndef(ndef) { randomizeDir(); } @@ -737,9 +746,9 @@ public: continue; } if(vmanip.getNodeNoExNoEmerge(p).getContent() - == CONTENT_COBBLE + == LEGN(m_ndef, "CONTENT_COBBLE") && vmanip.getNodeNoExNoEmerge(p1).getContent() - == CONTENT_COBBLE) + == LEGN(m_ndef, "CONTENT_COBBLE")) { // Found wall, this is a good place! result_place = p; @@ -753,25 +762,25 @@ public: */ // Jump one up if the actual space is there if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() - == CONTENT_COBBLE + == LEGN(m_ndef, "CONTENT_COBBLE") && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() - == CONTENT_AIR + == LEGN(m_ndef, "CONTENT_AIR") && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() - == CONTENT_AIR) + == LEGN(m_ndef, "CONTENT_AIR")) p += v3s16(0,1,0); // Jump one down if the actual space is there if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() - == CONTENT_COBBLE + == LEGN(m_ndef, "CONTENT_COBBLE") && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() - == CONTENT_AIR + == LEGN(m_ndef, "CONTENT_AIR") && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() - == CONTENT_AIR) + == LEGN(m_ndef, "CONTENT_AIR")) p += v3s16(0,-1,0); // Check if walking is now possible if(vmanip.getNodeNoExNoEmerge(p).getContent() - != CONTENT_AIR + != LEGN(m_ndef, "CONTENT_AIR") || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() - != CONTENT_AIR) + != LEGN(m_ndef, "CONTENT_AIR")) { // Cannot continue walking here randomizeDir(); @@ -857,9 +866,11 @@ private: v3s16 m_pos; v3s16 m_dir; PseudoRandom &m_random; + INodeDefManager *m_ndef; }; -static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) +static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random, + INodeDefManager *ndef) { v3s16 areasize = vmanip.m_area.getExtent(); v3s16 roomsize; @@ -916,12 +927,12 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) for(u32 i=0; i<room_count; i++) { // Make a room to the determined place - make_room1(vmanip, roomsize, roomplace); + make_room1(vmanip, roomsize, roomplace, ndef); v3s16 room_center = roomplace + v3s16(roomsize.X/2,1,roomsize.Z/2); // Place torch at room center (for testing) - //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(CONTENT_TORCH); + //vmanip.m_data[vmanip.m_area.index(room_center)] = MapNode(LEGN(ndef, "CONTENT_TORCH")); // Quit if last room if(i == room_count-1) @@ -946,7 +957,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) } // Create walker and find a place for a door - RoomWalker walker(vmanip, walker_start_place, random); + RoomWalker walker(vmanip, walker_start_place, random, ndef); v3s16 doorplace; v3s16 doordir; bool r = walker.findPlaceForDoor(doorplace, doordir); @@ -955,7 +966,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) if(random.range(0,1)==0) // Make the door - make_door1(vmanip, doorplace, doordir); + make_door1(vmanip, doorplace, doordir, ndef); else // Don't actually make a door doorplace -= doordir; @@ -964,7 +975,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) v3s16 corridor_end; v3s16 corridor_end_dir; make_corridor(vmanip, doorplace, doordir, corridor_end, - corridor_end_dir, random); + corridor_end_dir, random, ndef); // Find a place for a random sized room roomsize = v3s16(random.range(4,8),random.range(4,6),random.range(4,8)); @@ -976,7 +987,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) if(random.range(0,1)==0) // Make the door - make_door1(vmanip, doorplace, doordir); + make_door1(vmanip, doorplace, doordir, ndef); else // Don't actually make a door roomplace -= doordir; @@ -984,7 +995,8 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) } } -static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random) +static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random, + INodeDefManager *ndef) { v3s16 dir; u8 facedir_i = 0; @@ -1009,12 +1021,12 @@ static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random) 16+random.range(0,15), 16+random.range(0,15), 16+random.range(0,15)); - vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i); + vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC"), facedir_i); u32 length = random.range(3,15); for(u32 j=0; j<length; j++) { p -= dir; - vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB); + vmanip.m_data[vmanip.m_area.index(p)] = MapNode(LEGN(ndef, "CONTENT_NC_RB")); } } @@ -1417,9 +1429,9 @@ void add_random_objects(MapBlock *block) MapNode n = block->getNodeNoEx(p); if(n.getContent() == CONTENT_IGNORE) continue; - if(data->nodemgr->get(n)->liquid_type != LIQUID_NONE) + if(data->nodedef->get(n)->liquid_type != LIQUID_NONE) continue; - if(data->nodemgr->get(n)->walkable) + if(data->nodedef->get(n)->walkable) { last_node_walkable = true; continue; @@ -1479,7 +1491,9 @@ void make_block(BlockMakeData *data) } assert(data->vmanip); - assert(data->nodemgr); + assert(data->nodedef); + + INodeDefManager *ndef = data->nodedef; v3s16 blockpos = data->blockpos; @@ -1541,7 +1555,7 @@ void make_block(BlockMakeData *data) if(vmanip.m_data[i].getContent() == CONTENT_IGNORE) { if(y <= WATER_LEVEL) - vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE")); else vmanip.m_data[i] = MapNode(CONTENT_AIR); } @@ -1653,14 +1667,14 @@ void make_block(BlockMakeData *data) v3s16(x,y,z), data->seed) == false) { if(y <= WATER_LEVEL) - vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_WATERSOURCE")); else vmanip.m_data[i] = MapNode(CONTENT_AIR); } else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD) vmanip.m_data[i] = MapNode(CONTENT_AIR); else - vmanip.m_data[i] = MapNode(CONTENT_STONE); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE")); } data->vmanip->m_area.add_y(em, i, 1); @@ -1689,9 +1703,9 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].getContent() == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE")) if(mineralrandom.next()%8 == 0) - vmanip.m_data[vi] = MapNode(CONTENT_MESE); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE")); } } @@ -1709,22 +1723,22 @@ void make_block(BlockMakeData *data) s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1); s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1); - u8 base_content = CONTENT_STONE; + u8 base_content = LEGN(ndef, "CONTENT_STONE"); MapNode new_content(CONTENT_IGNORE); u32 sparseness = 6; if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1) { - new_content = MapNode(CONTENT_STONE, MINERAL_COAL); + new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL); } else { if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0) - new_content = MapNode(CONTENT_STONE, MINERAL_IRON); + new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON); /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0) - vmanip.m_data[i] = MapNode(CONTENT_MUD); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD")); else - vmanip.m_data[i] = MapNode(CONTENT_SAND);*/ + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/ } /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1) { @@ -1767,9 +1781,9 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].getContent() == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE")) if(mineralrandom.next()%8 == 0) - vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL); } } } @@ -1793,9 +1807,9 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].getContent() == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == LEGN(ndef, "CONTENT_STONE")) if(mineralrandom.next()%8 == 0) - vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON); } } } @@ -1816,24 +1830,24 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y)); for(s16 y=node_max.Y; y>=node_min.Y; y--) { - if(vmanip.m_data[i].getContent() == CONTENT_STONE) + if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE")) { if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3) { if(noisebuf_ground_wetness.get(x,y,z) > 0.0) - vmanip.m_data[i] = MapNode(CONTENT_MUD); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD")); else - vmanip.m_data[i] = MapNode(CONTENT_SAND); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND")); } else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7) { if(noisebuf_ground_wetness.get(x,y,z) < -0.6) - vmanip.m_data[i] = MapNode(CONTENT_GRAVEL); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRAVEL")); } else if(noisebuf_ground_crumbleness.get(x,y,z) < -3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5)) { - vmanip.m_data[i] = MapNode(CONTENT_LAVASOURCE); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_LAVASOURCE")); for(s16 x1=-1; x1<=1; x1++) for(s16 y1=-1; y1<=1; y1++) for(s16 z1=-1; z1<=1; z1++) @@ -1880,7 +1894,7 @@ void make_block(BlockMakeData *data) { if(vmanip.m_data[i].getContent() == CONTENT_AIR) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; - else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) + else if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE")) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; data->vmanip->m_area.add_y(em, i, -1); } @@ -1890,7 +1904,7 @@ void make_block(BlockMakeData *data) PseudoRandom random(blockseed+2); // Add it - make_dungeon1(vmanip, random); + make_dungeon1(vmanip, random, ndef); // Convert some cobble to mossy cobble for(s16 x=full_node_min.X; x<=full_node_max.X; x++) @@ -1911,17 +1925,17 @@ void make_block(BlockMakeData *data) double d = noise3d_perlin((float)x/2.5, (float)y/2.5,(float)z/2.5, blockseed, 2, 1.4); - if(vmanip.m_data[i].getContent() == CONTENT_COBBLE) + if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_COBBLE")) { if(d < wetness/3.0) { - vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE); + vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MOSSYCOBBLE")); } } /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE) { if(wetness > 1.2) - vmanip.m_data[i].setContent(CONTENT_MUD); + vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD")); }*/ data->vmanip->m_area.add_y(em, i, -1); } @@ -1936,7 +1950,7 @@ void make_block(BlockMakeData *data) PseudoRandom ncrandom(blockseed+9324342); if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3) { - make_nc(vmanip, ncrandom); + make_nc(vmanip, ncrandom, ndef); } } @@ -1958,7 +1972,7 @@ void make_block(BlockMakeData *data) { if(water_found == false) { - if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) + if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE")) { v3s16 p = v3s16(p2d.X, y, p2d.Y); data->transforming_liquid.push_back(p); @@ -1970,7 +1984,7 @@ void make_block(BlockMakeData *data) // This can be done because water_found can only // turn to true and end up here after going through // a single block. - if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE) + if(vmanip.m_data[i+1].getContent() != LEGN(ndef, "CONTENT_WATERSOURCE")) { v3s16 p = v3s16(p2d.X, y+1, p2d.Y); data->transforming_liquid.push_back(p); @@ -2013,16 +2027,16 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y)); for(s16 y=start_y; y>=node_min.Y-3; y--) { - if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) + if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_WATERSOURCE")) water_detected = true; if(vmanip.m_data[i].getContent() == CONTENT_AIR) air_detected = true; - if((vmanip.m_data[i].getContent() == CONTENT_STONE - || vmanip.m_data[i].getContent() == CONTENT_GRASS - || vmanip.m_data[i].getContent() == CONTENT_MUD - || vmanip.m_data[i].getContent() == CONTENT_SAND - || vmanip.m_data[i].getContent() == CONTENT_GRAVEL + if((vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_STONE") + || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS") + || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD") + || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_SAND") + || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRAVEL") ) && (air_detected || water_detected)) { if(current_depth == 0 && y <= WATER_LEVEL+2 @@ -2043,23 +2057,23 @@ void make_block(BlockMakeData *data) ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1)) ); if (have_clay) - vmanip.m_data[i] = MapNode(CONTENT_CLAY); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY")); else - vmanip.m_data[i] = MapNode(CONTENT_SAND); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND")); } #if 1 else if(current_depth==0 && !water_detected && y >= WATER_LEVEL && air_detected) - vmanip.m_data[i] = MapNode(CONTENT_GRASS); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS")); #endif else - vmanip.m_data[i] = MapNode(CONTENT_MUD); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD")); } else { - if(vmanip.m_data[i].getContent() == CONTENT_MUD - || vmanip.m_data[i].getContent() == CONTENT_GRASS) - vmanip.m_data[i] = MapNode(CONTENT_STONE); + if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD") + || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS")) + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE")); } current_depth++; @@ -2113,7 +2127,7 @@ void make_block(BlockMakeData *data) { u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE) + if(n->getContent() != CONTENT_AIR && n->getContent() != LEGN(ndef, "CONTENT_WATERSOURCE") && n->getContent() != CONTENT_IGNORE) { found = true; break; @@ -2127,17 +2141,17 @@ void make_block(BlockMakeData *data) u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND) + if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS") && n->getContent() != LEGN(ndef, "CONTENT_SAND")) continue; // Papyrus grows only on mud and in water - if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL) + if(n->getContent() == LEGN(ndef, "CONTENT_MUD") && y <= WATER_LEVEL) { p.Y++; - make_papyrus(vmanip, p); + make_papyrus(vmanip, p, ndef); } // Trees grow only on mud and grass, on land - else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2) + else if((n->getContent() == LEGN(ndef, "CONTENT_MUD") || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2) { p.Y++; //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5) @@ -2150,16 +2164,16 @@ void make_block(BlockMakeData *data) is_apple_tree = noise2d_perlin( 0.5+(float)p.X/100, 0.5+(float)p.Z/100, data->seed+342902, 3, 0.45) > 0.2; - make_tree(vmanip, p, is_apple_tree); + make_tree(vmanip, p, is_apple_tree, ndef); } else - make_jungletree(vmanip, p); + make_jungletree(vmanip, p, ndef); } // Cactii grow only on sand, on land - else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2) + else if(n->getContent() == LEGN(ndef, "CONTENT_SAND") && y > WATER_LEVEL + 2) { p.Y++; - make_cactus(vmanip, p); + make_cactus(vmanip, p, ndef); } } } @@ -2188,8 +2202,8 @@ void make_block(BlockMakeData *data) { u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(data->nodemgr->get(*n).is_ground_content - || n->getContent() == CONTENT_JUNGLETREE) + if(data->nodedef->get(*n).is_ground_content + || n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE")) { found = true; break; @@ -2205,10 +2219,10 @@ void make_block(BlockMakeData *data) continue; /*p.Y--; if(vmanip.m_area.contains(p)) - vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD; + vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD"); p.Y++;*/ if(vmanip.m_area.contains(p)) - vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS; + vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGNRASS"); } } @@ -2236,7 +2250,7 @@ void make_block(BlockMakeData *data) /*{ u32 i = data->vmanip->m_area.index(v3s16(p)); MapNode *n = &data->vmanip->m_data[i]; - if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS) + if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS")) continue; }*/ // Will be placed one higher @@ -2271,7 +2285,7 @@ void make_block(BlockMakeData *data) /*{ u32 i = data->vmanip->m_area.index(v3s16(p)); MapNode *n = &data->vmanip->m_data[i]; - if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS) + if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS")) continue; }*/ // Will be placed one lower @@ -2288,7 +2302,7 @@ BlockMakeData::BlockMakeData(): no_op(false), vmanip(NULL), seed(0), - nodemgr(NULL) + nodedef(NULL) {} BlockMakeData::~BlockMakeData() |