aboutsummaryrefslogtreecommitdiff
path: root/src/mapgen.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/mapgen.h')
-rw-r--r--src/mapgen.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index ee8a8c20c..e708f23b1 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -36,7 +36,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MGV6_BIOME_BLEND 0x10
#define MG_FLAT 0x20
+/////////////////// Ore generation flags
+// Use absolute value of height to determine ore placement
+#define OREFLAG_ABSHEIGHT 0x01
+// Use 3d noise to get density of ore placement, instead of just the position
+#define OREFLAG_DENSITY 0x02 // not yet implemented
+// For claylike ore types, place ore if the number of surrounding
+// nodes isn't the specified node
+#define OREFLAG_NODEISNT 0x04 // not yet implemented
+
extern FlagDesc flagdesc_mapgen[];
+extern FlagDesc flagdesc_ore[];
class BiomeDefManager;
class Biome;
@@ -103,6 +113,9 @@ enum OreType {
ORE_CLAYLIKE
};
+#define ORE_RANGE_ACTUAL 1
+#define ORE_RANGE_MIRROR 2
+
class Ore {
public:
std::string ore_name;
@@ -115,6 +128,7 @@ public:
s16 clust_size; // how large (in nodes) a chunk of ore is
s16 height_min;
s16 height_max;
+ u32 flags; // attributes for this ore
float nthresh; // threshhold for noise at which an ore is placed
NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
Noise *noise;