diff options
Diffstat (limited to 'src/mapgen/dungeongen.h')
-rw-r--r-- | src/mapgen/dungeongen.h | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mapgen/dungeongen.h b/src/mapgen/dungeongen.h index 7b476527b..dd5245fa9 100644 --- a/src/mapgen/dungeongen.h +++ b/src/mapgen/dungeongen.h @@ -46,32 +46,33 @@ struct DungeonParams { content_t c_alt_wall; content_t c_stair; - // Diagonal corridors are possible - bool diagonal_dirs; - // Dungeon only generates in ground + // 3D noise that determines which c_wall nodes are converted to c_alt_wall + NoiseParams np_alt_wall; + + // Number of dungeons generated in mapchunk + u16 num_dungeons; + // Dungeons only generate in ground bool only_in_ground; + // Number of rooms + u16 num_rooms; + // Room size random range. Includes walls / floor / ceilng + v3s16 room_size_min; + v3s16 room_size_max; + // Large room size + v3s16 room_size_large; + // First generated room is large + bool first_room_large; // Dimensions of 3D 'brush' that creates corridors. // Dimensions are of the empty space, not including walls / floor / ceilng. v3s16 holesize; - // Corridor length + // Corridor length random range u16 corridor_len_min; u16 corridor_len_max; - // Room size includes walls / floor / ceilng - v3s16 room_size_min; - v3s16 room_size_max; - // The 1st room generated has a 1 in 4 chance of being 'large', all other - // rooms are not 'large'. - v3s16 room_size_large_min; - v3s16 room_size_large_max; - // Number of rooms - u16 rooms_min; - u16 rooms_max; + // Diagonal corridors are possible + bool diagonal_dirs; // Usually 'GENNOTIFY_DUNGEON', but mapgen v6 uses 'GENNOTIFY_TEMPLE' for // desert dungeons. GenNotifyType notifytype; - - // 3D noise that determines which c_wall nodes are converted to c_alt_wall - NoiseParams np_alt_wall; }; class DungeonGen { @@ -94,8 +95,7 @@ public: DungeonGen(const NodeDefManager *ndef, GenerateNotifier *gennotify, DungeonParams *dparams); - void generate(MMVManip *vm, u32 bseed, - v3s16 full_node_min, v3s16 full_node_max, u16 num_dungeons); + void generate(MMVManip *vm, u32 bseed, v3s16 full_node_min, v3s16 full_node_max); void makeDungeon(v3s16 start_padding); void makeRoom(v3s16 roomsize, v3s16 roomplace); |