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-rw-r--r--src/mapgen/dungeongen.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mapgen/dungeongen.h b/src/mapgen/dungeongen.h
index d2e733f71..35e6beef5 100644
--- a/src/mapgen/dungeongen.h
+++ b/src/mapgen/dungeongen.h
@@ -49,7 +49,8 @@ struct DungeonParams {
// 3D noise that determines which c_wall nodes are converted to c_alt_wall
NoiseParams np_alt_wall;
- // Number of dungeons generated in mapchunk
+ // Number of dungeons generated in mapchunk. All will use the same set of
+ // dungeonparams.
u16 num_dungeons;
// Dungeons only generate in ground
bool only_in_ground;
@@ -68,11 +69,13 @@ struct DungeonParams {
u16 large_room_chance;
// Dimensions of 3D 'brush' that creates corridors.
// Dimensions are of the empty space, not including walls / floor / ceilng.
+ // Diagonal corridors must have hole width >=2 to be passable.
+ // Currently, hole width >= 3 causes stair corridor bugs.
v3s16 holesize;
// Corridor length random range
u16 corridor_len_min;
u16 corridor_len_max;
- // Diagonal corridors are possible
+ // Diagonal corridors are possible, 1 in 4 corridors will be diagonal
bool diagonal_dirs;
// Usually 'GENNOTIFY_DUNGEON', but mapgen v6 uses 'GENNOTIFY_TEMPLE' for
// desert dungeons.