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-rw-r--r--src/mapgen/dungeongen.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mapgen/dungeongen.h b/src/mapgen/dungeongen.h
index 2c20446fd..7b476527b 100644
--- a/src/mapgen/dungeongen.h
+++ b/src/mapgen/dungeongen.h
@@ -42,22 +42,35 @@ struct DungeonParams {
s32 seed;
content_t c_wall;
+ // Randomly scattered alternative wall nodes
content_t c_alt_wall;
content_t c_stair;
+ // Diagonal corridors are possible
bool diagonal_dirs;
+ // Dungeon only generates in ground
bool only_in_ground;
+ // Dimensions of 3D 'brush' that creates corridors.
+ // Dimensions are of the empty space, not including walls / floor / ceilng.
v3s16 holesize;
+ // Corridor length
u16 corridor_len_min;
u16 corridor_len_max;
+ // Room size includes walls / floor / ceilng
v3s16 room_size_min;
v3s16 room_size_max;
+ // The 1st room generated has a 1 in 4 chance of being 'large', all other
+ // rooms are not 'large'.
v3s16 room_size_large_min;
v3s16 room_size_large_max;
+ // Number of rooms
u16 rooms_min;
u16 rooms_max;
+ // Usually 'GENNOTIFY_DUNGEON', but mapgen v6 uses 'GENNOTIFY_TEMPLE' for
+ // desert dungeons.
GenNotifyType notifytype;
+ // 3D noise that determines which c_wall nodes are converted to c_alt_wall
NoiseParams np_alt_wall;
};