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-rw-r--r--src/mapgen/mapgen.cpp81
1 files changed, 42 insertions, 39 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 67dbee3f5..9562482c8 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -640,8 +640,7 @@ MapgenBasic::~MapgenBasic()
}
-void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
- content_t *biome_stone)
+void MapgenBasic::generateBiomes()
{
// can't generate biomes without a biome generator!
assert(biomegen);
@@ -649,8 +648,6 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
const v3s16 &em = vm->m_area.getExtent();
u32 index = 0;
- MgStoneType stone_type = MGSTONE_OTHER;
- content_t c_biome_stone = c_stone;
noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
@@ -705,17 +702,6 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
depth_water_top = biome->depth_water_top;
depth_riverbed = biome->depth_riverbed;
biome_y_min = biome->min_pos.Y;
-
- // Detect stone type for dungeons during every biome calculation.
- // If none detected the last selected biome stone is chosen.
- if (biome->c_stone == c_stone)
- stone_type = MGSTONE_STONE;
- else if (biome->c_stone == c_desert_stone)
- stone_type = MGSTONE_DESERT_STONE;
- else if (biome->c_stone == c_sandstone)
- stone_type = MGSTONE_SANDSTONE;
-
- c_biome_stone = biome->c_stone;
}
if (c == c_stone) {
@@ -776,9 +762,6 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
VoxelArea::add_y(em, vi, -1);
}
}
-
- *mgstone_type = stone_type;
- *biome_stone = c_biome_stone;
}
@@ -878,16 +861,18 @@ bool MapgenBasic::generateCaverns(s16 max_stone_y)
}
-void MapgenBasic::generateDungeons(s16 max_stone_y,
- MgStoneType stone_type, content_t biome_stone)
+void MapgenBasic::generateDungeons(s16 max_stone_y)
{
if (max_stone_y < node_min.Y)
return;
+ // Get biome at mapchunk midpoint
+ v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
+ Biome *biome = (Biome *)biomegen->calcBiomeAtPoint(chunk_mid);
+
DungeonParams dp;
dp.seed = seed;
-
dp.only_in_ground = true;
dp.corridor_len_min = 1;
dp.corridor_len_max = 13;
@@ -899,9 +884,27 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
dp.np_density = nparams_dungeon_density;
dp.np_alt_wall = nparams_dungeon_alt_wall;
- switch (stone_type) {
- default:
- case MGSTONE_STONE:
+ // Biome-defined dungeon nodes
+ if (biome->c_dungeon != CONTENT_IGNORE) {
+ dp.c_wall = biome->c_dungeon;
+ // If 'node_dungeon_alt' is not defined by biome, it and dp.c_alt_wall
+ // become CONTENT_IGNORE which skips the alt wall node placement loop in
+ // dungeongen.cpp.
+ dp.c_alt_wall = biome->c_dungeon_alt;
+ // Stairs fall back to 'c_dungeon' if not defined by biome
+ dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE) ?
+ biome->c_dungeon_stair : biome->c_dungeon;
+
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(2, 2, 2);
+ dp.room_size_min = v3s16(6, 4, 6);
+ dp.room_size_max = v3s16(10, 6, 10);
+ dp.room_size_large_min = v3s16(10, 8, 10);
+ dp.room_size_large_max = v3s16(18, 16, 18);
+ dp.notifytype = GENNOTIFY_DUNGEON;
+
+ // Otherwise classic behaviour
+ } else if (biome->c_stone == c_stone) {
dp.c_wall = c_cobble;
dp.c_alt_wall = c_mossycobble;
dp.c_stair = c_stair_cobble;
@@ -913,8 +916,8 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
dp.room_size_large_min = v3s16(8, 8, 8);
dp.room_size_large_max = v3s16(16, 16, 16);
dp.notifytype = GENNOTIFY_DUNGEON;
- break;
- case MGSTONE_DESERT_STONE:
+
+ } else if (biome->c_stone == c_desert_stone) {
dp.c_wall = c_desert_stone;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_stair_desert_stone;
@@ -926,8 +929,8 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
dp.room_size_large_min = v3s16(10, 13, 10);
dp.room_size_large_max = v3s16(18, 21, 18);
dp.notifytype = GENNOTIFY_TEMPLE;
- break;
- case MGSTONE_SANDSTONE:
+
+ } else if (biome->c_stone == c_sandstone) {
dp.c_wall = c_sandstonebrick;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_stair_sandstone_block;
@@ -939,20 +942,20 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
dp.room_size_large_min = v3s16(10, 8, 10);
dp.room_size_large_max = v3s16(18, 16, 18);
dp.notifytype = GENNOTIFY_DUNGEON;
- break;
- case MGSTONE_OTHER:
- dp.c_wall = biome_stone;
- dp.c_alt_wall = biome_stone;
- dp.c_stair = biome_stone;
+
+ // Fallback to using biome 'node_stone'
+ } else {
+ dp.c_wall = biome->c_stone;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = biome->c_stone;
dp.diagonal_dirs = false;
- dp.holesize = v3s16(1, 2, 1);
- dp.room_size_min = v3s16(4, 4, 4);
- dp.room_size_max = v3s16(8, 6, 8);
- dp.room_size_large_min = v3s16(8, 8, 8);
- dp.room_size_large_max = v3s16(16, 16, 16);
+ dp.holesize = v3s16(2, 2, 2);
+ dp.room_size_min = v3s16(6, 4, 6);
+ dp.room_size_max = v3s16(10, 6, 10);
+ dp.room_size_large_min = v3s16(10, 8, 10);
+ dp.room_size_large_max = v3s16(18, 16, 18);
dp.notifytype = GENNOTIFY_DUNGEON;
- break;
}
DungeonGen dgen(ndef, &gennotify, &dp);