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+/*
+Minetest
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2015-2017 paramat
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "noise.h"
+#include "nodedef.h"
+#include "util/string.h"
+#include "util/container.h"
+
+#define MAPGEN_DEFAULT MAPGEN_V7
+#define MAPGEN_DEFAULT_NAME "v7"
+
+/////////////////// Mapgen flags
+#define MG_TREES 0x01 // Deprecated. Moved into mgv6 flags
+#define MG_CAVES 0x02
+#define MG_DUNGEONS 0x04
+#define MG_FLAT 0x08 // Deprecated. Moved into mgv6 flags
+#define MG_LIGHT 0x10
+#define MG_DECORATIONS 0x20
+
+typedef u8 biome_t; // copy from mg_biome.h to avoid an unnecessary include
+
+class Settings;
+class MMVManip;
+class INodeDefManager;
+
+extern FlagDesc flagdesc_mapgen[];
+extern FlagDesc flagdesc_gennotify[];
+
+class Biome;
+class BiomeGen;
+struct BiomeParams;
+class BiomeManager;
+class EmergeManager;
+class MapBlock;
+class VoxelManipulator;
+struct BlockMakeData;
+class VoxelArea;
+class Map;
+
+enum MapgenObject {
+ MGOBJ_VMANIP,
+ MGOBJ_HEIGHTMAP,
+ MGOBJ_BIOMEMAP,
+ MGOBJ_HEATMAP,
+ MGOBJ_HUMIDMAP,
+ MGOBJ_GENNOTIFY
+};
+
+enum GenNotifyType {
+ GENNOTIFY_DUNGEON,
+ GENNOTIFY_TEMPLE,
+ GENNOTIFY_CAVE_BEGIN,
+ GENNOTIFY_CAVE_END,
+ GENNOTIFY_LARGECAVE_BEGIN,
+ GENNOTIFY_LARGECAVE_END,
+ GENNOTIFY_DECORATION,
+ NUM_GENNOTIFY_TYPES
+};
+
+enum MgStoneType {
+ MGSTONE_STONE,
+ MGSTONE_DESERT_STONE,
+ MGSTONE_SANDSTONE,
+ MGSTONE_OTHER,
+};
+
+struct GenNotifyEvent {
+ GenNotifyType type;
+ v3s16 pos;
+ u32 id;
+};
+
+class GenerateNotifier {
+public:
+ GenerateNotifier() = default;
+ GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);
+
+ void setNotifyOn(u32 notify_on);
+ void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);
+
+ bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
+ void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
+ bool peek_events=false);
+
+private:
+ u32 m_notify_on = 0;
+ std::set<u32> *m_notify_on_deco_ids;
+ std::list<GenNotifyEvent> m_notify_events;
+};
+
+enum MapgenType {
+ MAPGEN_V5,
+ MAPGEN_V6,
+ MAPGEN_V7,
+ MAPGEN_FLAT,
+ MAPGEN_FRACTAL,
+ MAPGEN_VALLEYS,
+ MAPGEN_SINGLENODE,
+ MAPGEN_CARPATHIAN,
+ MAPGEN_INVALID,
+};
+
+struct MapgenParams {
+ MapgenParams() = default;
+ virtual ~MapgenParams();
+
+ MapgenType mgtype = MAPGEN_DEFAULT;
+ s16 chunksize = 5;
+ u64 seed = 0;
+ s16 water_level = 1;
+ s16 mapgen_limit = MAX_MAP_GENERATION_LIMIT;
+ u32 flags = MG_CAVES | MG_LIGHT | MG_DECORATIONS;
+
+ BiomeParams *bparams = nullptr;
+
+ s16 mapgen_edge_min = -MAX_MAP_GENERATION_LIMIT;
+ s16 mapgen_edge_max = MAX_MAP_GENERATION_LIMIT;
+
+ virtual void readParams(const Settings *settings);
+ virtual void writeParams(Settings *settings) const;
+
+ bool saoPosOverLimit(const v3f &p);
+ s32 getSpawnRangeMax();
+
+private:
+ void calcMapgenEdges();
+
+ float m_sao_limit_min = -MAX_MAP_GENERATION_LIMIT * BS;
+ float m_sao_limit_max = MAX_MAP_GENERATION_LIMIT * BS;
+ bool m_mapgen_edges_calculated = false;
+};
+
+
+/*
+ Generic interface for map generators. All mapgens must inherit this class.
+ If a feature exposed by a public member pointer is not supported by a
+ certain mapgen, it must be set to NULL.
+
+ Apart from makeChunk, getGroundLevelAtPoint, and getSpawnLevelAtPoint, all
+ methods can be used by constructing a Mapgen base class and setting the
+ appropriate public members (e.g. vm, ndef, and so on).
+*/
+class Mapgen {
+public:
+ s32 seed = 0;
+ int water_level = 0;
+ int mapgen_limit = 0;
+ u32 flags = 0;
+ bool generating = false;
+ int id = -1;
+
+ MMVManip *vm = nullptr;
+ INodeDefManager *ndef = nullptr;
+
+ u32 blockseed;
+ s16 *heightmap = nullptr;
+ biome_t *biomemap = nullptr;
+ v3s16 csize;
+
+ BiomeGen *biomegen = nullptr;
+ GenerateNotifier gennotify;
+
+ Mapgen() = default;
+ Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ virtual ~Mapgen() = default;
+ DISABLE_CLASS_COPY(Mapgen);
+
+ virtual MapgenType getType() const { return MAPGEN_INVALID; }
+
+ static u32 getBlockSeed(v3s16 p, s32 seed);
+ static u32 getBlockSeed2(v3s16 p, s32 seed);
+ s16 findGroundLevelFull(v2s16 p2d);
+ s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
+ s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax);
+ void updateHeightmap(v3s16 nmin, v3s16 nmax);
+ void getSurfaces(v2s16 p2d, s16 ymin, s16 ymax,
+ s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings);
+
+ void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
+
+ void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
+ void lightSpread(VoxelArea &a, v3s16 p, u8 light);
+ void calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
+ bool propagate_shadow = true);
+ void propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow);
+ void spreadLight(v3s16 nmin, v3s16 nmax);
+
+ virtual void makeChunk(BlockMakeData *data) {}
+ virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
+
+ // getSpawnLevelAtPoint() is a function within each mapgen that returns a
+ // suitable y co-ordinate for player spawn ('suitable' usually meaning
+ // within 16 nodes of water_level). If a suitable spawn level cannot be
+ // found at the specified (X, Z) 'MAX_MAP_GENERATION_LIMIT' is returned to
+ // signify this and to cause Server::findSpawnPos() to try another (X, Z).
+ virtual int getSpawnLevelAtPoint(v2s16 p) { return 0; }
+
+ // Mapgen management functions
+ static MapgenType getMapgenType(const std::string &mgname);
+ static const char *getMapgenName(MapgenType mgtype);
+ static Mapgen *createMapgen(MapgenType mgtype, int mgid,
+ MapgenParams *params, EmergeManager *emerge);
+ static MapgenParams *createMapgenParams(MapgenType mgtype);
+ static void getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden);
+
+private:
+ // isLiquidHorizontallyFlowable() is a helper function for updateLiquid()
+ // that checks whether there are floodable nodes without liquid beneath
+ // the node at index vi.
+ inline bool isLiquidHorizontallyFlowable(u32 vi, v3s16 em);
+};
+
+/*
+ MapgenBasic is a Mapgen implementation that handles basic functionality
+ the majority of conventional mapgens will probably want to use, but isn't
+ generic enough to be included as part of the base Mapgen class (such as
+ generating biome terrain over terrain node skeletons, generating caves,
+ dungeons, etc.)
+
+ Inherit MapgenBasic instead of Mapgen to add this basic functionality to
+ your mapgen without having to reimplement it. Feel free to override any of
+ these methods if you desire different or more advanced behavior.
+
+ Note that you must still create your own generateTerrain implementation when
+ inheriting MapgenBasic.
+*/
+class MapgenBasic : public Mapgen {
+public:
+ MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge);
+ virtual ~MapgenBasic();
+
+ virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
+ virtual bool generateCaverns(s16 max_stone_y);
+ virtual void generateDungeons(s16 max_stone_y,
+ MgStoneType stone_type, content_t biome_stone);
+ virtual void generateBiomes(MgStoneType *mgstone_type,
+ content_t *biome_stone);
+ virtual void dustTopNodes();
+
+protected:
+ EmergeManager *m_emerge;
+ BiomeManager *m_bmgr;
+
+ Noise *noise_filler_depth;
+
+ v3s16 node_min;
+ v3s16 node_max;
+ v3s16 full_node_min;
+ v3s16 full_node_max;
+
+ // Content required for generateBiomes
+ content_t c_stone;
+ content_t c_desert_stone;
+ content_t c_sandstone;
+ content_t c_water_source;
+ content_t c_river_water_source;
+ content_t c_lava_source;
+
+ // Content required for generateDungeons
+ content_t c_cobble;
+ content_t c_stair_cobble;
+ content_t c_mossycobble;
+ content_t c_stair_desert_stone;
+ content_t c_sandstonebrick;
+ content_t c_stair_sandstone_block;
+
+ int ystride;
+ int zstride;
+ int zstride_1d;
+ int zstride_1u1d;
+
+ u32 spflags;
+
+ NoiseParams np_cave1;
+ NoiseParams np_cave2;
+ NoiseParams np_cavern;
+ float cave_width;
+ float cavern_limit;
+ float cavern_taper;
+ float cavern_threshold;
+ int lava_depth;
+};