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-rw-r--r--src/mapgen/mapgen_carpathian.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp
index 37c769693..4347f8479 100644
--- a/src/mapgen/mapgen_carpathian.cpp
+++ b/src/mapgen/mapgen_carpathian.cpp
@@ -250,20 +250,25 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
biomegen->calcBiomeNoise(node_min);
generateBiomes();
- // Generate caverns, tunnels and classic caves
+ // Generate tunnels, caverns and large randomwalk caves
if (flags & MG_CAVES) {
- bool has_cavern = false;
+ // Generate tunnels first as caverns confuse them
+ generateCavesNoiseIntersection(stone_surface_max_y);
+
// Generate caverns
+ bool near_cavern = false;
if (spflags & MGCARPATHIAN_CAVERNS)
- has_cavern = generateCaverns(stone_surface_max_y);
- // Generate tunnels and classic caves
- if (has_cavern)
- // Disable classic caves in this mapchunk by setting
+ near_cavern = generateCavernsNoise(stone_surface_max_y);
+
+ // Generate large randomwalk caves
+ if (near_cavern)
+ // Disable large randomwalk caves in this mapchunk by setting
// 'large cave depth' to world base. Avoids excessive liquid in
// large caverns and floating blobs of overgenerated liquid.
- generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
+ generateCavesRandomWalk(stone_surface_max_y,
+ -MAX_MAP_GENERATION_LIMIT);
else
- generateCaves(stone_surface_max_y, large_cave_depth);
+ generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
}
// Generate dungeons