diff options
Diffstat (limited to 'src/mapgen/mapgen_carpathian.cpp')
-rw-r--r-- | src/mapgen/mapgen_carpathian.cpp | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp index 1e12eafc3..76c215d00 100644 --- a/src/mapgen/mapgen_carpathian.cpp +++ b/src/mapgen/mapgen_carpathian.cpp @@ -54,6 +54,8 @@ MapgenCarpathian::MapgenCarpathian( int mapgenid, MapgenCarpathianParams *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { + base_level = params->base_level; + spflags = params->spflags; cave_width = params->cave_width; large_cave_depth = params->large_cave_depth; @@ -67,7 +69,6 @@ MapgenCarpathian::MapgenCarpathian( grad_wl = 1 - water_level; //// 2D Terrain noise - noise_base = new Noise(¶ms->np_base, seed, csize.X, csize.Z); noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); noise_height1 = new Noise(¶ms->np_height1, seed, csize.X, csize.Z); noise_height2 = new Noise(¶ms->np_height2, seed, csize.X, csize.Z); @@ -93,7 +94,6 @@ MapgenCarpathian::MapgenCarpathian( MapgenCarpathian::~MapgenCarpathian() { - delete noise_base; delete noise_filler_depth; delete noise_height1; delete noise_height2; @@ -110,7 +110,6 @@ MapgenCarpathian::~MapgenCarpathian() MapgenCarpathianParams::MapgenCarpathianParams(): - np_base (12, 1, v3f(2557, 2557, 2557), 6538, 4, 0.8, 0.5), np_filler_depth (0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0), np_height1 (0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0), np_height2 (0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0), @@ -133,6 +132,7 @@ MapgenCarpathianParams::MapgenCarpathianParams(): void MapgenCarpathianParams::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian); + settings->getFloatNoEx("mgcarpathian_base_level", base_level); settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth); @@ -142,7 +142,6 @@ void MapgenCarpathianParams::readParams(const Settings *settings) settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin); settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax); - settings->getNoiseParams("mgcarpathian_np_base", np_base); settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgcarpathian_np_height1", np_height1); settings->getNoiseParams("mgcarpathian_np_height2", np_height2); @@ -164,6 +163,7 @@ void MapgenCarpathianParams::readParams(const Settings *settings) void MapgenCarpathianParams::writeParams(Settings *settings) const { settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian, U32_MAX); + settings->setFloat("mgcarpathian_base_level", base_level); settings->setFloat("mgcarpathian_cave_width", cave_width); settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); settings->setS16("mgcarpathian_lava_depth", lava_depth); @@ -173,7 +173,6 @@ void MapgenCarpathianParams::writeParams(Settings *settings) const settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin); settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax); - settings->setNoiseParams("mgcarpathian_np_base", np_base); settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgcarpathian_np_height1", np_height1); settings->setNoiseParams("mgcarpathian_np_height2", np_height2); @@ -313,7 +312,6 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z) { - float ground = NoisePerlin2D(&noise_base->np, x, z, seed); float height1 = NoisePerlin2D(&noise_height1->np, x, z, seed); float height2 = NoisePerlin2D(&noise_height2->np, x, z, seed); float height3 = NoisePerlin2D(&noise_height3->np, x, z, seed); @@ -355,7 +353,7 @@ float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z) // Final terrain level float mountains = hills + ridged_mountains + step_mountains; - float surface_level = ground + mountains + grad; + float surface_level = base_level + mountains + grad; if (y > surface_level && height < 0) height = y; @@ -375,7 +373,6 @@ int MapgenCarpathian::generateTerrain() MapNode mn_water(c_water_source); // Calculate noise for terrain generation - noise_base->perlinMap2D(node_min.X, node_min.Z); noise_height1->perlinMap2D(node_min.X, node_min.Z); noise_height2->perlinMap2D(node_min.X, node_min.Z); noise_height3->perlinMap2D(node_min.X, node_min.Z); @@ -395,9 +392,6 @@ int MapgenCarpathian::generateTerrain() for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { - // Base terrain - float ground = noise_base->result[index2d]; - // Hill/Mountain height (hilliness) float height1 = noise_height1->result[index2d]; float height2 = noise_height2->result[index2d]; @@ -452,7 +446,7 @@ int MapgenCarpathian::generateTerrain() // Final terrain level float mountains = hills + ridged_mountains + step_mountains; - float surface_level = ground + mountains + grad; + float surface_level = base_level + mountains + grad; if (y < surface_level) { vm->m_data[vi] = mn_stone; // Stone |