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path: root/src/mapgen/mapgen_carpathian.cpp
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Diffstat (limited to 'src/mapgen/mapgen_carpathian.cpp')
-rw-r--r--src/mapgen/mapgen_carpathian.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp
index dd751d9cf..1a2456ae9 100644
--- a/src/mapgen/mapgen_carpathian.cpp
+++ b/src/mapgen/mapgen_carpathian.cpp
@@ -61,7 +61,10 @@ MapgenCarpathian::MapgenCarpathian(
cavern_limit = params->cavern_limit;
cavern_taper = params->cavern_taper;
cavern_threshold = params->cavern_threshold;
- grad_wl = 1 - water_level;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
+
+ grad_wl = 1 - water_level;
//// 2D Terrain noise
noise_base = new Noise(&params->np_base, seed, csize.X, csize.Z);
@@ -136,6 +139,8 @@ void MapgenCarpathianParams::readParams(const Settings *settings)
settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit);
settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper);
settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold);
+ settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgcarpathian_np_base", np_base);
settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth);
@@ -165,6 +170,8 @@ void MapgenCarpathianParams::writeParams(Settings *settings) const
settings->setS16("mgcarpathian_cavern_limit", cavern_limit);
settings->setS16("mgcarpathian_cavern_taper", cavern_taper);
settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold);
+ settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgcarpathian_np_base", np_base);
settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth);
@@ -264,7 +271,8 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
}
// Generate dungeons
- if (flags & MG_DUNGEONS)
+ if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
+ full_node_max.Y <= dungeon_ymax)
generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
// Generate the registered decorations