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-rw-r--r--src/mapgen/mapgen_fractal.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp
index d0c670acc..45526b138 100644
--- a/src/mapgen/mapgen_fractal.cpp
+++ b/src/mapgen/mapgen_fractal.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
+#include <cmath>
#include "voxel.h"
#include "noise.h"
#include "mapblock.h"
@@ -306,45 +307,45 @@ bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z)
break;
case 6: // 3D "Christmas Tree"
// Altering the formula here is necessary to avoid division by zero
- if (fabs(oz) < 0.000000001f) {
+ if (std::fabs(oz) < 0.000000001f) {
nx = ox * ox - oy * oy - oz * oz + cx;
ny = 2.0f * oy * ox + cy;
nz = 4.0f * oz * ox + cz;
} else {
- float a = (2.0f * ox) / (sqrt(oy * oy + oz * oz));
+ float a = (2.0f * ox) / (std::sqrt(oy * oy + oz * oz));
nx = ox * ox - oy * oy - oz * oz + cx;
ny = a * (oy * oy - oz * oz) + cy;
nz = a * 2.0f * oy * oz + cz;
}
break;
case 7: // 3D "Mandelbulb"
- if (fabs(oy) < 0.000000001f) {
+ if (std::fabs(oy) < 0.000000001f) {
nx = ox * ox - oz * oz + cx;
ny = cy;
- nz = -2.0f * oz * sqrt(ox * ox) + cz;
+ nz = -2.0f * oz * std::sqrt(ox * ox) + cz;
} else {
float a = 1.0f - (oz * oz) / (ox * ox + oy * oy);
nx = (ox * ox - oy * oy) * a + cx;
ny = 2.0f * ox * oy * a + cy;
- nz = -2.0f * oz * sqrt(ox * ox + oy * oy) + cz;
+ nz = -2.0f * oz * std::sqrt(ox * ox + oy * oy) + cz;
}
break;
case 8: // 3D "Cosine Mandelbulb"
- if (fabs(oy) < 0.000000001f) {
+ if (std::fabs(oy) < 0.000000001f) {
nx = 2.0f * ox * oz + cx;
ny = 4.0f * oy * oz + cy;
nz = oz * oz - ox * ox - oy * oy + cz;
} else {
- float a = (2.0f * oz) / sqrt(ox * ox + oy * oy);
+ float a = (2.0f * oz) / std::sqrt(ox * ox + oy * oy);
nx = (ox * ox - oy * oy) * a + cx;
ny = 2.0f * ox * oy * a + cy;
nz = oz * oz - ox * ox - oy * oy + cz;
}
break;
case 9: // 4D "Mandelbulb"
- float rxy = sqrt(ox * ox + oy * oy);
- float rxyz = sqrt(ox * ox + oy * oy + oz * oz);
- if (fabs(ow) < 0.000000001f && fabs(oz) < 0.000000001f) {
+ float rxy = std::sqrt(ox * ox + oy * oy);
+ float rxyz = std::sqrt(ox * ox + oy * oy + oz * oz);
+ if (std::fabs(ow) < 0.000000001f && std::fabs(oz) < 0.000000001f) {
nx = (ox * ox - oy * oy) + cx;
ny = 2.0f * ox * oy + cy;
nz = -2.0f * rxy * oz + cz;