diff options
Diffstat (limited to 'src/mapgen/mapgen_fractal.cpp')
-rw-r--r-- | src/mapgen/mapgen_fractal.cpp | 105 |
1 files changed, 60 insertions, 45 deletions
diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp index 091dbacfa..7615e6350 100644 --- a/src/mapgen/mapgen_fractal.cpp +++ b/src/mapgen/mapgen_fractal.cpp @@ -51,21 +51,26 @@ FlagDesc flagdesc_mapgen_fractal[] = { MapgenFractal::MapgenFractal(MapgenFractalParams *params, EmergeManager *emerge) : MapgenBasic(MAPGEN_FRACTAL, params, emerge) { - spflags = params->spflags; - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; - lava_depth = params->lava_depth; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; - fractal = params->fractal; - iterations = params->iterations; - scale = params->scale; - offset = params->offset; - slice_w = params->slice_w; - julia_x = params->julia_x; - julia_y = params->julia_y; - julia_z = params->julia_z; - julia_w = params->julia_w; + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + small_cave_num_min = params->small_cave_num_min; + small_cave_num_max = params->small_cave_num_max; + large_cave_num_min = params->large_cave_num_min; + large_cave_num_max = params->large_cave_num_max; + large_cave_flooded = params->large_cave_flooded; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; + fractal = params->fractal; + iterations = params->iterations; + scale = params->scale; + offset = params->offset; + slice_w = params->slice_w; + julia_x = params->julia_x; + julia_y = params->julia_y; + julia_z = params->julia_z; + julia_w = params->julia_w; //// 2D noise if (spflags & MGFRACTAL_TERRAIN) @@ -105,21 +110,26 @@ MapgenFractalParams::MapgenFractalParams(): void MapgenFractalParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); - settings->getFloatNoEx("mgfractal_cave_width", cave_width); - settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth); - settings->getS16NoEx("mgfractal_lava_depth", lava_depth); - settings->getS16NoEx("mgfractal_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgfractal_dungeon_ymax", dungeon_ymax); - settings->getU16NoEx("mgfractal_fractal", fractal); - settings->getU16NoEx("mgfractal_iterations", iterations); - settings->getV3FNoEx("mgfractal_scale", scale); - settings->getV3FNoEx("mgfractal_offset", offset); - settings->getFloatNoEx("mgfractal_slice_w", slice_w); - settings->getFloatNoEx("mgfractal_julia_x", julia_x); - settings->getFloatNoEx("mgfractal_julia_y", julia_y); - settings->getFloatNoEx("mgfractal_julia_z", julia_z); - settings->getFloatNoEx("mgfractal_julia_w", julia_w); + settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal); + settings->getFloatNoEx("mgfractal_cave_width", cave_width); + settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth); + settings->getS16NoEx("mgfractal_lava_depth", lava_depth); + settings->getU16NoEx("mgfractal_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgfractal_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgfractal_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgfractal_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgfractal_large_cave_flooded", large_cave_flooded); + settings->getS16NoEx("mgfractal_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgfractal_dungeon_ymax", dungeon_ymax); + settings->getU16NoEx("mgfractal_fractal", fractal); + settings->getU16NoEx("mgfractal_iterations", iterations); + settings->getV3FNoEx("mgfractal_scale", scale); + settings->getV3FNoEx("mgfractal_offset", offset); + settings->getFloatNoEx("mgfractal_slice_w", slice_w); + settings->getFloatNoEx("mgfractal_julia_x", julia_x); + settings->getFloatNoEx("mgfractal_julia_y", julia_y); + settings->getFloatNoEx("mgfractal_julia_z", julia_z); + settings->getFloatNoEx("mgfractal_julia_w", julia_w); settings->getNoiseParams("mgfractal_np_seabed", np_seabed); settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth); @@ -131,21 +141,26 @@ void MapgenFractalParams::readParams(const Settings *settings) void MapgenFractalParams::writeParams(Settings *settings) const { - settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); - settings->setFloat("mgfractal_cave_width", cave_width); - settings->setS16("mgfractal_large_cave_depth", large_cave_depth); - settings->setS16("mgfractal_lava_depth", lava_depth); - settings->setS16("mgfractal_dungeon_ymin", dungeon_ymin); - settings->setS16("mgfractal_dungeon_ymax", dungeon_ymax); - settings->setU16("mgfractal_fractal", fractal); - settings->setU16("mgfractal_iterations", iterations); - settings->setV3F("mgfractal_scale", scale); - settings->setV3F("mgfractal_offset", offset); - settings->setFloat("mgfractal_slice_w", slice_w); - settings->setFloat("mgfractal_julia_x", julia_x); - settings->setFloat("mgfractal_julia_y", julia_y); - settings->setFloat("mgfractal_julia_z", julia_z); - settings->setFloat("mgfractal_julia_w", julia_w); + settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX); + settings->setFloat("mgfractal_cave_width", cave_width); + settings->setS16("mgfractal_large_cave_depth", large_cave_depth); + settings->setS16("mgfractal_lava_depth", lava_depth); + settings->setU16("mgfractal_small_cave_num_min", small_cave_num_min); + settings->setU16("mgfractal_small_cave_num_max", small_cave_num_max); + settings->setU16("mgfractal_large_cave_num_min", large_cave_num_min); + settings->setU16("mgfractal_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgfractal_large_cave_flooded", large_cave_flooded); + settings->setS16("mgfractal_dungeon_ymin", dungeon_ymin); + settings->setS16("mgfractal_dungeon_ymax", dungeon_ymax); + settings->setU16("mgfractal_fractal", fractal); + settings->setU16("mgfractal_iterations", iterations); + settings->setV3F("mgfractal_scale", scale); + settings->setV3F("mgfractal_offset", offset); + settings->setFloat("mgfractal_slice_w", slice_w); + settings->setFloat("mgfractal_julia_x", julia_x); + settings->setFloat("mgfractal_julia_y", julia_y); + settings->setFloat("mgfractal_julia_z", julia_z); + settings->setFloat("mgfractal_julia_w", julia_w); settings->setNoiseParams("mgfractal_np_seabed", np_seabed); settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth); |