diff options
Diffstat (limited to 'src/mapgen/mapgen_fractal.cpp')
-rw-r--r-- | src/mapgen/mapgen_fractal.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp index a6f3ef7b7..d0c670acc 100644 --- a/src/mapgen/mapgen_fractal.cpp +++ b/src/mapgen/mapgen_fractal.cpp @@ -53,6 +53,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeMa cave_width = params->cave_width; large_cave_depth = params->large_cave_depth; lava_depth = params->lava_depth; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; fractal = params->fractal; iterations = params->iterations; scale = params->scale; @@ -97,6 +99,8 @@ void MapgenFractalParams::readParams(const Settings *settings) settings->getFloatNoEx("mgfractal_cave_width", cave_width); settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgfractal_lava_depth", lava_depth); + settings->getS16NoEx("mgfractal_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgfractal_dungeon_ymax", dungeon_ymax); settings->getU16NoEx("mgfractal_fractal", fractal); settings->getU16NoEx("mgfractal_iterations", iterations); settings->getV3FNoEx("mgfractal_scale", scale); @@ -120,6 +124,8 @@ void MapgenFractalParams::writeParams(Settings *settings) const settings->setFloat("mgfractal_cave_width", cave_width); settings->setS16("mgfractal_large_cave_depth", large_cave_depth); settings->setS16("mgfractal_lava_depth", lava_depth); + settings->setS16("mgfractal_dungeon_ymin", dungeon_ymin); + settings->setS16("mgfractal_dungeon_ymax", dungeon_ymax); settings->setU16("mgfractal_fractal", fractal); settings->setU16("mgfractal_iterations", iterations); settings->setV3F("mgfractal_scale", scale); @@ -208,7 +214,8 @@ void MapgenFractal::makeChunk(BlockMakeData *data) if (flags & MG_CAVES) generateCaves(stone_surface_max_y, large_cave_depth); - if (flags & MG_DUNGEONS) + if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin && + full_node_max.Y <= dungeon_ymax) generateDungeons(stone_surface_max_y, mgstone_type, biome_stone); // Generate the registered decorations |