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Diffstat (limited to 'src/mapgen/mapgen_fractal.cpp')
-rw-r--r--src/mapgen/mapgen_fractal.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp
index a6f3ef7b7..d0c670acc 100644
--- a/src/mapgen/mapgen_fractal.cpp
+++ b/src/mapgen/mapgen_fractal.cpp
@@ -53,6 +53,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeMa
cave_width = params->cave_width;
large_cave_depth = params->large_cave_depth;
lava_depth = params->lava_depth;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
fractal = params->fractal;
iterations = params->iterations;
scale = params->scale;
@@ -97,6 +99,8 @@ void MapgenFractalParams::readParams(const Settings *settings)
settings->getFloatNoEx("mgfractal_cave_width", cave_width);
settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth);
settings->getS16NoEx("mgfractal_lava_depth", lava_depth);
+ settings->getS16NoEx("mgfractal_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgfractal_dungeon_ymax", dungeon_ymax);
settings->getU16NoEx("mgfractal_fractal", fractal);
settings->getU16NoEx("mgfractal_iterations", iterations);
settings->getV3FNoEx("mgfractal_scale", scale);
@@ -120,6 +124,8 @@ void MapgenFractalParams::writeParams(Settings *settings) const
settings->setFloat("mgfractal_cave_width", cave_width);
settings->setS16("mgfractal_large_cave_depth", large_cave_depth);
settings->setS16("mgfractal_lava_depth", lava_depth);
+ settings->setS16("mgfractal_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgfractal_dungeon_ymax", dungeon_ymax);
settings->setU16("mgfractal_fractal", fractal);
settings->setU16("mgfractal_iterations", iterations);
settings->setV3F("mgfractal_scale", scale);
@@ -208,7 +214,8 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, large_cave_depth);
- if (flags & MG_DUNGEONS)
+ if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
+ full_node_max.Y <= dungeon_ymax)
generateDungeons(stone_surface_max_y, mgstone_type, biome_stone);
// Generate the registered decorations