summaryrefslogtreecommitdiff
path: root/src/mapgen/mapgen_v5.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mapgen/mapgen_v5.cpp')
-rw-r--r--src/mapgen/mapgen_v5.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/mapgen/mapgen_v5.cpp b/src/mapgen/mapgen_v5.cpp
index aabc86c4d..fc0970363 100644
--- a/src/mapgen/mapgen_v5.cpp
+++ b/src/mapgen/mapgen_v5.cpp
@@ -209,20 +209,25 @@ void MapgenV5::makeChunk(BlockMakeData *data)
biomegen->calcBiomeNoise(node_min);
generateBiomes();
- // Generate caverns, tunnels and classic caves
+ // Generate tunnels, caverns and large randomwalk caves
if (flags & MG_CAVES) {
- bool near_cavern = false;
+ // Generate tunnels first as caverns confuse them
+ generateCavesNoiseIntersection(stone_surface_max_y);
+
// Generate caverns
+ bool near_cavern = false;
if (spflags & MGV5_CAVERNS)
- near_cavern = generateCaverns(stone_surface_max_y);
- // Generate tunnels and classic caves
+ near_cavern = generateCavernsNoise(stone_surface_max_y);
+
+ // Generate large randomwalk caves
if (near_cavern)
- // Disable classic caves in this mapchunk by setting
+ // Disable large randomwalk caves in this mapchunk by setting
// 'large cave depth' to world base. Avoids excessive liquid in
// large caverns and floating blobs of overgenerated liquid.
- generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
+ generateCavesRandomWalk(stone_surface_max_y,
+ -MAX_MAP_GENERATION_LIMIT);
else
- generateCaves(stone_surface_max_y, large_cave_depth);
+ generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
}
// Generate dungeons and desert temples