diff options
Diffstat (limited to 'src/mapgen/mapgen_v5.cpp')
-rw-r--r-- | src/mapgen/mapgen_v5.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/mapgen/mapgen_v5.cpp b/src/mapgen/mapgen_v5.cpp index aabc86c4d..fc0970363 100644 --- a/src/mapgen/mapgen_v5.cpp +++ b/src/mapgen/mapgen_v5.cpp @@ -209,20 +209,25 @@ void MapgenV5::makeChunk(BlockMakeData *data) biomegen->calcBiomeNoise(node_min); generateBiomes(); - // Generate caverns, tunnels and classic caves + // Generate tunnels, caverns and large randomwalk caves if (flags & MG_CAVES) { - bool near_cavern = false; + // Generate tunnels first as caverns confuse them + generateCavesNoiseIntersection(stone_surface_max_y); + // Generate caverns + bool near_cavern = false; if (spflags & MGV5_CAVERNS) - near_cavern = generateCaverns(stone_surface_max_y); - // Generate tunnels and classic caves + near_cavern = generateCavernsNoise(stone_surface_max_y); + + // Generate large randomwalk caves if (near_cavern) - // Disable classic caves in this mapchunk by setting + // Disable large randomwalk caves in this mapchunk by setting // 'large cave depth' to world base. Avoids excessive liquid in // large caverns and floating blobs of overgenerated liquid. - generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); + generateCavesRandomWalk(stone_surface_max_y, + -MAX_MAP_GENERATION_LIMIT); else - generateCaves(stone_surface_max_y, large_cave_depth); + generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); } // Generate dungeons and desert temples |