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Diffstat (limited to 'src/mapgen/mapgen_v6.cpp')
-rw-r--r--src/mapgen/mapgen_v6.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp
index 43c6f3665..ae6c2ad9b 100644
--- a/src/mapgen/mapgen_v6.cpp
+++ b/src/mapgen/mapgen_v6.cpp
@@ -223,7 +223,7 @@ s16 MapgenV6::find_stone_level(v2s16 p2d)
if (c != CONTENT_IGNORE && (c == c_stone || c == c_desert_stone))
break;
- vm->m_area.add_y(em, i, -1);
+ VoxelArea::add_y(em, i, -1);
}
return (y >= y_nodes_min) ? y : y_nodes_min - 1;
}
@@ -696,7 +696,7 @@ int MapgenV6::generateGround()
vm->m_data[i] = n_air;
}
}
- vm->m_area.add_y(em, i, 1);
+ VoxelArea::add_y(em, i, 1);
}
}
@@ -759,7 +759,7 @@ void MapgenV6::addMud()
vm->m_data[i] = addnode;
mudcount++;
- vm->m_area.add_y(em, i, 1);
+ VoxelArea::add_y(em, i, 1);
}
}
}
@@ -799,7 +799,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
n->getContent() == c_gravel)
break;
- vm->m_area.add_y(em, i, -1);
+ VoxelArea::add_y(em, i, -1);
}
// Stop if out of area
@@ -815,7 +815,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Don't flow it if the stuff under it is not mud
{
u32 i2 = i;
- vm->m_area.add_y(em, i2, -1);
+ VoxelArea::add_y(em, i2, -1);
// Cancel if out of area
if (!vm->m_area.contains(i2))
continue;
@@ -826,7 +826,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
}
}
- v3s16 dirs4[4] = {
+ static const v3s16 dirs4[4] = {
v3s16(0, 0, 1), // back
v3s16(1, 0, 0), // right
v3s16(0, 0, -1), // front
@@ -836,7 +836,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Check that upper is walkable. Cancel
// dropping if upper keeps it in place.
u32 i3 = i;
- vm->m_area.add_y(em, i3, 1);
+ VoxelArea::add_y(em, i3, 1);
MapNode *n3 = NULL;
if (vm->m_area.contains(i3)) {
@@ -849,7 +849,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
for (const v3s16 &dirp : dirs4) {
u32 i2 = i;
// Move to side
- vm->m_area.add_p(em, i2, dirp);
+ VoxelArea::add_p(em, i2, dirp);
// Fail if out of area
if (!vm->m_area.contains(i2))
continue;
@@ -858,7 +858,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
if (ndef->get(*n2).walkable)
continue;
// Check that under side is air
- vm->m_area.add_y(em, i2, -1);
+ VoxelArea::add_y(em, i2, -1);
if (!vm->m_area.contains(i2))
continue;
n2 = &vm->m_data[i2];
@@ -867,7 +867,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
// Loop further down until not air
bool dropped_to_unknown = false;
do {
- vm->m_area.add_y(em, i2, -1);
+ VoxelArea::add_y(em, i2, -1);
n2 = &vm->m_data[i2];
// if out of known area
if (!vm->m_area.contains(i2) ||
@@ -877,7 +877,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
}
} while (!ndef->get(*n2).walkable);
// Loop one up so that we're in air
- vm->m_area.add_y(em, i2, 1);
+ VoxelArea::add_y(em, i2, 1);
// Move mud to new place. Outside mapchunk remove
// any decorations above removed or placed mud.
@@ -917,17 +917,17 @@ void MapgenV6::moveMud(u32 remove_index, u32 place_index,
vm->m_data[above_remove_index].getContent() != c_water_source &&
vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) {
vm->m_data[above_remove_index] = n_air;
- vm->m_area.add_y(em, above_remove_index, 1);
+ VoxelArea::add_y(em, above_remove_index, 1);
}
// Mud placed may have partially-buried a stacked decoration, search
// above and remove.
- vm->m_area.add_y(em, place_index, 1);
+ VoxelArea::add_y(em, place_index, 1);
while (vm->m_area.contains(place_index) &&
vm->m_data[place_index].getContent() != CONTENT_AIR &&
vm->m_data[place_index].getContent() != c_water_source &&
vm->m_data[place_index].getContent() != CONTENT_IGNORE) {
vm->m_data[place_index] = n_air;
- vm->m_area.add_y(em, place_index, 1);
+ VoxelArea::add_y(em, place_index, 1);
}
}
}
@@ -1001,7 +1001,7 @@ void MapgenV6::placeTreesAndJungleGrass()
u32 vi = vm->m_area.index(x, y, z);
// place on dirt_with_grass, since we know it is exposed to sunlight
if (vm->m_data[vi].getContent() == c_dirt_with_grass) {
- vm->m_area.add_y(em, vi, 1);
+ VoxelArea::add_y(em, vi, 1);
vm->m_data[vi] = n_junglegrass;
}
}
@@ -1071,7 +1071,7 @@ void MapgenV6::growGrass() // Add surface nodes
ndef->get(n).liquid_type != LIQUID_NONE ||
n.getContent() == c_ice)
break;
- vm->m_area.add_y(em, i, -1);
+ VoxelArea::add_y(em, i, -1);
}
surface_y = (y >= full_node_min.Y) ? y : full_node_min.Y;
}
@@ -1085,10 +1085,10 @@ void MapgenV6::growGrass() // Add surface nodes
} else if (bt == BT_TUNDRA) {
if (c == c_dirt) {
vm->m_data[i] = n_snowblock;
- vm->m_area.add_y(em, i, -1);
+ VoxelArea::add_y(em, i, -1);
vm->m_data[i] = n_dirt_with_snow;
} else if (c == c_stone && surface_y < node_max.Y) {
- vm->m_area.add_y(em, i, 1);
+ VoxelArea::add_y(em, i, 1);
vm->m_data[i] = n_snowblock;
}
} else if (c == c_dirt) {