diff options
Diffstat (limited to 'src/mapgen/mapgen_v6.cpp')
-rw-r--r-- | src/mapgen/mapgen_v6.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp index 43c6f3665..ae6c2ad9b 100644 --- a/src/mapgen/mapgen_v6.cpp +++ b/src/mapgen/mapgen_v6.cpp @@ -223,7 +223,7 @@ s16 MapgenV6::find_stone_level(v2s16 p2d) if (c != CONTENT_IGNORE && (c == c_stone || c == c_desert_stone)) break; - vm->m_area.add_y(em, i, -1); + VoxelArea::add_y(em, i, -1); } return (y >= y_nodes_min) ? y : y_nodes_min - 1; } @@ -696,7 +696,7 @@ int MapgenV6::generateGround() vm->m_data[i] = n_air; } } - vm->m_area.add_y(em, i, 1); + VoxelArea::add_y(em, i, 1); } } @@ -759,7 +759,7 @@ void MapgenV6::addMud() vm->m_data[i] = addnode; mudcount++; - vm->m_area.add_y(em, i, 1); + VoxelArea::add_y(em, i, 1); } } } @@ -799,7 +799,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) n->getContent() == c_gravel) break; - vm->m_area.add_y(em, i, -1); + VoxelArea::add_y(em, i, -1); } // Stop if out of area @@ -815,7 +815,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) // Don't flow it if the stuff under it is not mud { u32 i2 = i; - vm->m_area.add_y(em, i2, -1); + VoxelArea::add_y(em, i2, -1); // Cancel if out of area if (!vm->m_area.contains(i2)) continue; @@ -826,7 +826,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) } } - v3s16 dirs4[4] = { + static const v3s16 dirs4[4] = { v3s16(0, 0, 1), // back v3s16(1, 0, 0), // right v3s16(0, 0, -1), // front @@ -836,7 +836,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) // Check that upper is walkable. Cancel // dropping if upper keeps it in place. u32 i3 = i; - vm->m_area.add_y(em, i3, 1); + VoxelArea::add_y(em, i3, 1); MapNode *n3 = NULL; if (vm->m_area.contains(i3)) { @@ -849,7 +849,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) for (const v3s16 &dirp : dirs4) { u32 i2 = i; // Move to side - vm->m_area.add_p(em, i2, dirp); + VoxelArea::add_p(em, i2, dirp); // Fail if out of area if (!vm->m_area.contains(i2)) continue; @@ -858,7 +858,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) if (ndef->get(*n2).walkable) continue; // Check that under side is air - vm->m_area.add_y(em, i2, -1); + VoxelArea::add_y(em, i2, -1); if (!vm->m_area.contains(i2)) continue; n2 = &vm->m_data[i2]; @@ -867,7 +867,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) // Loop further down until not air bool dropped_to_unknown = false; do { - vm->m_area.add_y(em, i2, -1); + VoxelArea::add_y(em, i2, -1); n2 = &vm->m_data[i2]; // if out of known area if (!vm->m_area.contains(i2) || @@ -877,7 +877,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) } } while (!ndef->get(*n2).walkable); // Loop one up so that we're in air - vm->m_area.add_y(em, i2, 1); + VoxelArea::add_y(em, i2, 1); // Move mud to new place. Outside mapchunk remove // any decorations above removed or placed mud. @@ -917,17 +917,17 @@ void MapgenV6::moveMud(u32 remove_index, u32 place_index, vm->m_data[above_remove_index].getContent() != c_water_source && vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) { vm->m_data[above_remove_index] = n_air; - vm->m_area.add_y(em, above_remove_index, 1); + VoxelArea::add_y(em, above_remove_index, 1); } // Mud placed may have partially-buried a stacked decoration, search // above and remove. - vm->m_area.add_y(em, place_index, 1); + VoxelArea::add_y(em, place_index, 1); while (vm->m_area.contains(place_index) && vm->m_data[place_index].getContent() != CONTENT_AIR && vm->m_data[place_index].getContent() != c_water_source && vm->m_data[place_index].getContent() != CONTENT_IGNORE) { vm->m_data[place_index] = n_air; - vm->m_area.add_y(em, place_index, 1); + VoxelArea::add_y(em, place_index, 1); } } } @@ -1001,7 +1001,7 @@ void MapgenV6::placeTreesAndJungleGrass() u32 vi = vm->m_area.index(x, y, z); // place on dirt_with_grass, since we know it is exposed to sunlight if (vm->m_data[vi].getContent() == c_dirt_with_grass) { - vm->m_area.add_y(em, vi, 1); + VoxelArea::add_y(em, vi, 1); vm->m_data[vi] = n_junglegrass; } } @@ -1071,7 +1071,7 @@ void MapgenV6::growGrass() // Add surface nodes ndef->get(n).liquid_type != LIQUID_NONE || n.getContent() == c_ice) break; - vm->m_area.add_y(em, i, -1); + VoxelArea::add_y(em, i, -1); } surface_y = (y >= full_node_min.Y) ? y : full_node_min.Y; } @@ -1085,10 +1085,10 @@ void MapgenV6::growGrass() // Add surface nodes } else if (bt == BT_TUNDRA) { if (c == c_dirt) { vm->m_data[i] = n_snowblock; - vm->m_area.add_y(em, i, -1); + VoxelArea::add_y(em, i, -1); vm->m_data[i] = n_dirt_with_snow; } else if (c == c_stone && surface_y < node_max.Y) { - vm->m_area.add_y(em, i, 1); + VoxelArea::add_y(em, i, 1); vm->m_data[i] = n_snowblock; } } else if (c == c_dirt) { |