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Diffstat (limited to 'src/mapgen/mapgen_v7.h')
-rw-r--r--src/mapgen/mapgen_v7.h28
1 files changed, 6 insertions, 22 deletions
diff --git a/src/mapgen/mapgen_v7.h b/src/mapgen/mapgen_v7.h
index 50039b16a..0605c5c97 100644
--- a/src/mapgen/mapgen_v7.h
+++ b/src/mapgen/mapgen_v7.h
@@ -35,17 +35,15 @@ extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams {
- u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
s16 mount_zero_level = 0;
- float float_mount_density = 0.6f;
- float float_mount_height = 128.0f;
- float float_mount_exponent = 0.75f;
- s16 floatland_level = 1280;
- s16 shadow_limit = 1024;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
- s16 lava_depth = -256;
+ u16 small_cave_num_min = 0;
+ u16 small_cave_num_max = 0;
+ u16 large_cave_num_min = 0;
+ u16 large_cave_num_max = 2;
+ float large_cave_flooded = 0.5f;
s16 cavern_limit = -256;
s16 cavern_taper = 256;
float cavern_threshold = 0.7f;
@@ -59,8 +57,6 @@ struct MapgenV7Params : public MapgenParams {
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
- NoiseParams np_floatland_base;
- NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cavern;
@@ -73,6 +69,7 @@ struct MapgenV7Params : public MapgenParams {
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
+ void setDefaultSettings(Settings *settings);
};
@@ -90,23 +87,12 @@ public:
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
- bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
- void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
int generateTerrain();
void generateRidgeTerrain();
private:
s16 mount_zero_level;
- float float_mount_density;
- float float_mount_height;
- float float_mount_exponent;
- s16 floatland_level;
- s16 shadow_limit;
-
- s16 large_cave_depth;
- s16 dungeon_ymin;
- s16 dungeon_ymax;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
@@ -114,8 +100,6 @@ private:
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
- Noise *noise_floatland_base;
- Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};