diff options
Diffstat (limited to 'src/mapgen/mapgen_valleys.cpp')
-rw-r--r-- | src/mapgen/mapgen_valleys.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp index 0c606f3e8..5fd3455a6 100644 --- a/src/mapgen/mapgen_valleys.cpp +++ b/src/mapgen/mapgen_valleys.cpp @@ -540,7 +540,7 @@ int MapgenValleys::generateTerrain() } } - vm->m_area.add_y(em, index_data, 1); + VoxelArea::add_y(em, index_data, 1); index_3d += ystride; } @@ -668,7 +668,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth) // This 'roof' is removed when the mapchunk above is generated. for (s16 y = node_max.Y; y >= node_min.Y - 1; y--, index_3d -= ystride, - vm->m_area.add_y(em, index_data, -1)) { + VoxelArea::add_y(em, index_data, -1)) { float terrain = noise_terrain_height->result[index_2d]; @@ -705,7 +705,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth) // at the tunnel floor s16 sr = ps.range(0, 39); u32 j = index_data; - vm->m_area.add_y(em, j, 1); + VoxelArea::add_y(em, j, 1); if (sr > terrain - y) { // Put biome nodes in tunnels near the surface |