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-rw-r--r--src/mapgen/mapgen_valleys.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp
index 72f478803..843acb690 100644
--- a/src/mapgen/mapgen_valleys.cpp
+++ b/src/mapgen/mapgen_valleys.cpp
@@ -233,18 +233,23 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
// Place biome-specific nodes and build biomemap
generateBiomes();
- // Generate caverns, tunnels and classic caves
+ // Generate tunnels, caverns and large randomwalk caves
if (flags & MG_CAVES) {
+ // Generate tunnels first as caverns confuse them
+ generateCavesNoiseIntersection(stone_surface_max_y);
+
// Generate caverns
- bool near_cavern = generateCaverns(stone_surface_max_y);
- // Generate tunnels and classic caves
+ bool near_cavern = generateCavernsNoise(stone_surface_max_y);
+
+ // Generate large randomwalk caves
if (near_cavern)
- // Disable classic caves in this mapchunk by setting
+ // Disable large randomwalk caves in this mapchunk by setting
// 'large cave depth' to world base. Avoids excessive liquid in
// large caverns and floating blobs of overgenerated liquid.
- generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
+ generateCavesRandomWalk(stone_surface_max_y,
+ -MAX_MAP_GENERATION_LIMIT);
else
- generateCaves(stone_surface_max_y, large_cave_depth);
+ generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
}
// Dungeon creation