diff options
Diffstat (limited to 'src/mapgen/mapgen_valleys.h')
-rw-r--r-- | src/mapgen/mapgen_valleys.h | 37 |
1 files changed, 14 insertions, 23 deletions
diff --git a/src/mapgen/mapgen_valleys.h b/src/mapgen/mapgen_valleys.h index b44439030..c4d92239c 100644 --- a/src/mapgen/mapgen_valleys.h +++ b/src/mapgen/mapgen_valleys.h @@ -46,28 +46,31 @@ class BiomeGenOriginal; struct MapgenValleysParams : public MapgenParams { u32 spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL; - s16 large_cave_depth = -33; - s16 massive_cave_depth = -256; // highest altitude of massive caves u16 altitude_chill = 90; // The altitude at which temperature drops by 20C. - u16 lava_features = 0; // How often water will occur in caves. u16 river_depth = 4; // How deep to carve river channels. u16 river_size = 5; // How wide to make rivers. - u16 water_features = 0; // How often water will occur in caves. + float cave_width = 0.09f; + s16 large_cave_depth = -33; + s16 lava_depth = 1; + s16 cavern_limit = -256; + s16 cavern_taper = 192; + float cavern_threshold = 0.6f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 63; // No higher than surface mapchunks - NoiseParams np_cave1; - NoiseParams np_cave2; NoiseParams np_filler_depth; NoiseParams np_inter_valley_fill; NoiseParams np_inter_valley_slope; NoiseParams np_rivers; - NoiseParams np_massive_caves; NoiseParams np_terrain_height; NoiseParams np_valley_depth; NoiseParams np_valley_profile; + NoiseParams np_cave1; + NoiseParams np_cave2; + NoiseParams np_cavern; + MapgenValleysParams(); ~MapgenValleysParams() = default; @@ -97,33 +100,23 @@ public: virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); - s16 large_cave_depth; - private: BiomeGenOriginal *m_bgen; float altitude_chill; - s16 massive_cave_depth; - s16 dungeon_ymin; - s16 dungeon_ymax; - bool humid_rivers; bool use_altitude_chill; float humidity_adjust; - s16 cave_water_max_height; - s16 lava_max_height; - s16 lava_features_lim; float river_depth_bed; float river_size_factor; - float *tcave_cache; - s16 water_features_lim; + + s16 large_cave_depth; + s16 dungeon_ymin; + s16 dungeon_ymax; Noise *noise_inter_valley_fill; Noise *noise_inter_valley_slope; Noise *noise_rivers; - Noise *noise_cave1; - Noise *noise_cave2; - Noise *noise_massive_caves; Noise *noise_terrain_height; Noise *noise_valley_depth; Noise *noise_valley_profile; @@ -135,6 +128,4 @@ private: virtual int generateTerrain(); float terrainLevelFromNoise(TerrainNoise *tn); float adjustedTerrainLevelFromNoise(TerrainNoise *tn); - - virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth); }; |