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-rw-r--r--src/mapgen/mapgen_carpathian.cpp4
-rw-r--r--src/mapgen/mapgen_v7.cpp3
-rw-r--r--src/mapgen/mapgen_valleys.cpp2
3 files changed, 4 insertions, 5 deletions
diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp
index db276ffba..1e12eafc3 100644
--- a/src/mapgen/mapgen_carpathian.cpp
+++ b/src/mapgen/mapgen_carpathian.cpp
@@ -347,11 +347,11 @@ float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z)
// Ridged mountains
float ridge_mnt = hilliness * (1.f - std::fabs(n_ridge_mnt));
- float ridged_mountains = pow(rter, 3.f) * ridge_mnt;
+ float ridged_mountains = std::pow(rter, 3.f) * ridge_mnt;
// Step (terraced) mountains
float step_mnt = hilliness * getSteps(n_step_mnt);
- float step_mountains = pow(ster, 3.f) * step_mnt;
+ float step_mountains = std::pow(ster, 3.f) * step_mnt;
// Final terrain level
float mountains = hills + ridged_mountains + step_mountains;
diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp
index fba2defef..a99a50f29 100644
--- a/src/mapgen/mapgen_v7.cpp
+++ b/src/mapgen/mapgen_v7.cpp
@@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
-//#include "profiler.h" // For TimeTaker
#include "settings.h" // For g_settings
#include "emerge.h"
#include "dungeongen.h"
@@ -575,7 +574,7 @@ void MapgenV7::generateRidgeTerrain()
float altitude = y - water_level;
float height_mod = (altitude + 17) / 2.5;
- float width_mod = width - fabs(uwatern);
+ float width_mod = width - std::fabs(uwatern);
float nridge = noise_ridge->result[index] * MYMAX(altitude, 0) / 7.0;
if (nridge + width_mod * height_mod < 0.6)
diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp
index 54643583b..bef4629a8 100644
--- a/src/mapgen/mapgen_valleys.cpp
+++ b/src/mapgen/mapgen_valleys.cpp
@@ -433,7 +433,7 @@ int MapgenValleys::getSpawnLevelAtPoint(v2s16 p)
{
// Check to make sure this isn't a request for a location in a river.
float rivers = NoisePerlin2D(&noise_rivers->np, p.X, p.Y, seed);
- if (fabs(rivers) < river_size_factor)
+ if (std::fabs(rivers) < river_size_factor)
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
s16 level_at_point = terrainLevelAtPoint(p.X, p.Y);