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-rw-r--r--src/mapgen/cavegen.cpp35
-rw-r--r--src/mapgen/cavegen.h8
-rw-r--r--src/mapgen/mapgen.cpp47
-rw-r--r--src/mapgen/mapgen.h24
-rw-r--r--src/mapgen/mapgen_carpathian.cpp73
-rw-r--r--src/mapgen/mapgen_carpathian.h26
-rw-r--r--src/mapgen/mapgen_flat.cpp87
-rw-r--r--src/mapgen/mapgen_flat.h11
-rw-r--r--src/mapgen/mapgen_fractal.cpp116
-rw-r--r--src/mapgen/mapgen_fractal.h12
-rw-r--r--src/mapgen/mapgen_v5.cpp78
-rw-r--r--src/mapgen/mapgen_v5.h12
-rw-r--r--src/mapgen/mapgen_v6.cpp10
-rw-r--r--src/mapgen/mapgen_v6.h3
-rw-r--r--src/mapgen/mapgen_v7.cpp271
-rw-r--r--src/mapgen/mapgen_v7.h28
-rw-r--r--src/mapgen/mapgen_valleys.cpp78
-rw-r--r--src/mapgen/mapgen_valleys.h13
18 files changed, 481 insertions, 451 deletions
diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp
index fa34b7273..a9df4506f 100644
--- a/src/mapgen/cavegen.cpp
+++ b/src/mapgen/cavegen.cpp
@@ -280,18 +280,18 @@ CavesRandomWalk::CavesRandomWalk(
int water_level,
content_t water_source,
content_t lava_source,
- int lava_depth,
+ float large_cave_flooded,
BiomeGen *biomegen)
{
assert(ndef);
- this->ndef = ndef;
- this->gennotify = gennotify;
- this->seed = seed;
- this->water_level = water_level;
- this->np_caveliquids = &nparams_caveliquids;
- this->lava_depth = lava_depth;
- this->bmgn = biomegen;
+ this->ndef = ndef;
+ this->gennotify = gennotify;
+ this->seed = seed;
+ this->water_level = water_level;
+ this->np_caveliquids = &nparams_caveliquids;
+ this->large_cave_flooded = large_cave_flooded;
+ this->bmgn = biomegen;
c_water_source = water_source;
if (c_water_source == CONTENT_IGNORE)
@@ -322,7 +322,7 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
this->ystride = nmax.X - nmin.X + 1;
- flooded = ps->range(1, 2) == 2;
+ flooded = ps->range(1, 1000) <= large_cave_flooded * 1000.0f;
// If flooded:
// Get biome at mapchunk midpoint. If cave liquid defined for biome, use it.
@@ -364,12 +364,13 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
// Area starting point in nodes
of = node_min;
- // Allow a bit more
- //(this should be more than the maximum radius of the tunnel)
- const s16 insure = 10;
+ // Allow caves to extend up to 16 nodes beyond the mapchunk edge, to allow
+ // connecting with caves of neighbor mapchunks.
+ // 'insure' is needed to avoid many 'out of voxelmanip' cave nodes.
+ const s16 insure = 2;
s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1);
- ar += v3s16(1, 0, 1) * more * 2;
- of -= v3s16(1, 0, 1) * more;
+ ar += v3s16(1, 1, 1) * more * 2;
+ of -= v3s16(1, 1, 1) * more;
route_y_min = 0;
// Allow half a diameter + 7 over stone surface
@@ -527,12 +528,12 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
if (use_biome_liquid) {
liquidnode = c_biome_liquid;
} else {
- // TODO remove this. Cave liquids are now defined and located using biome
- // definitions.
// If cave liquid not defined by biome, fallback to old hardcoded behaviour.
+ // TODO 'np_caveliquids' is deprecated and should eventually be removed.
+ // Cave liquids are now defined and located using biome definitions.
float nval = NoisePerlin3D(np_caveliquids, startp.X,
startp.Y, startp.Z, seed);
- liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ?
+ liquidnode = (nval < 0.40f && node_max.Y < water_level - 256) ?
lavanode : waternode;
}
}
diff --git a/src/mapgen/cavegen.h b/src/mapgen/cavegen.h
index 3f1730ddb..ff09f9423 100644
--- a/src/mapgen/cavegen.h
+++ b/src/mapgen/cavegen.h
@@ -116,15 +116,13 @@ public:
s16 *heightmap;
BiomeGen *bmgn;
- // configurable parameters
s32 seed;
int water_level;
- // TODO 'lava_depth' and 'np_caveliquids' are deprecated and should be removed.
+ float large_cave_flooded;
+ // TODO 'np_caveliquids' is deprecated and should eventually be removed.
// Cave liquids are now defined and located using biome definitions.
- int lava_depth;
NoiseParams *np_caveliquids;
- // intermediate state variables
u16 ystride;
s16 min_tunnel_diameter;
@@ -161,7 +159,7 @@ public:
CavesRandomWalk(const NodeDefManager *ndef, GenerateNotifier *gennotify =
NULL, s32 seed = 0, int water_level = 1, content_t water_source =
CONTENT_IGNORE, content_t lava_source = CONTENT_IGNORE,
- int lava_depth = -256, BiomeGen *biomegen = NULL);
+ float large_cave_flooded = 0.5f, BiomeGen *biomegen = NULL);
// vm and ps are mandatory parameters.
// If heightmap is NULL, the surface level at all points is assumed to
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 6d5e721ce..79c429ff6 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -215,6 +215,17 @@ void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hid
}
}
+void Mapgen::setDefaultSettings(Settings *settings)
+{
+ settings->setDefault("mg_flags", flagdesc_mapgen,
+ MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES);
+
+ for (int i = 0; i < (int)MAPGEN_INVALID; ++i) {
+ MapgenParams *params = createMapgenParams((MapgenType)i);
+ params->setDefaultSettings(settings);
+ delete params;
+ }
+}
u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
{
@@ -831,7 +842,9 @@ void MapgenBasic::dustTopNodes()
void MapgenBasic::generateCavesNoiseIntersection(s16 max_stone_y)
{
- if (node_min.Y > max_stone_y)
+ // cave_width >= 10 is used to disable generation and avoid the intensive
+ // 3D noise calculations. Tunnels already have zero width when cave_width > 1.
+ if (node_min.Y > max_stone_y || cave_width >= 10.0f)
return;
CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
@@ -841,20 +854,33 @@ void MapgenBasic::generateCavesNoiseIntersection(s16 max_stone_y)
}
-void MapgenBasic::generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_depth)
+void MapgenBasic::generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_ymax)
{
- if (node_min.Y > max_stone_y || node_max.Y > large_cave_depth)
+ if (node_min.Y > max_stone_y)
return;
PseudoRandom ps(blockseed + 21343);
- u32 bruises_count = ps.range(0, 2);
+ // Small randomwalk caves
+ u32 num_small_caves = ps.range(small_cave_num_min, small_cave_num_max);
- for (u32 i = 0; i < bruises_count; i++) {
+ for (u32 i = 0; i < num_small_caves; i++) {
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
- c_water_source, c_lava_source, lava_depth, biomegen);
+ c_water_source, c_lava_source, large_cave_flooded, biomegen);
+ cave.makeCave(vm, node_min, node_max, &ps, false, max_stone_y, heightmap);
+ }
+
+ if (node_max.Y > large_cave_ymax)
+ return;
- cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y,
- heightmap);
+ // Large randomwalk caves below 'large_cave_ymax'.
+ // 'large_cave_ymax' can differ from the 'large_cave_depth' mapgen parameter,
+ // it is set to world base to disable large caves in or near caverns.
+ u32 num_large_caves = ps.range(large_cave_num_min, large_cave_num_max);
+
+ for (u32 i = 0; i < num_large_caves; i++) {
+ CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
+ c_water_source, c_lava_source, large_cave_flooded, biomegen);
+ cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
}
}
@@ -873,7 +899,8 @@ bool MapgenBasic::generateCavernsNoise(s16 max_stone_y)
void MapgenBasic::generateDungeons(s16 max_stone_y)
{
- if (max_stone_y < node_min.Y)
+ if (node_min.Y > max_stone_y || node_min.Y > dungeon_ymax ||
+ node_max.Y < dungeon_ymin)
return;
u16 num_dungeons = std::fmax(std::floor(
@@ -1052,7 +1079,7 @@ void MapgenParams::writeParams(Settings *settings) const
settings->setS16("water_level", water_level);
settings->setS16("mapgen_limit", mapgen_limit);
settings->setS16("chunksize", chunksize);
- settings->setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
+ settings->setFlagStr("mg_flags", flags, flagdesc_mapgen);
if (bparams)
bparams->writeParams(settings);
diff --git a/src/mapgen/mapgen.h b/src/mapgen/mapgen.h
index 0ac26d538..dc325c791 100644
--- a/src/mapgen/mapgen.h
+++ b/src/mapgen/mapgen.h
@@ -30,10 +30,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MAPGEN_DEFAULT_NAME "v7"
/////////////////// Mapgen flags
-#define MG_TREES 0x01 // Deprecated. Moved into mgv6 flags
+#define MG_TREES 0x01 // Obsolete. Moved into mgv6 flags
#define MG_CAVES 0x02
#define MG_DUNGEONS 0x04
-#define MG_FLAT 0x08 // Deprecated. Moved into mgv6 flags
+#define MG_FLAT 0x08 // Obsolete. Moved into mgv6 flags
#define MG_LIGHT 0x10
#define MG_DECORATIONS 0x20
#define MG_BIOMES 0x40
@@ -124,7 +124,9 @@ struct MapgenParams {
u64 seed = 0;
s16 water_level = 1;
s16 mapgen_limit = MAX_MAP_GENERATION_LIMIT;
- u32 flags = MG_CAVES | MG_LIGHT | MG_DECORATIONS | MG_BIOMES;
+ // Flags set in readParams
+ u32 flags = 0;
+ u32 spflags = 0;
BiomeParams *bparams = nullptr;
@@ -133,6 +135,8 @@ struct MapgenParams {
virtual void readParams(const Settings *settings);
virtual void writeParams(Settings *settings) const;
+ // Default settings for g_settings such as flags
+ virtual void setDefaultSettings(Settings *settings) {};
s32 getSpawnRangeMax();
@@ -214,6 +218,7 @@ public:
EmergeManager *emerge);
static MapgenParams *createMapgenParams(MapgenType mgtype);
static void getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden);
+ static void setDefaultSettings(Settings *settings);
private:
// isLiquidHorizontallyFlowable() is a helper function for updateLiquid()
@@ -244,7 +249,7 @@ public:
virtual void generateBiomes();
virtual void dustTopNodes();
virtual void generateCavesNoiseIntersection(s16 max_stone_y);
- virtual void generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_depth);
+ virtual void generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_ymax);
virtual bool generateCavernsNoise(s16 max_stone_y);
virtual void generateDungeons(s16 max_stone_y);
@@ -280,7 +285,12 @@ protected:
float cavern_limit;
float cavern_taper;
float cavern_threshold;
- // TODO 'lava_depth' is deprecated and should be removed. Cave liquids are
- // now defined and located using biome definitions.
- int lava_depth;
+ int small_cave_num_min;
+ int small_cave_num_max;
+ int large_cave_num_min;
+ int large_cave_num_max;
+ float large_cave_flooded;
+ s16 large_cave_depth;
+ s16 dungeon_ymin;
+ s16 dungeon_ymax;
};
diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp
index 12ce07da4..0dc1d33be 100644
--- a/src/mapgen/mapgen_carpathian.cpp
+++ b/src/mapgen/mapgen_carpathian.cpp
@@ -58,15 +58,19 @@ MapgenCarpathian::MapgenCarpathian(MapgenCarpathianParams *params, EmergeManager
river_depth = params->river_depth;
valley_width = params->valley_width;
- spflags = params->spflags;
- cave_width = params->cave_width;
- large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
- cavern_limit = params->cavern_limit;
- cavern_taper = params->cavern_taper;
- cavern_threshold = params->cavern_threshold;
- dungeon_ymin = params->dungeon_ymin;
- dungeon_ymax = params->dungeon_ymax;
+ spflags = params->spflags;
+ cave_width = params->cave_width;
+ large_cave_depth = params->large_cave_depth;
+ small_cave_num_min = params->small_cave_num_min;
+ small_cave_num_max = params->small_cave_num_max;
+ large_cave_num_min = params->large_cave_num_min;
+ large_cave_num_max = params->large_cave_num_max;
+ large_cave_flooded = params->large_cave_flooded;
+ cavern_limit = params->cavern_limit;
+ cavern_taper = params->cavern_taper;
+ cavern_threshold = params->cavern_threshold;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
grad_wl = 1 - water_level;
@@ -148,14 +152,18 @@ void MapgenCarpathianParams::readParams(const Settings *settings)
settings->getFloatNoEx("mgcarpathian_river_depth", river_depth);
settings->getFloatNoEx("mgcarpathian_valley_width", valley_width);
- settings->getFloatNoEx("mgcarpathian_cave_width", cave_width);
- settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth);
- settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit);
- settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper);
- settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold);
- settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin);
- settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax);
+ settings->getFloatNoEx("mgcarpathian_cave_width", cave_width);
+ settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth);
+ settings->getU16NoEx("mgcarpathian_small_cave_num_min", small_cave_num_min);
+ settings->getU16NoEx("mgcarpathian_small_cave_num_max", small_cave_num_max);
+ settings->getU16NoEx("mgcarpathian_large_cave_num_min", large_cave_num_min);
+ settings->getU16NoEx("mgcarpathian_large_cave_num_max", large_cave_num_max);
+ settings->getFloatNoEx("mgcarpathian_large_cave_flooded", large_cave_flooded);
+ settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit);
+ settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper);
+ settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold);
+ settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgcarpathian_np_height1", np_height1);
@@ -179,21 +187,25 @@ void MapgenCarpathianParams::readParams(const Settings *settings)
void MapgenCarpathianParams::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian, U32_MAX);
+ settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian);
settings->setFloat("mgcarpathian_base_level", base_level);
settings->setFloat("mgcarpathian_river_width", river_width);
settings->setFloat("mgcarpathian_river_depth", river_depth);
settings->setFloat("mgcarpathian_valley_width", valley_width);
- settings->setFloat("mgcarpathian_cave_width", cave_width);
- settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth);
- settings->setS16("mgcarpathian_lava_depth", lava_depth);
- settings->setS16("mgcarpathian_cavern_limit", cavern_limit);
- settings->setS16("mgcarpathian_cavern_taper", cavern_taper);
- settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold);
- settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin);
- settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax);
+ settings->setFloat("mgcarpathian_cave_width", cave_width);
+ settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth);
+ settings->setU16("mgcarpathian_small_cave_num_min", small_cave_num_min);
+ settings->setU16("mgcarpathian_small_cave_num_max", small_cave_num_max);
+ settings->setU16("mgcarpathian_large_cave_num_min", large_cave_num_min);
+ settings->setU16("mgcarpathian_large_cave_num_max", large_cave_num_max);
+ settings->setFloat("mgcarpathian_large_cave_flooded", large_cave_flooded);
+ settings->setS16("mgcarpathian_cavern_limit", cavern_limit);
+ settings->setS16("mgcarpathian_cavern_taper", cavern_taper);
+ settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold);
+ settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgcarpathian_np_height1", np_height1);
@@ -215,6 +227,12 @@ void MapgenCarpathianParams::writeParams(Settings *settings) const
}
+void MapgenCarpathianParams::setDefaultSettings(Settings *settings)
+{
+ settings->setDefault("mgcarpathian_spflags", flagdesc_mapgen_carpathian,
+ MGCARPATHIAN_CAVERNS);
+}
+
////////////////////////////////////////////////////////////////////////////////
@@ -301,8 +319,7 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Generate dungeons
- if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
- full_node_max.Y <= dungeon_ymax)
+ if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y);
// Generate the registered decorations
diff --git a/src/mapgen/mapgen_carpathian.h b/src/mapgen/mapgen_carpathian.h
index 1fbac4bfd..acd379958 100644
--- a/src/mapgen/mapgen_carpathian.h
+++ b/src/mapgen/mapgen_carpathian.h
@@ -37,15 +37,18 @@ struct MapgenCarpathianParams : public MapgenParams
float river_depth = 24.0f;
float valley_width = 0.25f;
- u32 spflags = MGCARPATHIAN_CAVERNS;
- float cave_width = 0.09f;
- s16 large_cave_depth = -33;
- s16 lava_depth = -256;
- s16 cavern_limit = -256;
- s16 cavern_taper = 256;
- float cavern_threshold = 0.7f;
- s16 dungeon_ymin = -31000;
- s16 dungeon_ymax = 31000;
+ float cave_width = 0.09f;
+ s16 large_cave_depth = -33;
+ u16 small_cave_num_min = 0;
+ u16 small_cave_num_max = 0;
+ u16 large_cave_num_min = 0;
+ u16 large_cave_num_max = 2;
+ float large_cave_flooded = 0.5f;
+ s16 cavern_limit = -256;
+ s16 cavern_taper = 256;
+ float cavern_threshold = 0.7f;
+ s16 dungeon_ymin = -31000;
+ s16 dungeon_ymax = 31000;
NoiseParams np_filler_depth;
NoiseParams np_height1;
@@ -70,6 +73,7 @@ struct MapgenCarpathianParams : public MapgenParams
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
+ void setDefaultSettings(Settings *settings);
};
class MapgenCarpathian : public MapgenBasic
@@ -89,10 +93,6 @@ private:
float river_depth;
float valley_width;
- s16 large_cave_depth;
- s16 dungeon_ymin;
- s16 dungeon_ymax;
-
Noise *noise_height1;
Noise *noise_height2;
Noise *noise_height3;
diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp
index 773b7b10f..879435948 100644
--- a/src/mapgen/mapgen_flat.cpp
+++ b/src/mapgen/mapgen_flat.cpp
@@ -51,17 +51,21 @@ FlagDesc flagdesc_mapgen_flat[] = {
MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeManager *emerge)
: MapgenBasic(MAPGEN_FLAT, params, emerge)
{
- spflags = params->spflags;
- ground_level = params->ground_level;
- large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
- cave_width = params->cave_width;
- lake_threshold = params->lake_threshold;
- lake_steepness = params->lake_steepness;
- hill_threshold = params->hill_threshold;
- hill_steepness = params->hill_steepness;
- dungeon_ymin = params->dungeon_ymin;
- dungeon_ymax = params->dungeon_ymax;
+ spflags = params->spflags;
+ ground_level = params->ground_level;
+ large_cave_depth = params->large_cave_depth;
+ small_cave_num_min = params->small_cave_num_min;
+ small_cave_num_max = params->small_cave_num_max;
+ large_cave_num_min = params->large_cave_num_min;
+ large_cave_num_max = params->large_cave_num_max;
+ large_cave_flooded = params->large_cave_flooded;
+ cave_width = params->cave_width;
+ lake_threshold = params->lake_threshold;
+ lake_steepness = params->lake_steepness;
+ hill_threshold = params->hill_threshold;
+ hill_steepness = params->hill_steepness;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
// 2D noise
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
@@ -96,17 +100,21 @@ MapgenFlatParams::MapgenFlatParams():
void MapgenFlatParams::readParams(const Settings *settings)
{
- settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat);
- settings->getS16NoEx("mgflat_ground_level", ground_level);
- settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgflat_lava_depth", lava_depth);
- settings->getFloatNoEx("mgflat_cave_width", cave_width);
- settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
- settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
- settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
- settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness);
- settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin);
- settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax);
+ settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat);
+ settings->getS16NoEx("mgflat_ground_level", ground_level);
+ settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth);
+ settings->getU16NoEx("mgflat_small_cave_num_min", small_cave_num_min);
+ settings->getU16NoEx("mgflat_small_cave_num_max", small_cave_num_max);
+ settings->getU16NoEx("mgflat_large_cave_num_min", large_cave_num_min);
+ settings->getU16NoEx("mgflat_large_cave_num_max", large_cave_num_max);
+ settings->getFloatNoEx("mgflat_large_cave_flooded", large_cave_flooded);
+ settings->getFloatNoEx("mgflat_cave_width", cave_width);
+ settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold);
+ settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness);
+ settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold);
+ settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness);
+ settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgflat_np_terrain", np_terrain);
settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth);
@@ -118,17 +126,21 @@ void MapgenFlatParams::readParams(const Settings *settings)
void MapgenFlatParams::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX);
- settings->setS16("mgflat_ground_level", ground_level);
- settings->setS16("mgflat_large_cave_depth", large_cave_depth);
- settings->setS16("mgflat_lava_depth", lava_depth);
- settings->setFloat("mgflat_cave_width", cave_width);
- settings->setFloat("mgflat_lake_threshold", lake_threshold);
- settings->setFloat("mgflat_lake_steepness", lake_steepness);
- settings->setFloat("mgflat_hill_threshold", hill_threshold);
- settings->setFloat("mgflat_hill_steepness", hill_steepness);
- settings->setS16("mgflat_dungeon_ymin", dungeon_ymin);
- settings->setS16("mgflat_dungeon_ymax", dungeon_ymax);
+ settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat);
+ settings->setS16("mgflat_ground_level", ground_level);
+ settings->setS16("mgflat_large_cave_depth", large_cave_depth);
+ settings->setU16("mgflat_small_cave_num_min", small_cave_num_min);
+ settings->setU16("mgflat_small_cave_num_max", small_cave_num_max);
+ settings->setU16("mgflat_large_cave_num_min", large_cave_num_min);
+ settings->setU16("mgflat_large_cave_num_max", large_cave_num_max);
+ settings->setFloat("mgflat_large_cave_flooded", large_cave_flooded);
+ settings->setFloat("mgflat_cave_width", cave_width);
+ settings->setFloat("mgflat_lake_threshold", lake_threshold);
+ settings->setFloat("mgflat_lake_steepness", lake_steepness);
+ settings->setFloat("mgflat_hill_threshold", hill_threshold);
+ settings->setFloat("mgflat_hill_steepness", hill_steepness);
+ settings->setS16("mgflat_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgflat_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgflat_np_terrain", np_terrain);
settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth);
@@ -138,6 +150,12 @@ void MapgenFlatParams::writeParams(Settings *settings) const
}
+void MapgenFlatParams::setDefaultSettings(Settings *settings)
+{
+ settings->setDefault("mgflat_spflags", flagdesc_mapgen_flat, 0);
+}
+
+
/////////////////////////////////////////////////////////////////
@@ -219,8 +237,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
// Generate the registered ores
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
- if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
- full_node_max.Y <= dungeon_ymax)
+ if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y);
// Generate the registered decorations
diff --git a/src/mapgen/mapgen_flat.h b/src/mapgen/mapgen_flat.h
index d2598695f..c314c7605 100644
--- a/src/mapgen/mapgen_flat.h
+++ b/src/mapgen/mapgen_flat.h
@@ -32,10 +32,13 @@ extern FlagDesc flagdesc_mapgen_flat[];
struct MapgenFlatParams : public MapgenParams
{
- u32 spflags = 0;
s16 ground_level = 8;
s16 large_cave_depth = -33;
- s16 lava_depth = -256;
+ u16 small_cave_num_min = 0;
+ u16 small_cave_num_max = 0;
+ u16 large_cave_num_min = 0;
+ u16 large_cave_num_max = 2;
+ float large_cave_flooded = 0.5f;
float cave_width = 0.09f;
float lake_threshold = -0.45f;
float lake_steepness = 48.0f;
@@ -55,6 +58,7 @@ struct MapgenFlatParams : public MapgenParams
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
+ void setDefaultSettings(Settings *settings);
};
class MapgenFlat : public MapgenBasic
@@ -71,13 +75,10 @@ public:
private:
s16 ground_level;
- s16 large_cave_depth;
float lake_threshold;
float lake_steepness;
float hill_threshold;
float hill_steepness;
- s16 dungeon_ymin;
- s16 dungeon_ymax;
Noise *noise_terrain;
};
diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp
index 091dbacfa..96febb4f4 100644
--- a/src/mapgen/mapgen_fractal.cpp
+++ b/src/mapgen/mapgen_fractal.cpp
@@ -51,21 +51,25 @@ FlagDesc flagdesc_mapgen_fractal[] = {
MapgenFractal::MapgenFractal(MapgenFractalParams *params, EmergeManager *emerge)
: MapgenBasic(MAPGEN_FRACTAL, params, emerge)
{
- spflags = params->spflags;
- cave_width = params->cave_width;
- large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
- dungeon_ymin = params->dungeon_ymin;
- dungeon_ymax = params->dungeon_ymax;
- fractal = params->fractal;
- iterations = params->iterations;
- scale = params->scale;
- offset = params->offset;
- slice_w = params->slice_w;
- julia_x = params->julia_x;
- julia_y = params->julia_y;
- julia_z = params->julia_z;
- julia_w = params->julia_w;
+ spflags = params->spflags;
+ cave_width = params->cave_width;
+ large_cave_depth = params->large_cave_depth;
+ small_cave_num_min = params->small_cave_num_min;
+ small_cave_num_max = params->small_cave_num_max;
+ large_cave_num_min = params->large_cave_num_min;
+ large_cave_num_max = params->large_cave_num_max;
+ large_cave_flooded = params->large_cave_flooded;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
+ fractal = params->fractal;
+ iterations = params->iterations;
+ scale = params->scale;
+ offset = params->offset;
+ slice_w = params->slice_w;
+ julia_x = params->julia_x;
+ julia_y = params->julia_y;
+ julia_z = params->julia_z;
+ julia_w = params->julia_w;
//// 2D noise
if (spflags & MGFRACTAL_TERRAIN)
@@ -86,9 +90,7 @@ MapgenFractal::MapgenFractal(MapgenFractalParams *params, EmergeManager *emerge)
MapgenFractal::~MapgenFractal()
{
- if (noise_seabed)
- delete noise_seabed;
-
+ delete noise_seabed;
delete noise_filler_depth;
}
@@ -105,21 +107,25 @@ MapgenFractalParams::MapgenFractalParams():
void MapgenFractalParams::readParams(const Settings *settings)
{
- settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
- settings->getFloatNoEx("mgfractal_cave_width", cave_width);
- settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgfractal_lava_depth", lava_depth);
- settings->getS16NoEx("mgfractal_dungeon_ymin", dungeon_ymin);
- settings->getS16NoEx("mgfractal_dungeon_ymax", dungeon_ymax);
- settings->getU16NoEx("mgfractal_fractal", fractal);
- settings->getU16NoEx("mgfractal_iterations", iterations);
- settings->getV3FNoEx("mgfractal_scale", scale);
- settings->getV3FNoEx("mgfractal_offset", offset);
- settings->getFloatNoEx("mgfractal_slice_w", slice_w);
- settings->getFloatNoEx("mgfractal_julia_x", julia_x);
- settings->getFloatNoEx("mgfractal_julia_y", julia_y);
- settings->getFloatNoEx("mgfractal_julia_z", julia_z);
- settings->getFloatNoEx("mgfractal_julia_w", julia_w);
+ settings->getFlagStrNoEx("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
+ settings->getFloatNoEx("mgfractal_cave_width", cave_width);
+ settings->getS16NoEx("mgfractal_large_cave_depth", large_cave_depth);
+ settings->getU16NoEx("mgfractal_small_cave_num_min", small_cave_num_min);
+ settings->getU16NoEx("mgfractal_small_cave_num_max", small_cave_num_max);
+ settings->getU16NoEx("mgfractal_large_cave_num_min", large_cave_num_min);
+ settings->getU16NoEx("mgfractal_large_cave_num_max", large_cave_num_max);
+ settings->getFloatNoEx("mgfractal_large_cave_flooded", large_cave_flooded);
+ settings->getS16NoEx("mgfractal_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgfractal_dungeon_ymax", dungeon_ymax);
+ settings->getU16NoEx("mgfractal_fractal", fractal);
+ settings->getU16NoEx("mgfractal_iterations", iterations);
+ settings->getV3FNoEx("mgfractal_scale", scale);
+ settings->getV3FNoEx("mgfractal_offset", offset);
+ settings->getFloatNoEx("mgfractal_slice_w", slice_w);
+ settings->getFloatNoEx("mgfractal_julia_x", julia_x);
+ settings->getFloatNoEx("mgfractal_julia_y", julia_y);
+ settings->getFloatNoEx("mgfractal_julia_z", julia_z);
+ settings->getFloatNoEx("mgfractal_julia_w", julia_w);
settings->getNoiseParams("mgfractal_np_seabed", np_seabed);
settings->getNoiseParams("mgfractal_np_filler_depth", np_filler_depth);
@@ -131,21 +137,25 @@ void MapgenFractalParams::readParams(const Settings *settings)
void MapgenFractalParams::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal, U32_MAX);
- settings->setFloat("mgfractal_cave_width", cave_width);
- settings->setS16("mgfractal_large_cave_depth", large_cave_depth);
- settings->setS16("mgfractal_lava_depth", lava_depth);
- settings->setS16("mgfractal_dungeon_ymin", dungeon_ymin);
- settings->setS16("mgfractal_dungeon_ymax", dungeon_ymax);
- settings->setU16("mgfractal_fractal", fractal);
- settings->setU16("mgfractal_iterations", iterations);
- settings->setV3F("mgfractal_scale", scale);
- settings->setV3F("mgfractal_offset", offset);
- settings->setFloat("mgfractal_slice_w", slice_w);
- settings->setFloat("mgfractal_julia_x", julia_x);
- settings->setFloat("mgfractal_julia_y", julia_y);
- settings->setFloat("mgfractal_julia_z", julia_z);
- settings->setFloat("mgfractal_julia_w", julia_w);
+ settings->setFlagStr("mgfractal_spflags", spflags, flagdesc_mapgen_fractal);
+ settings->setFloat("mgfractal_cave_width", cave_width);
+ settings->setS16("mgfractal_large_cave_depth", large_cave_depth);
+ settings->setU16("mgfractal_small_cave_num_min", small_cave_num_min);
+ settings->setU16("mgfractal_small_cave_num_max", small_cave_num_max);
+ settings->setU16("mgfractal_large_cave_num_min", large_cave_num_min);
+ settings->setU16("mgfractal_large_cave_num_max", large_cave_num_max);
+ settings->setFloat("mgfractal_large_cave_flooded", large_cave_flooded);
+ settings->setS16("mgfractal_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgfractal_dungeon_ymax", dungeon_ymax);
+ settings->setU16("mgfractal_fractal", fractal);
+ settings->setU16("mgfractal_iterations", iterations);
+ settings->setV3F("mgfractal_scale", scale);
+ settings->setV3F("mgfractal_offset", offset);
+ settings->setFloat("mgfractal_slice_w", slice_w);
+ settings->setFloat("mgfractal_julia_x", julia_x);
+ settings->setFloat("mgfractal_julia_y", julia_y);
+ settings->setFloat("mgfractal_julia_z", julia_z);
+ settings->setFloat("mgfractal_julia_w", julia_w);
settings->setNoiseParams("mgfractal_np_seabed", np_seabed);
settings->setNoiseParams("mgfractal_np_filler_depth", np_filler_depth);
@@ -155,6 +165,13 @@ void MapgenFractalParams::writeParams(Settings *settings) const
}
+void MapgenFractalParams::setDefaultSettings(Settings *settings)
+{
+ settings->setDefault("mgfractal_spflags", flagdesc_mapgen_fractal,
+ MGFRACTAL_TERRAIN);
+}
+
+
/////////////////////////////////////////////////////////////////
@@ -237,8 +254,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Generate dungeons
- if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
- full_node_max.Y <= dungeon_ymax)
+ if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y);
// Generate the registered decorations
diff --git a/src/mapgen/mapgen_fractal.h b/src/mapgen/mapgen_fractal.h
index 82622d4d9..971dfd822 100644
--- a/src/mapgen/mapgen_fractal.h
+++ b/src/mapgen/mapgen_fractal.h
@@ -35,10 +35,13 @@ extern FlagDesc flagdesc_mapgen_fractal[];
struct MapgenFractalParams : public MapgenParams
{
- u32 spflags = MGFRACTAL_TERRAIN;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
- s16 lava_depth = -256;
+ u16 small_cave_num_min = 0;
+ u16 small_cave_num_max = 0;
+ u16 large_cave_num_min = 0;
+ u16 large_cave_num_max = 2;
+ float large_cave_flooded = 0.5f;
s16 dungeon_ymin = -31000;
s16 dungeon_ymax = 31000;
u16 fractal = 1;
@@ -62,6 +65,7 @@ struct MapgenFractalParams : public MapgenParams
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
+ void setDefaultSettings(Settings *settings);
};
@@ -81,10 +85,6 @@ public:
private:
u16 formula;
bool julia;
-
- s16 large_cave_depth;
- s16 dungeon_ymin;
- s16 dungeon_ymax;
u16 fractal;
u16 iterations;
v3f scale;
diff --git a/src/mapgen/mapgen_v5.cpp b/src/mapgen/mapgen_v5.cpp
index bf99fd335..447fe8c50 100644
--- a/src/mapgen/mapgen_v5.cpp
+++ b/src/mapgen/mapgen_v5.cpp
@@ -48,15 +48,19 @@ FlagDesc flagdesc_mapgen_v5[] = {
MapgenV5::MapgenV5(MapgenV5Params *params, EmergeManager *emerge)
: MapgenBasic(MAPGEN_V5, params, emerge)
{
- spflags = params->spflags;
- cave_width = params->cave_width;
- large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
- cavern_limit = params->cavern_limit;
- cavern_taper = params->cavern_taper;
- cavern_threshold = params->cavern_threshold;
- dungeon_ymin = params->dungeon_ymin;
- dungeon_ymax = params->dungeon_ymax;
+ spflags = params->spflags;
+ cave_width = params->cave_width;
+ large_cave_depth = params->large_cave_depth;
+ small_cave_num_min = params->small_cave_num_min;
+ small_cave_num_max = params->small_cave_num_max;
+ large_cave_num_min = params->large_cave_num_min;
+ large_cave_num_max = params->large_cave_num_max;
+ large_cave_flooded = params->large_cave_flooded;
+ cavern_limit = params->cavern_limit;
+ cavern_taper = params->cavern_taper;
+ cavern_threshold = params->cavern_threshold;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
// Terrain noise
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
@@ -98,15 +102,19 @@ MapgenV5Params::MapgenV5Params():
void MapgenV5Params::readParams(const Settings *settings)
{
- settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
- settings->getFloatNoEx("mgv5_cave_width", cave_width);
- settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgv5_lava_depth", lava_depth);
- settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
- settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
- settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
- settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin);
- settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax);
+ settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
+ settings->getFloatNoEx("mgv5_cave_width", cave_width);
+ settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth);
+ settings->getU16NoEx("mgv5_small_cave_num_min", small_cave_num_min);
+ settings->getU16NoEx("mgv5_small_cave_num_max", small_cave_num_max);
+ settings->getU16NoEx("mgv5_large_cave_num_min", large_cave_num_min);
+ settings->getU16NoEx("mgv5_large_cave_num_max", large_cave_num_max);
+ settings->getFloatNoEx("mgv5_large_cave_flooded", large_cave_flooded);
+ settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
+ settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
+ settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
+ settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgv5_np_factor", np_factor);
@@ -121,15 +129,19 @@ void MapgenV5Params::readParams(const Settings *settings)
void MapgenV5Params::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
- settings->setFloat("mgv5_cave_width", cave_width);
- settings->setS16("mgv5_large_cave_depth", large_cave_depth);
- settings->setS16("mgv5_lava_depth", lava_depth);
- settings->setS16("mgv5_cavern_limit", cavern_limit);
- settings->setS16("mgv5_cavern_taper", cavern_taper);
- settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
- settings->setS16("mgv5_dungeon_ymin", dungeon_ymin);
- settings->setS16("mgv5_dungeon_ymax", dungeon_ymax);
+ settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5);
+ settings->setFloat("mgv5_cave_width", cave_width);
+ settings->setS16("mgv5_large_cave_depth", large_cave_depth);
+ settings->setU16("mgv5_small_cave_num_min", small_cave_num_min);
+ settings->setU16("mgv5_small_cave_num_max", small_cave_num_max);
+ settings->setU16("mgv5_large_cave_num_min", large_cave_num_min);
+ settings->setU16("mgv5_large_cave_num_max", large_cave_num_max);
+ settings->setFloat("mgv5_large_cave_flooded", large_cave_flooded);
+ settings->setS16("mgv5_cavern_limit", cavern_limit);
+ settings->setS16("mgv5_cavern_taper", cavern_taper);
+ settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
+ settings->setS16("mgv5_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgv5_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgv5_np_factor", np_factor);
@@ -142,6 +154,15 @@ void MapgenV5Params::writeParams(Settings *settings) const
}
+void MapgenV5Params::setDefaultSettings(Settings *settings)
+{
+ settings->setDefault("mgv5_spflags", flagdesc_mapgen_v5, MGV5_CAVERNS);
+}
+
+
+/////////////////////////////////////////////////////////////////
+
+
int MapgenV5::getSpawnLevelAtPoint(v2s16 p)
{
@@ -240,8 +261,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Generate dungeons and desert temples
- if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
- full_node_max.Y <= dungeon_ymax)
+ if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y);
// Generate the registered decorations
diff --git a/src/mapgen/mapgen_v5.h b/src/mapgen/mapgen_v5.h
index 1a3b6d3c3..17bc466f0 100644
--- a/src/mapgen/mapgen_v5.h
+++ b/src/mapgen/mapgen_v5.h
@@ -31,10 +31,13 @@ extern FlagDesc flagdesc_mapgen_v5[];
struct MapgenV5Params : public MapgenParams
{
- u32 spflags = MGV5_CAVERNS;
float cave_width = 0.09f;
s16 large_cave_depth = -256;
- s16 lava_depth = -256;
+ u16 small_cave_num_min = 0;
+ u16 small_cave_num_max = 0;
+ u16 large_cave_num_min = 0;
+ u16 large_cave_num_max = 2;
+ float large_cave_flooded = 0.5f;
s16 cavern_limit = -256;
s16 cavern_taper = 256;
float cavern_threshold = 0.7f;
@@ -55,6 +58,7 @@ struct MapgenV5Params : public MapgenParams
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
+ void setDefaultSettings(Settings *settings);
};
class MapgenV5 : public MapgenBasic
@@ -70,10 +74,6 @@ public:
int generateBaseTerrain();
private:
- s16 large_cave_depth;
- s16 dungeon_ymin;
- s16 dungeon_ymax;
-
Noise *noise_factor;
Noise *noise_height;
Noise *noise_ground;
diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp
index 4e876fc53..653adc8ec 100644
--- a/src/mapgen/mapgen_v6.cpp
+++ b/src/mapgen/mapgen_v6.cpp
@@ -190,7 +190,7 @@ void MapgenV6Params::readParams(const Settings *settings)
void MapgenV6Params::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6, U32_MAX);
+ settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6);
settings->setFloat("mgv6_freq_desert", freq_desert);
settings->setFloat("mgv6_freq_beach", freq_beach);
settings->setS16("mgv6_dungeon_ymin", dungeon_ymin);
@@ -210,8 +210,16 @@ void MapgenV6Params::writeParams(Settings *settings) const
}
+void MapgenV6Params::setDefaultSettings(Settings *settings)
+{
+ settings->setDefault("mgv6_spflags", flagdesc_mapgen_v6, MGV6_JUNGLES |
+ MGV6_SNOWBIOMES | MGV6_TREES | MGV6_BIOMEBLEND | MGV6_MUDFLOW);
+}
+
+
//////////////////////// Some helper functions for the map generator
+
// Returns Y one under area minimum if not found
s16 MapgenV6::find_stone_level(v2s16 p2d)
{
diff --git a/src/mapgen/mapgen_v6.h b/src/mapgen/mapgen_v6.h
index 7d5229559..d8cdcb26f 100644
--- a/src/mapgen/mapgen_v6.h
+++ b/src/mapgen/mapgen_v6.h
@@ -55,8 +55,6 @@ enum BiomeV6Type
struct MapgenV6Params : public MapgenParams {
- u32 spflags = MGV6_JUNGLES | MGV6_SNOWBIOMES | MGV6_TREES |
- MGV6_BIOMEBLEND | MGV6_MUDFLOW;
float freq_desert = 0.45f;
float freq_beach = 0.15f;
s16 dungeon_ymin = -31000;
@@ -79,6 +77,7 @@ struct MapgenV6Params : public MapgenParams {
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
+ void setDefaultSettings(Settings *settings);
};
diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp
index c9568760f..325c4957a 100644
--- a/src/mapgen/mapgen_v7.cpp
+++ b/src/mapgen/mapgen_v7.cpp
@@ -1,7 +1,7 @@
/*
Minetest
-Copyright (C) 2013-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2014-2018 paramat
+Copyright (C) 2013-2019 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2019 paramat
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -55,26 +55,21 @@ FlagDesc flagdesc_mapgen_v7[] = {
MapgenV7::MapgenV7(MapgenV7Params *params, EmergeManager *emerge)
: MapgenBasic(MAPGEN_V7, params, emerge)
{
- spflags = params->spflags;
- mount_zero_level = params->mount_zero_level;
- float_mount_density = params->float_mount_density;
- float_mount_exponent = params->float_mount_exponent;
- floatland_level = params->floatland_level;
- shadow_limit = params->shadow_limit;
-
- cave_width = params->cave_width;
- large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
- cavern_limit = params->cavern_limit;
- cavern_taper = params->cavern_taper;
- cavern_threshold = params->cavern_threshold;
- dungeon_ymin = params->dungeon_ymin;
- dungeon_ymax = params->dungeon_ymax;
-
- // This is to avoid a divide-by-zero.
- // Parameter will be saved to map_meta.txt in limited form.
- params->float_mount_height = std::fmax(params->float_mount_height, 1.0f);
- float_mount_height = params->float_mount_height;
+ spflags = params->spflags;
+ mount_zero_level = params->mount_zero_level;
+
+ cave_width = params->cave_width;
+ large_cave_depth = params->large_cave_depth;
+ small_cave_num_min = params->small_cave_num_min;
+ small_cave_num_max = params->small_cave_num_max;
+ large_cave_num_min = params->large_cave_num_min;
+ large_cave_num_max = params->large_cave_num_max;
+ large_cave_flooded = params->large_cave_flooded;
+ cavern_limit = params->cavern_limit;
+ cavern_taper = params->cavern_taper;
+ cavern_threshold = params->cavern_threshold;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
// 2D noise
noise_terrain_base =
@@ -88,34 +83,29 @@ MapgenV7::MapgenV7(MapgenV7Params *params, EmergeManager *emerge)
noise_filler_depth =
new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
- if (spflags & MGV7_MOUNTAINS)
+ if (spflags & MGV7_MOUNTAINS) {
+ // 2D noise
noise_mount_height =
- new Noise(&params->np_mount_height, seed, csize.X, csize.Z);
-
- if (spflags & MGV7_FLOATLANDS) {
- noise_floatland_base =
- new Noise(&params->np_floatland_base, seed, csize.X, csize.Z);
- noise_float_base_height =
- new Noise(&params->np_float_base_height, seed, csize.X, csize.Z);
+ new Noise(&params->np_mount_height, seed, csize.X, csize.Z);
+ // 3D noise, 1 up, 1 down overgeneration
+ noise_mountain =
+ new Noise(&params->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);
}
if (spflags & MGV7_RIDGES) {
+ // 2D noise
noise_ridge_uwater =
- new Noise(&params->np_ridge_uwater, seed, csize.X, csize.Z);
- // 3D noise, 1 up, 1 down overgeneration
+ new Noise(&params->np_ridge_uwater, seed, csize.X, csize.Z);
+ // 3D noise, 1 up, 1 down overgeneration
noise_ridge =
- new Noise(&params->np_ridge, seed, csize.X, csize.Y + 2, csize.Z);
+ new Noise(&params->np_ridge, seed, csize.X, csize.Y + 2, csize.Z);
}
- // 3D noise, 1 up, 1 down overgeneration
- if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS))
- noise_mountain =
- new Noise(&params->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);
-
// 3D noise, 1 down overgeneration
MapgenBasic::np_cave1 = params->np_cave1;
MapgenBasic::np_cave2 = params->np_cave2;
MapgenBasic::np_cavern = params->np_cavern;
+ // 3D noise
MapgenBasic::np_dungeons = params->np_dungeons;
}
@@ -128,21 +118,15 @@ MapgenV7::~MapgenV7()
delete noise_height_select;
delete noise_filler_depth;
- if (spflags & MGV7_MOUNTAINS)
+ if (spflags & MGV7_MOUNTAINS) {
delete noise_mount_height;
-
- if (spflags & MGV7_FLOATLANDS) {
- delete noise_floatland_base;
- delete noise_float_base_height;
+ delete noise_mountain;
}
if (spflags & MGV7_RIDGES) {
delete noise_ridge_uwater;
delete noise_ridge;
}
-
- if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS))
- delete noise_mountain;
}
@@ -154,8 +138,6 @@ MapgenV7Params::MapgenV7Params():
np_filler_depth (0.0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
np_mount_height (256.0, 112.0, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0),
np_ridge_uwater (0.0, 1.0, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0),
- np_floatland_base (-0.6, 1.5, v3f(600, 600, 600), 114, 5, 0.6, 2.0),
- np_float_base_height (48.0, 24.0, v3f(300, 300, 300), 907, 4, 0.7, 2.0),
np_mountain (-0.6, 1.0, v3f(250, 350, 250), 5333, 5, 0.63, 2.0),
np_ridge (0.0, 1.0, v3f(100, 100, 100), 6467, 4, 0.75, 2.0),
np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
@@ -172,69 +154,70 @@ void MapgenV7Params::readParams(const Settings *settings)
settings->getS16NoEx("mgv7_mount_zero_level", mount_zero_level);
settings->getFloatNoEx("mgv7_cave_width", cave_width);
settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgv7_lava_depth", lava_depth);
- settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density);
- settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height);
- settings->getFloatNoEx("mgv7_float_mount_exponent", float_mount_exponent);
- settings->getS16NoEx("mgv7_floatland_level", floatland_level);
- settings->getS16NoEx("mgv7_shadow_limit", shadow_limit);
+ settings->getU16NoEx("mgv7_small_cave_num_min", small_cave_num_min);
+ settings->getU16NoEx("mgv7_small_cave_num_max", small_cave_num_max);
+ settings->getU16NoEx("mgv7_large_cave_num_min", large_cave_num_min);
+ settings->getU16NoEx("mgv7_large_cave_num_max", large_cave_num_max);
+ settings->getFloatNoEx("mgv7_large_cave_flooded", large_cave_flooded);
settings->getS16NoEx("mgv7_cavern_limit", cavern_limit);
settings->getS16NoEx("mgv7_cavern_taper", cavern_taper);
settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold);
settings->getS16NoEx("mgv7_dungeon_ymin", dungeon_ymin);
settings->getS16NoEx("mgv7_dungeon_ymax", dungeon_ymax);
- settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
- settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
- settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
- settings->getNoiseParams("mgv7_np_height_select", np_height_select);
- settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth);
- settings->getNoiseParams("mgv7_np_mount_height", np_mount_height);
- settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
- settings->getNoiseParams("mgv7_np_floatland_base", np_floatland_base);
- settings->getNoiseParams("mgv7_np_float_base_height", np_float_base_height);
- settings->getNoiseParams("mgv7_np_mountain", np_mountain);
- settings->getNoiseParams("mgv7_np_ridge", np_ridge);
- settings->getNoiseParams("mgv7_np_cavern", np_cavern);
- settings->getNoiseParams("mgv7_np_cave1", np_cave1);
- settings->getNoiseParams("mgv7_np_cave2", np_cave2);
- settings->getNoiseParams("mgv7_np_dungeons", np_dungeons);
+ settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
+ settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
+ settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
+ settings->getNoiseParams("mgv7_np_height_select", np_height_select);
+ settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth);
+ settings->getNoiseParams("mgv7_np_mount_height", np_mount_height);
+ settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
+ settings->getNoiseParams("mgv7_np_mountain", np_mountain);
+ settings->getNoiseParams("mgv7_np_ridge", np_ridge);
+ settings->getNoiseParams("mgv7_np_cavern", np_cavern);
+ settings->getNoiseParams("mgv7_np_cave1", np_cave1);
+ settings->getNoiseParams("mgv7_np_cave2", np_cave2);
+ settings->getNoiseParams("mgv7_np_dungeons", np_dungeons);
}
void MapgenV7Params::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX);
- settings->setS16("mgv7_mount_zero_level", mount_zero_level);
- settings->setFloat("mgv7_cave_width", cave_width);
- settings->setS16("mgv7_large_cave_depth", large_cave_depth);
- settings->setS16("mgv7_lava_depth", lava_depth);
- settings->setFloat("mgv7_float_mount_density", float_mount_density);
- settings->setFloat("mgv7_float_mount_height", float_mount_height);
- settings->setFloat("mgv7_float_mount_exponent", float_mount_exponent);
- settings->setS16("mgv7_floatland_level", floatland_level);
- settings->setS16("mgv7_shadow_limit", shadow_limit);
- settings->setS16("mgv7_cavern_limit", cavern_limit);
- settings->setS16("mgv7_cavern_taper", cavern_taper);
- settings->setFloat("mgv7_cavern_threshold", cavern_threshold);
- settings->setS16("mgv7_dungeon_ymin", dungeon_ymin);
- settings->setS16("mgv7_dungeon_ymax", dungeon_ymax);
-
- settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
- settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
- settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
- settings->setNoiseParams("mgv7_np_height_select", np_height_select);
- settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
- settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
- settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
- settings->setNoiseParams("mgv7_np_floatland_base", np_floatland_base);
- settings->setNoiseParams("mgv7_np_float_base_height", np_float_base_height);
- settings->setNoiseParams("mgv7_np_mountain", np_mountain);
- settings->setNoiseParams("mgv7_np_ridge", np_ridge);
- settings->setNoiseParams("mgv7_np_cavern", np_cavern);
- settings->setNoiseParams("mgv7_np_cave1", np_cave1);
- settings->setNoiseParams("mgv7_np_cave2", np_cave2);
- settings->setNoiseParams("mgv7_np_dungeons", np_dungeons);
+ settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7);
+ settings->setS16("mgv7_mount_zero_level", mount_zero_level);
+ settings->setFloat("mgv7_cave_width", cave_width);
+ settings->setS16("mgv7_large_cave_depth", large_cave_depth);
+ settings->setU16("mgv7_small_cave_num_min", small_cave_num_min);
+ settings->setU16("mgv7_small_cave_num_max", small_cave_num_max);
+ settings->setU16("mgv7_large_cave_num_min", large_cave_num_min);
+ settings->setU16("mgv7_large_cave_num_max", large_cave_num_max);
+ settings->setFloat("mgv7_large_cave_flooded", large_cave_flooded);
+ settings->setS16("mgv7_cavern_limit", cavern_limit);
+ settings->setS16("mgv7_cavern_taper", cavern_taper);
+ settings->setFloat("mgv7_cavern_threshold", cavern_threshold);
+ settings->setS16("mgv7_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgv7_dungeon_ymax", dungeon_ymax);
+
+ settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
+ settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
+ settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
+ settings->setNoiseParams("mgv7_np_height_select", np_height_select);
+ settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
+ settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
+ settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
+ settings->setNoiseParams("mgv7_np_mountain", np_mountain);
+ settings->setNoiseParams("mgv7_np_ridge", np_ridge);
+ settings->setNoiseParams("mgv7_np_cavern", np_cavern);
+ settings->setNoiseParams("mgv7_np_cave1", np_cave1);
+ settings->setNoiseParams("mgv7_np_cave2", np_cave2);
+ settings->setNoiseParams("mgv7_np_dungeons", np_dungeons);
+}
+
+
+void MapgenV7Params::setDefaultSettings(Settings *settings)
+{
+ settings->setDefault("mgv7_spflags", flagdesc_mapgen_v7,
+ MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS);
}
@@ -360,8 +343,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Generate dungeons
- if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
- full_node_max.Y <= dungeon_ymax)
+ if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y);
// Generate the registered decorations
@@ -375,10 +357,9 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Update liquids
updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
- // Calculate lighting.
- // Limit floatland shadow.
- bool propagate_shadow = !((spflags & MGV7_FLOATLANDS) &&
- node_min.Y <= shadow_limit && node_max.Y >= shadow_limit);
+ // Calculate lighting
+ // TODO disable in and just below floatlands
+ bool propagate_shadow = true;
if (flags & MG_LIGHT)
calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
@@ -447,53 +428,6 @@ bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
}
-bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
-{
- // Make rim 2 nodes thick to match floatland base terrain
- float density_gradient = (y >= floatland_level) ?
- -std::pow((float)(y - floatland_level) / float_mount_height,
- float_mount_exponent) :
- -std::pow((float)(floatland_level - 1 - y) / float_mount_height,
- float_mount_exponent);
-
- float floatn = noise_mountain->result[idx_xyz] + float_mount_density;
-
- return floatn + density_gradient >= 0.0f;
-}
-
-
-void MapgenV7::floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max,
- int idx_xz)
-{
- // '+1' to avoid a layer of stone at y = MAX_MAP_GENERATION_LIMIT
- s16 base_min = MAX_MAP_GENERATION_LIMIT + 1;
- s16 base_max = MAX_MAP_GENERATION_LIMIT;
-
- float n_base = noise_floatland_base->result[idx_xz];
- if (n_base > 0.0f) {
- float n_base_height =
- std::fmax(noise_float_base_height->result[idx_xz], 1.0f);
- float amp = n_base * n_base_height;
- float ridge = n_base_height / 3.0f;
- base_min = floatland_level - amp / 1.5f;
-
- if (amp > ridge * 2.0f) {
- // Lake bed
- base_max = floatland_level - (amp - ridge * 2.0f) / 2.0f;
- } else {
- // Hills and ridges
- float diff = std::fabs(amp - ridge) / ridge;
- // Smooth ridges using the 'smoothstep function'
- float smooth_diff = diff * diff * (3.0f - 2.0f * diff);
- base_max = floatland_level + ridge - smooth_diff * ridge;
- }
- }
-
- *float_base_min = base_min;
- *float_base_max = base_max;
-}
-
-
int MapgenV7::generateTerrain()
{
MapNode n_air(CONTENT_AIR);
@@ -508,17 +442,9 @@ int MapgenV7::generateTerrain()
noise_terrain_alt->perlinMap2D(node_min.X, node_min.Z, persistmap);
noise_height_select->perlinMap2D(node_min.X, node_min.Z);
- if ((spflags & MGV7_MOUNTAINS) || (spflags & MGV7_FLOATLANDS)) {
- noise_mountain->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
- }
-
if (spflags & MGV7_MOUNTAINS) {
noise_mount_height->perlinMap2D(node_min.X, node_min.Z);
- }
-
- if (spflags & MGV7_FLOATLANDS) {
- noise_floatland_base->perlinMap2D(node_min.X, node_min.Z);
- noise_float_base_height->perlinMap2D(node_min.X, node_min.Z);
+ noise_mountain->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
}
//// Place nodes
@@ -532,13 +458,6 @@ int MapgenV7::generateTerrain()
if (surface_y > stone_surface_max_y)
stone_surface_max_y = surface_y;
- // Get extent of floatland base terrain
- // '+1' to avoid a layer of stone at y = MAX_MAP_GENERATION_LIMIT
- s16 float_base_min = MAX_MAP_GENERATION_LIMIT + 1;
- s16 float_base_max = MAX_MAP_GENERATION_LIMIT;
- if (spflags & MGV7_FLOATLANDS)
- floatBaseExtentFromMap(&float_base_min, &float_base_max, index2d);
-
u32 vi = vm->m_area.index(x, node_min.Y - 1, z);
u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X);
@@ -556,16 +475,8 @@ int MapgenV7::generateTerrain()
vm->m_data[vi] = n_stone; // Mountain terrain
if (y > stone_surface_max_y)
stone_surface_max_y = y;
- } else if ((spflags & MGV7_FLOATLANDS) &&
- ((y >= float_base_min && y <= float_base_max) ||
- getFloatlandMountainFromMap(index3d, index2d, y))) {
- vm->m_data[vi] = n_stone; // Floatland terrain
- stone_surface_max_y = node_max.Y;
} else if (y <= water_level) {
- vm->m_data[vi] = n_water; // Ground level water
- } else if ((spflags & MGV7_FLOATLANDS) &&
- (y >= float_base_max && y <= floatland_level)) {
- vm->m_data[vi] = n_water; // Floatland water
+ vm->m_data[vi] = n_water;
} else {
vm->m_data[vi] = n_air;
}
@@ -578,8 +489,8 @@ int MapgenV7::generateTerrain()
void MapgenV7::generateRidgeTerrain()
{
- if (node_max.Y < water_level - 16 ||
- ((spflags & MGV7_FLOATLANDS) && node_max.Y > shadow_limit))
+ // TODO disable river canyons in floatlands
+ if (node_max.Y < water_level - 16)
return;
noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
diff --git a/src/mapgen/mapgen_v7.h b/src/mapgen/mapgen_v7.h
index 50039b16a..0605c5c97 100644
--- a/src/mapgen/mapgen_v7.h
+++ b/src/mapgen/mapgen_v7.h
@@ -35,17 +35,15 @@ extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams {
- u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
s16 mount_zero_level = 0;
- float float_mount_density = 0.6f;
- float float_mount_height = 128.0f;
- float float_mount_exponent = 0.75f;
- s16 floatland_level = 1280;
- s16 shadow_limit = 1024;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
- s16 lava_depth = -256;
+ u16 small_cave_num_min = 0;
+ u16 small_cave_num_max = 0;
+ u16 large_cave_num_min = 0;
+ u16 large_cave_num_max = 2;
+ float large_cave_flooded = 0.5f;
s16 cavern_limit = -256;
s16 cavern_taper = 256;
float cavern_threshold = 0.7f;
@@ -59,8 +57,6 @@ struct MapgenV7Params : public MapgenParams {
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
- NoiseParams np_floatland_base;
- NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cavern;
@@ -73,6 +69,7 @@ struct MapgenV7Params : public MapgenParams {
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
+ void setDefaultSettings(Settings *settings);
};
@@ -90,23 +87,12 @@ public:
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
- bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
- void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
int generateTerrain();
void generateRidgeTerrain();
private:
s16 mount_zero_level;
- float float_mount_density;
- float float_mount_height;
- float float_mount_exponent;
- s16 floatland_level;
- s16 shadow_limit;
-
- s16 large_cave_depth;
- s16 dungeon_ymin;
- s16 dungeon_ymax;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
@@ -114,8 +100,6 @@ private:
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
- Noise *noise_floatland_base;
- Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};
diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp
index d0b36f29b..ff908b7bb 100644
--- a/src/mapgen/mapgen_valleys.cpp
+++ b/src/mapgen/mapgen_valleys.cpp
@@ -67,7 +67,11 @@ MapgenValleys::MapgenValleys(MapgenValleysParams *params, EmergeManager *emerge)
cave_width = params->cave_width;
large_cave_depth = params->large_cave_depth;
- lava_depth = params->lava_depth;
+ small_cave_num_min = params->small_cave_num_min;
+ small_cave_num_max = params->small_cave_num_max;
+ large_cave_num_min = params->large_cave_num_min;
+ large_cave_num_max = params->large_cave_num_max;
+ large_cave_flooded = params->large_cave_flooded;
cavern_limit = params->cavern_limit;
cavern_taper = params->cavern_taper;
cavern_threshold = params->cavern_threshold;
@@ -124,18 +128,22 @@ MapgenValleysParams::MapgenValleysParams():
void MapgenValleysParams::readParams(const Settings *settings)
{
- settings->getFlagStrNoEx("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys);
- settings->getU16NoEx("mgvalleys_altitude_chill", altitude_chill);
- settings->getS16NoEx("mgvalleys_large_cave_depth", large_cave_depth);
- settings->getS16NoEx("mgvalleys_lava_depth", lava_depth);
- settings->getU16NoEx("mgvalleys_river_depth", river_depth);
- settings->getU16NoEx("mgvalleys_river_size", river_size);
- settings->getFloatNoEx("mgvalleys_cave_width", cave_width);
- settings->getS16NoEx("mgvalleys_cavern_limit", cavern_limit);
- settings->getS16NoEx("mgvalleys_cavern_taper", cavern_taper);
- settings->getFloatNoEx("mgvalleys_cavern_threshold", cavern_threshold);
- settings->getS16NoEx("mgvalleys_dungeon_ymin", dungeon_ymin);
- settings->getS16NoEx("mgvalleys_dungeon_ymax", dungeon_ymax);
+ settings->getFlagStrNoEx("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys);
+ settings->getU16NoEx("mgvalleys_altitude_chill", altitude_chill);
+ settings->getS16NoEx("mgvalleys_large_cave_depth", large_cave_depth);
+ settings->getU16NoEx("mgvalleys_small_cave_num_min", small_cave_num_min);
+ settings->getU16NoEx("mgvalleys_small_cave_num_max", small_cave_num_max);
+ settings->getU16NoEx("mgvalleys_large_cave_num_min", large_cave_num_min);
+ settings->getU16NoEx("mgvalleys_large_cave_num_max", large_cave_num_max);
+ settings->getFloatNoEx("mgvalleys_large_cave_flooded", large_cave_flooded);
+ settings->getU16NoEx("mgvalleys_river_depth", river_depth);
+ settings->getU16NoEx("mgvalleys_river_size", river_size);
+ settings->getFloatNoEx("mgvalleys_cave_width", cave_width);
+ settings->getS16NoEx("mgvalleys_cavern_limit", cavern_limit);
+ settings->getS16NoEx("mgvalleys_cavern_taper", cavern_taper);
+ settings->getFloatNoEx("mgvalleys_cavern_threshold", cavern_threshold);
+ settings->getS16NoEx("mgvalleys_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgvalleys_dungeon_ymax", dungeon_ymax);
settings->getNoiseParams("mgvalleys_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgvalleys_np_inter_valley_fill", np_inter_valley_fill);
@@ -154,18 +162,22 @@ void MapgenValleysParams::readParams(const Settings *settings)
void MapgenValleysParams::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys, U32_MAX);
- settings->setU16("mgvalleys_altitude_chill", altitude_chill);
- settings->setS16("mgvalleys_large_cave_depth", large_cave_depth);
- settings->setS16("mgvalleys_lava_depth", lava_depth);
- settings->setU16("mgvalleys_river_depth", river_depth);
- settings->setU16("mgvalleys_river_size", river_size);
- settings->setFloat("mgvalleys_cave_width", cave_width);
- settings->setS16("mgvalleys_cavern_limit", cavern_limit);
- settings->setS16("mgvalleys_cavern_taper", cavern_taper);
- settings->setFloat("mgvalleys_cavern_threshold", cavern_threshold);
- settings->setS16("mgvalleys_dungeon_ymin", dungeon_ymin);
- settings->setS16("mgvalleys_dungeon_ymax", dungeon_ymax);
+ settings->setFlagStr("mgvalleys_spflags", spflags, flagdesc_mapgen_valleys);
+ settings->setU16("mgvalleys_altitude_chill", altitude_chill);
+ settings->setS16("mgvalleys_large_cave_depth", large_cave_depth);
+ settings->setU16("mgvalleys_small_cave_num_min", small_cave_num_min);
+ settings->setU16("mgvalleys_small_cave_num_max", small_cave_num_max);
+ settings->setU16("mgvalleys_large_cave_num_min", large_cave_num_min);
+ settings->setU16("mgvalleys_large_cave_num_max", large_cave_num_max);
+ settings->setFloat("mgvalleys_large_cave_flooded", large_cave_flooded);
+ settings->setU16("mgvalleys_river_depth", river_depth);
+ settings->setU16("mgvalleys_river_size", river_size);
+ settings->setFloat("mgvalleys_cave_width", cave_width);
+ settings->setS16("mgvalleys_cavern_limit", cavern_limit);
+ settings->setS16("mgvalleys_cavern_taper", cavern_taper);
+ settings->setFloat("mgvalleys_cavern_threshold", cavern_threshold);
+ settings->setS16("mgvalleys_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgvalleys_dungeon_ymax", dungeon_ymax);
settings->setNoiseParams("mgvalleys_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgvalleys_np_inter_valley_fill", np_inter_valley_fill);
@@ -182,6 +194,17 @@ void MapgenValleysParams::writeParams(Settings *settings) const
}
+void MapgenValleysParams::setDefaultSettings(Settings *settings)
+{
+ settings->setDefault("mgvalleys_spflags", flagdesc_mapgen_valleys,
+ MGVALLEYS_ALT_CHILL | MGVALLEYS_HUMID_RIVERS |
+ MGVALLEYS_VARY_RIVER_DEPTH | MGVALLEYS_ALT_DRY);
+}
+
+
+/////////////////////////////////////////////////////////////////
+
+
void MapgenValleys::makeChunk(BlockMakeData *data)
{
// Pre-conditions
@@ -248,8 +271,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Dungeon creation
- if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
- full_node_max.Y <= dungeon_ymax)
+ if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y);
// Generate the registered decorations
@@ -368,7 +390,7 @@ int MapgenValleys::generateTerrain()
// Rivers are placed where 'river' is negative
if (river < 0.0f) {
- // Use the the function -sqrt(1-x^2) which models a circle
+ // Use the function -sqrt(1-x^2) which models a circle
float tr = river / river_size_factor + 1.0f;
float depth = (river_depth_bed *
std::sqrt(std::fmax(0.0f, 1.0f - tr * tr)));
diff --git a/src/mapgen/mapgen_valleys.h b/src/mapgen/mapgen_valleys.h
index ab80dc5c9..1aec68842 100644
--- a/src/mapgen/mapgen_valleys.h
+++ b/src/mapgen/mapgen_valleys.h
@@ -41,15 +41,17 @@ extern FlagDesc flagdesc_mapgen_valleys[];
struct MapgenValleysParams : public MapgenParams {
- u32 spflags = MGVALLEYS_ALT_CHILL | MGVALLEYS_HUMID_RIVERS |
- MGVALLEYS_VARY_RIVER_DEPTH | MGVALLEYS_ALT_DRY;
u16 altitude_chill = 90;
u16 river_depth = 4;
u16 river_size = 5;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
- s16 lava_depth = 1;
+ u16 small_cave_num_min = 0;
+ u16 small_cave_num_max = 0;
+ u16 large_cave_num_min = 0;
+ u16 large_cave_num_max = 2;
+ float large_cave_flooded = 0.5f;
s16 cavern_limit = -256;
s16 cavern_taper = 192;
float cavern_threshold = 0.6f;
@@ -74,6 +76,7 @@ struct MapgenValleysParams : public MapgenParams {
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
+ void setDefaultSettings(Settings *settings);
};
@@ -96,10 +99,6 @@ private:
float river_depth_bed;
float river_size_factor;
- s16 large_cave_depth;
- s16 dungeon_ymin;
- s16 dungeon_ymax;
-
Noise *noise_inter_valley_fill;
Noise *noise_inter_valley_slope;
Noise *noise_rivers;