diff options
Diffstat (limited to 'src/mapgen')
-rw-r--r-- | src/mapgen/mapgen.cpp | 36 | ||||
-rw-r--r-- | src/mapgen/mapgen.h | 10 | ||||
-rw-r--r-- | src/mapgen/mapgen_carpathian.cpp | 9 | ||||
-rw-r--r-- | src/mapgen/mapgen_flat.cpp | 73 | ||||
-rw-r--r-- | src/mapgen/mapgen_flat.h | 22 | ||||
-rw-r--r-- | src/mapgen/mapgen_fractal.cpp | 9 | ||||
-rw-r--r-- | src/mapgen/mapgen_singlenode.cpp | 6 | ||||
-rw-r--r-- | src/mapgen/mapgen_v5.cpp | 9 | ||||
-rw-r--r-- | src/mapgen/mapgen_v6.cpp | 18 | ||||
-rw-r--r-- | src/mapgen/mapgen_v6.h | 1 | ||||
-rw-r--r-- | src/mapgen/mapgen_v7.cpp | 90 | ||||
-rw-r--r-- | src/mapgen/mapgen_v7.h | 2 | ||||
-rw-r--r-- | src/mapgen/mapgen_valleys.cpp | 9 | ||||
-rw-r--r-- | src/mapgen/mg_ore.cpp | 6 | ||||
-rw-r--r-- | src/mapgen/mg_ore.h | 47 | ||||
-rw-r--r-- | src/mapgen/mg_schematic.cpp | 8 | ||||
-rw-r--r-- | src/mapgen/treegen.cpp | 16 | ||||
-rw-r--r-- | src/mapgen/treegen.h | 2 |
18 files changed, 145 insertions, 228 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index f57529082..e0dfd2d71 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -58,6 +58,7 @@ FlagDesc flagdesc_mapgen[] = { {"light", MG_LIGHT}, {"decorations", MG_DECORATIONS}, {"biomes", MG_BIOMES}, + {"ores", MG_ORES}, {NULL, 0} }; @@ -217,7 +218,7 @@ void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hid void Mapgen::setDefaultSettings(Settings *settings) { settings->setDefault("mg_flags", flagdesc_mapgen, - MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES); + MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES | MG_ORES); for (int i = 0; i < (int)MAPGEN_INVALID; ++i) { MapgenParams *params = createMapgenParams((MapgenType)i); @@ -243,26 +244,6 @@ u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed) } -// Returns Y one under area minimum if not found -s16 Mapgen::findGroundLevelFull(v2s16 p2d) -{ - const v3s16 &em = vm->m_area.getExtent(); - s16 y_nodes_max = vm->m_area.MaxEdge.Y; - s16 y_nodes_min = vm->m_area.MinEdge.Y; - u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); - s16 y; - - for (y = y_nodes_max; y >= y_nodes_min; y--) { - MapNode &n = vm->m_data[i]; - if (ndef->get(n).walkable) - break; - - VoxelArea::add_y(em, i, -1); - } - return (y >= y_nodes_min) ? y : y_nodes_min - 1; -} - - // Returns -MAX_MAP_GENERATION_LIMIT if not found s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) { @@ -983,19 +964,6 @@ GenerateNotifier::GenerateNotifier(u32 notify_on, } -void GenerateNotifier::setNotifyOn(u32 notify_on) -{ - m_notify_on = notify_on; -} - - -void GenerateNotifier::setNotifyOnDecoIds( - const std::set<u32> *notify_on_deco_ids) -{ - m_notify_on_deco_ids = notify_on_deco_ids; -} - - bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id) { if (!(m_notify_on & (1 << type))) diff --git a/src/mapgen/mapgen.h b/src/mapgen/mapgen.h index a92b3b0d0..61db4f3b9 100644 --- a/src/mapgen/mapgen.h +++ b/src/mapgen/mapgen.h @@ -30,13 +30,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MAPGEN_DEFAULT_NAME "v7" /////////////////// Mapgen flags -#define MG_TREES 0x01 // Obsolete. Moved into mgv6 flags #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 -#define MG_FLAT 0x08 // Obsolete. Moved into mgv6 flags #define MG_LIGHT 0x10 #define MG_DECORATIONS 0x20 #define MG_BIOMES 0x40 +#define MG_ORES 0x80 typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include @@ -87,19 +86,17 @@ struct GenNotifyEvent { class GenerateNotifier { public: + // Use only for temporary Mapgen objects with no map generation! GenerateNotifier() = default; GenerateNotifier(u32 notify_on, const std::set<u32> *notify_on_deco_ids); - void setNotifyOn(u32 notify_on); - void setNotifyOnDecoIds(const std::set<u32> *notify_on_deco_ids); - bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0); void getEvents(std::map<std::string, std::vector<v3s16> > &event_map); void clearEvents(); private: u32 m_notify_on = 0; - const std::set<u32> *m_notify_on_deco_ids; + const std::set<u32> *m_notify_on_deco_ids = nullptr; std::list<GenNotifyEvent> m_notify_events; }; @@ -185,7 +182,6 @@ public: static u32 getBlockSeed(v3s16 p, s32 seed); static u32 getBlockSeed2(v3s16 p, s32 seed); - s16 findGroundLevelFull(v2s16 p2d); s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax); void updateHeightmap(v3s16 nmin, v3s16 nmax); diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp index feb9b428c..b3a0bd270 100644 --- a/src/mapgen/mapgen_carpathian.cpp +++ b/src/mapgen/mapgen_carpathian.cpp @@ -260,12 +260,6 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; @@ -315,7 +309,8 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons if (flags & MG_DUNGEONS) diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp index 369777ad2..342455029 100644 --- a/src/mapgen/mapgen_flat.cpp +++ b/src/mapgen/mapgen_flat.cpp @@ -1,7 +1,7 @@ /* Minetest -Copyright (C) 2015-2018 paramat -Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2015-2020 paramat +Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -39,8 +39,9 @@ with this program; if not, write to the Free Software Foundation, Inc., FlagDesc flagdesc_mapgen_flat[] = { - {"lakes", MGFLAT_LAKES}, - {"hills", MGFLAT_HILLS}, + {"lakes", MGFLAT_LAKES}, + {"hills", MGFLAT_HILLS}, + {"caverns", MGFLAT_CAVERNS}, {NULL, 0} }; @@ -52,17 +53,21 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge) { spflags = params->spflags; ground_level = params->ground_level; - large_cave_depth = params->large_cave_depth; + lake_threshold = params->lake_threshold; + lake_steepness = params->lake_steepness; + hill_threshold = params->hill_threshold; + hill_steepness = params->hill_steepness; + + cave_width = params->cave_width; small_cave_num_min = params->small_cave_num_min; small_cave_num_max = params->small_cave_num_max; large_cave_num_min = params->large_cave_num_min; large_cave_num_max = params->large_cave_num_max; + large_cave_depth = params->large_cave_depth; large_cave_flooded = params->large_cave_flooded; - cave_width = params->cave_width; - lake_threshold = params->lake_threshold; - lake_steepness = params->lake_steepness; - hill_threshold = params->hill_threshold; - hill_steepness = params->hill_steepness; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; dungeon_ymin = params->dungeon_ymin; dungeon_ymax = params->dungeon_ymax; @@ -71,9 +76,11 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeParams *emerge) if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z); + // 3D noise MapgenBasic::np_cave1 = params->np_cave1; MapgenBasic::np_cave2 = params->np_cave2; + MapgenBasic::np_cavern = params->np_cavern; MapgenBasic::np_dungeons = params->np_dungeons; } @@ -88,11 +95,12 @@ MapgenFlat::~MapgenFlat() MapgenFlatParams::MapgenFlatParams(): - np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0), - np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), - np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), - np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), - np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) + np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0), + np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), + np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0), + np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), + np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), + np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) { } @@ -112,11 +120,15 @@ void MapgenFlatParams::readParams(const Settings *settings) settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness); settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold); settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness); + settings->getS16NoEx("mgflat_cavern_limit", cavern_limit); + settings->getS16NoEx("mgflat_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgflat_cavern_threshold", cavern_threshold); settings->getS16NoEx("mgflat_dungeon_ymin", dungeon_ymin); settings->getS16NoEx("mgflat_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgflat_np_terrain", np_terrain); settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgflat_np_cavern", np_cavern); settings->getNoiseParams("mgflat_np_cave1", np_cave1); settings->getNoiseParams("mgflat_np_cave2", np_cave2); settings->getNoiseParams("mgflat_np_dungeons", np_dungeons); @@ -138,11 +150,15 @@ void MapgenFlatParams::writeParams(Settings *settings) const settings->setFloat("mgflat_lake_steepness", lake_steepness); settings->setFloat("mgflat_hill_threshold", hill_threshold); settings->setFloat("mgflat_hill_steepness", hill_steepness); + settings->setS16("mgflat_cavern_limit", cavern_limit); + settings->setS16("mgflat_cavern_taper", cavern_taper); + settings->setFloat("mgflat_cavern_threshold", cavern_threshold); settings->setS16("mgflat_dungeon_ymin", dungeon_ymin); settings->setS16("mgflat_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgflat_np_terrain", np_terrain); settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgflat_np_cavern", np_cavern); settings->setNoiseParams("mgflat_np_cave1", np_cave1); settings->setNoiseParams("mgflat_np_cave2", np_cave2); settings->setNoiseParams("mgflat_np_dungeons", np_dungeons); @@ -193,12 +209,6 @@ void MapgenFlat::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; @@ -226,15 +236,30 @@ void MapgenFlat::makeChunk(BlockMakeData *data) generateBiomes(); } + // Generate tunnels, caverns and large randomwalk caves if (flags & MG_CAVES) { - // Generate tunnels + // Generate tunnels first as caverns confuse them generateCavesNoiseIntersection(stone_surface_max_y); + + // Generate caverns + bool near_cavern = false; + if (spflags & MGFLAT_CAVERNS) + near_cavern = generateCavernsNoise(stone_surface_max_y); + // Generate large randomwalk caves - generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); + if (near_cavern) + // Disable large randomwalk caves in this mapchunk by setting + // 'large cave depth' to world base. Avoids excessive liquid in + // large caverns and floating blobs of overgenerated liquid. + generateCavesRandomWalk(stone_surface_max_y, + -MAX_MAP_GENERATION_LIMIT); + else + generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); if (flags & MG_DUNGEONS) generateDungeons(stone_surface_max_y); diff --git a/src/mapgen/mapgen_flat.h b/src/mapgen/mapgen_flat.h index 4902a802c..4b46aff27 100644 --- a/src/mapgen/mapgen_flat.h +++ b/src/mapgen/mapgen_flat.h @@ -1,7 +1,7 @@ /* Minetest -Copyright (C) 2015-2018 paramat -Copyright (C) 2015-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2015-2020 paramat +Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., /////// Mapgen Flat flags #define MGFLAT_LAKES 0x01 #define MGFLAT_HILLS 0x02 +#define MGFLAT_CAVERNS 0x04 class BiomeManager; @@ -33,22 +34,27 @@ extern FlagDesc flagdesc_mapgen_flat[]; struct MapgenFlatParams : public MapgenParams { s16 ground_level = 8; - s16 large_cave_depth = -33; + float lake_threshold = -0.45f; + float lake_steepness = 48.0f; + float hill_threshold = 0.45f; + float hill_steepness = 64.0f; + + float cave_width = 0.09f; u16 small_cave_num_min = 0; u16 small_cave_num_max = 0; u16 large_cave_num_min = 0; u16 large_cave_num_max = 2; + s16 large_cave_depth = -33; float large_cave_flooded = 0.5f; - float cave_width = 0.09f; - float lake_threshold = -0.45f; - float lake_steepness = 48.0f; - float hill_threshold = 0.45f; - float hill_steepness = 64.0f; + s16 cavern_limit = -256; + s16 cavern_taper = 256; + float cavern_threshold = 0.7f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 31000; NoiseParams np_terrain; NoiseParams np_filler_depth; + NoiseParams np_cavern; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_dungeons; diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp index cb55bc288..fabb1b2b1 100644 --- a/src/mapgen/mapgen_fractal.cpp +++ b/src/mapgen/mapgen_fractal.cpp @@ -209,12 +209,6 @@ void MapgenFractal::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); //TimeTaker t("makeChunk"); @@ -250,7 +244,8 @@ void MapgenFractal::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons if (flags & MG_DUNGEONS) diff --git a/src/mapgen/mapgen_singlenode.cpp b/src/mapgen/mapgen_singlenode.cpp index cade9e7a8..5382423fa 100644 --- a/src/mapgen/mapgen_singlenode.cpp +++ b/src/mapgen/mapgen_singlenode.cpp @@ -50,12 +50,6 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; diff --git a/src/mapgen/mapgen_v5.cpp b/src/mapgen/mapgen_v5.cpp index 124667e5d..87e54755f 100644 --- a/src/mapgen/mapgen_v5.cpp +++ b/src/mapgen/mapgen_v5.cpp @@ -201,12 +201,6 @@ void MapgenV5::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; @@ -257,7 +251,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons and desert temples if (flags & MG_DUNGEONS) diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp index e9692246c..bce9cee81 100644 --- a/src/mapgen/mapgen_v6.cpp +++ b/src/mapgen/mapgen_v6.cpp @@ -341,12 +341,6 @@ float MapgenV6::baseTerrainLevelFromMap(int index) } -s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) -{ - return baseTerrainLevelFromNoise(p2d) + MGV6_AVERAGE_MUD_AMOUNT; -} - - int MapgenV6::getGroundLevelAtPoint(v2s16 p) { return baseTerrainLevelFromNoise(p) + MGV6_AVERAGE_MUD_AMOUNT; @@ -518,12 +512,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; @@ -652,7 +640,8 @@ void MapgenV6::makeChunk(BlockMakeData *data) m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Calculate lighting if (flags & MG_LIGHT) @@ -803,7 +792,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) v3s16(0, 0, -1), // Front v3s16(-1, 0, 0), // Left }; - + // Iterate twice for (s16 k = 0; k < 2; k++) { for (s16 z = mudflow_minpos; z <= mudflow_maxpos; z++) @@ -1066,7 +1055,6 @@ void MapgenV6::growGrass() // Add surface nodes MapNode n_dirt_with_grass(c_dirt_with_grass); MapNode n_dirt_with_snow(c_dirt_with_snow); MapNode n_snowblock(c_snowblock); - MapNode n_snow(c_snow); const v3s16 &em = vm->m_area.getExtent(); u32 index = 0; diff --git a/src/mapgen/mapgen_v6.h b/src/mapgen/mapgen_v6.h index ff565edec..a6e6da8c6 100644 --- a/src/mapgen/mapgen_v6.h +++ b/src/mapgen/mapgen_v6.h @@ -150,7 +150,6 @@ public: s16 find_stone_level(v2s16 p2d); bool block_is_underground(u64 seed, v3s16 blockpos); - s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); float getHumidity(v2s16 p); float getTreeAmount(v2s16 p); diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp index e93dc9140..91f004518 100644 --- a/src/mapgen/mapgen_v7.cpp +++ b/src/mapgen/mapgen_v7.cpp @@ -297,7 +297,7 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p) int iters = 256; while (iters > 0 && y <= max_spawn_y) { if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) { - if (y <= water_level || y > max_spawn_y) + if (y <= water_level) return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point // y + 1 due to biome 'dust' @@ -317,12 +317,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); //TimeTaker t("makeChunk"); @@ -342,10 +336,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) // Generate base and mountain terrain s16 stone_surface_max_y = generateTerrain(); - // Generate rivers - if (spflags & MGV7_RIDGES) - generateRidgeTerrain(); - // Create heightmap updateHeightmap(node_min, node_max); @@ -377,7 +367,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons if (flags & MG_DUNGEONS) @@ -466,6 +457,23 @@ bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y) } +bool MapgenV7::getRiverChannelFromMap(int idx_xyz, int idx_xz, s16 y) +{ + // Maximum width of river channel. Creates the vertical canyon walls + float width = 0.2f; + float absuwatern = std::fabs(noise_ridge_uwater->result[idx_xz]) * 2.0f; + if (absuwatern > width) + return false; + + float altitude = y - water_level; + float height_mod = (altitude + 17.0f) / 2.5f; + float width_mod = width - absuwatern; + float nridge = noise_ridge->result[idx_xyz] * std::fmax(altitude, 0.0f) / 7.0f; + + return nridge + width_mod * height_mod >= 0.6f; +} + + bool MapgenV7::getFloatlandTerrainFromMap(int idx_xyz, float float_offset) { return noise_floatland->result[idx_xyz] + floatland_density - float_offset >= 0.0f; @@ -520,6 +528,15 @@ int MapgenV7::generateTerrain() } } + // 'Generate rivers in this mapchunk' bool for + // simplification of condition checks in y-loop. + bool gen_rivers = (spflags & MGV7_RIDGES) && node_max.Y >= water_level - 16 && + !gen_floatlands; + if (gen_rivers) { + noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); + noise_ridge_uwater->perlinMap2D(node_min.X, node_min.Z); + } + //// Place nodes const v3s16 &em = vm->m_area.getExtent(); s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; @@ -543,10 +560,13 @@ int MapgenV7::generateTerrain() if (vm->m_data[vi].getContent() != CONTENT_IGNORE) continue; - if (y <= surface_y) { + bool is_river_channel = gen_rivers && + getRiverChannelFromMap(index3d, index2d, y); + if (y <= surface_y && !is_river_channel) { vm->m_data[vi] = n_stone; // Base terrain } else if ((spflags & MGV7_MOUNTAINS) && - getMountainTerrainFromMap(index3d, index2d, y)) { + getMountainTerrainFromMap(index3d, index2d, y) && + !is_river_channel) { vm->m_data[vi] = n_stone; // Mountain terrain if (y > stone_surface_max_y) stone_surface_max_y = y; @@ -568,45 +588,3 @@ int MapgenV7::generateTerrain() return stone_surface_max_y; } - - -void MapgenV7::generateRidgeTerrain() -{ - if (node_max.Y < water_level - 16 || - (node_max.Y >= floatland_ymin && node_min.Y <= floatland_ymax)) - return; - - noise_ridge->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); - noise_ridge_uwater->perlinMap2D(node_min.X, node_min.Z); - - MapNode n_water(c_water_source); - MapNode n_air(CONTENT_AIR); - u32 index3d = 0; - float width = 0.2f; - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { - u32 vi = vm->m_area.index(node_min.X, y, z); - for (s16 x = node_min.X; x <= node_max.X; x++, index3d++, vi++) { - u32 index2d = (z - node_min.Z) * csize.X + (x - node_min.X); - float uwatern = noise_ridge_uwater->result[index2d] * 2.0f; - if (std::fabs(uwatern) > width) - continue; - // Optimises, but also avoids removing nodes placed by mods in - // 'on-generated', when generating outside mapchunk. - content_t c = vm->m_data[vi].getContent(); - if (c != c_stone) - continue; - - float altitude = y - water_level; - float height_mod = (altitude + 17.0f) / 2.5f; - float width_mod = width - std::fabs(uwatern); - float nridge = noise_ridge->result[index3d] * - std::fmax(altitude, 0.0f) / 7.0f; - if (nridge + width_mod * height_mod < 0.6f) - continue; - - vm->m_data[vi] = (y > water_level) ? n_air : n_water; - } - } -} diff --git a/src/mapgen/mapgen_v7.h b/src/mapgen/mapgen_v7.h index 4020cd935..5db10a304 100644 --- a/src/mapgen/mapgen_v7.h +++ b/src/mapgen/mapgen_v7.h @@ -94,10 +94,10 @@ public: float baseTerrainLevelFromMap(int index); bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z); bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y); + bool getRiverChannelFromMap(int idx_xyz, int idx_xz, s16 y); bool getFloatlandTerrainFromMap(int idx_xyz, float float_offset); int generateTerrain(); - void generateRidgeTerrain(); private: s16 mount_zero_level; diff --git a/src/mapgen/mapgen_valleys.cpp b/src/mapgen/mapgen_valleys.cpp index efcc8ee85..c4234857e 100644 --- a/src/mapgen/mapgen_valleys.cpp +++ b/src/mapgen/mapgen_valleys.cpp @@ -210,12 +210,6 @@ void MapgenValleys::makeChunk(BlockMakeData *data) // Pre-conditions assert(data->vmanip); assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); //TimeTaker t("makeChunk"); @@ -268,7 +262,8 @@ void MapgenValleys::makeChunk(BlockMakeData *data) } // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + if (flags & MG_ORES) + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Dungeon creation if (flags & MG_DUNGEONS) diff --git a/src/mapgen/mg_ore.cpp b/src/mapgen/mg_ore.cpp index b50ed6a32..5814f433a 100644 --- a/src/mapgen/mg_ore.cpp +++ b/src/mapgen/mg_ore.cpp @@ -498,7 +498,11 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed, } // randval ranges from -1..1 - float randval = (float)pr.next() / (pr.RANDOM_RANGE / 2) - 1.f; + /* + Note: can generate values slightly larger than 1 + but this can't be changed as mapgen must be deterministic accross versions. + */ + float randval = (float)pr.next() / float(pr.RANDOM_RANGE / 2) - 1.f; float noiseval = contour(noise->result[index]); float noiseval2 = contour(noise2->result[index]); if (noiseval * noiseval2 + randval * random_factor < nthresh) diff --git a/src/mapgen/mg_ore.h b/src/mapgen/mg_ore.h index 76420fab4..a58fa9bfe 100644 --- a/src/mapgen/mg_ore.h +++ b/src/mapgen/mg_ore.h @@ -52,7 +52,7 @@ extern FlagDesc flagdesc_ore[]; class Ore : public ObjDef, public NodeResolver { public: - static const bool NEEDS_NOISE = false; + const bool needs_noise; content_t c_ore; // the node to place std::vector<content_t> c_wherein; // the nodes to be placed in @@ -68,7 +68,7 @@ public: Noise *noise = nullptr; std::unordered_set<biome_t> biomes; - Ore() = default;; + explicit Ore(bool needs_noise): needs_noise(needs_noise) {} virtual ~Ore(); virtual void resolveNodeNames(); @@ -83,17 +83,17 @@ protected: class OreScatter : public Ore { public: - static const bool NEEDS_NOISE = false; + OreScatter() : Ore(false) {} ObjDef *clone() const; - virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, - v3s16 nmin, v3s16 nmax, biome_t *biomemap); + void generate(MMVManip *vm, int mapseed, u32 blockseed, + v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreSheet : public Ore { public: - static const bool NEEDS_NOISE = true; + OreSheet() : Ore(true) {} ObjDef *clone() const; @@ -101,14 +101,12 @@ public: u16 column_height_max; float column_midpoint_factor; - virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, - v3s16 nmin, v3s16 nmax, biome_t *biomemap); + void generate(MMVManip *vm, int mapseed, u32 blockseed, + v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OrePuff : public Ore { public: - static const bool NEEDS_NOISE = true; - ObjDef *clone() const; NoiseParams np_puff_top; @@ -116,55 +114,50 @@ public: Noise *noise_puff_top = nullptr; Noise *noise_puff_bottom = nullptr; - OrePuff() = default; + OrePuff() : Ore(true) {} virtual ~OrePuff(); - virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, - v3s16 nmin, v3s16 nmax, biome_t *biomemap); + void generate(MMVManip *vm, int mapseed, u32 blockseed, + v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreBlob : public Ore { public: - static const bool NEEDS_NOISE = true; - ObjDef *clone() const; - virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, - v3s16 nmin, v3s16 nmax, biome_t *biomemap); + OreBlob() : Ore(true) {} + void generate(MMVManip *vm, int mapseed, u32 blockseed, + v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreVein : public Ore { public: - static const bool NEEDS_NOISE = true; - ObjDef *clone() const; float random_factor; Noise *noise2 = nullptr; int sizey_prev = 0; - OreVein() = default; + OreVein() : Ore(true) {} virtual ~OreVein(); - virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, - v3s16 nmin, v3s16 nmax, biome_t *biomemap); + void generate(MMVManip *vm, int mapseed, u32 blockseed, + v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreStratum : public Ore { public: - static const bool NEEDS_NOISE = false; - ObjDef *clone() const; NoiseParams np_stratum_thickness; Noise *noise_stratum_thickness = nullptr; u16 stratum_thickness; - OreStratum() = default; + OreStratum() : Ore(false) {} virtual ~OreStratum(); - virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, - v3s16 nmin, v3s16 nmax, biome_t *biomemap); + void generate(MMVManip *vm, int mapseed, u32 blockseed, + v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreManager : public ObjDefManager { diff --git a/src/mapgen/mg_schematic.cpp b/src/mapgen/mg_schematic.cpp index ba102d997..e70e97e48 100644 --- a/src/mapgen/mg_schematic.cpp +++ b/src/mapgen/mg_schematic.cpp @@ -314,7 +314,7 @@ bool Schematic::deserializeFromMts(std::istream *is, //// Read node names u16 nidmapcount = readU16(ss); for (int i = 0; i != nidmapcount; i++) { - std::string name = deSerializeString(ss); + std::string name = deSerializeString16(ss); // Instances of "ignore" from v1 are converted to air (and instances // are fixed to have MTSCHEM_PROB_NEVER later on). @@ -334,7 +334,7 @@ bool Schematic::deserializeFromMts(std::istream *is, schemdata = new MapNode[nodecount]; MapNode::deSerializeBulk(ss, SER_FMT_VER_HIGHEST_READ, schemdata, - nodecount, 2, 2, true); + nodecount, 2, 2); // Fix probability values for nodes that were ignore; removed in v2 if (version < 2) { @@ -372,11 +372,11 @@ bool Schematic::serializeToMts(std::ostream *os, writeU16(ss, names.size()); // name count for (size_t i = 0; i != names.size(); i++) - ss << serializeString(names[i]); // node names + ss << serializeString16(names[i]); // node names // compressed bulk node data MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, - schemdata, size.X * size.Y * size.Z, 2, 2, true); + schemdata, size.X * size.Y * size.Z, 2, 2, -1); return true; } diff --git a/src/mapgen/treegen.cpp b/src/mapgen/treegen.cpp index e7e30c880..ec7771439 100644 --- a/src/mapgen/treegen.cpp +++ b/src/mapgen/treegen.cpp @@ -406,7 +406,8 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, v3f(position.X, position.Y, position.Z - 1), tree_definition ); - } if (!stack_orientation.empty()) { + } + if (!stack_orientation.empty()) { s16 size = 1; for (x = -size; x <= size; x++) for (y = -size; y <= size; y++) @@ -527,19 +528,6 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0, } -void tree_node_placement(MMVManip &vmanip, v3f p0, MapNode node) -{ - v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); - if (!vmanip.m_area.contains(p1)) - return; - u32 vi = vmanip.m_area.index(p1); - if (vmanip.m_data[vi].getContent() != CONTENT_AIR - && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) - return; - vmanip.m_data[vmanip.m_area.index(p1)] = node; -} - - void tree_trunk_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition) { v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z)); diff --git a/src/mapgen/treegen.h b/src/mapgen/treegen.h index 447baabb3..59a418824 100644 --- a/src/mapgen/treegen.h +++ b/src/mapgen/treegen.h @@ -76,8 +76,6 @@ namespace treegen { const NodeDefManager *ndef, const TreeDef &tree_definition); // L-System tree gen helper functions - void tree_node_placement(MMVManip &vmanip, v3f p0, - MapNode node); void tree_trunk_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition); void tree_leaves_placement(MMVManip &vmanip, v3f p0, |