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-rw-r--r--src/mapgen/dungeongen.cpp2
-rw-r--r--src/mapgen/mapgen_flat.cpp2
-rw-r--r--src/mapgen/mg_biome.cpp2
-rw-r--r--src/mapgen/mg_ore.cpp4
4 files changed, 5 insertions, 5 deletions
diff --git a/src/mapgen/dungeongen.cpp b/src/mapgen/dungeongen.cpp
index acdb1a0f0..1d439abeb 100644
--- a/src/mapgen/dungeongen.cpp
+++ b/src/mapgen/dungeongen.cpp
@@ -71,7 +71,7 @@ DungeonGen::DungeonGen(const NodeDefManager *ndef,
dp.num_dungeons = 1;
dp.notifytype = GENNOTIFY_DUNGEON;
- dp.np_alt_wall =
+ dp.np_alt_wall =
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
}
}
diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp
index 342455029..6b249ea1f 100644
--- a/src/mapgen/mapgen_flat.cpp
+++ b/src/mapgen/mapgen_flat.cpp
@@ -177,7 +177,7 @@ void MapgenFlatParams::setDefaultSettings(Settings *settings)
int MapgenFlat::getSpawnLevelAtPoint(v2s16 p)
{
s16 stone_level = ground_level;
- float n_terrain =
+ float n_terrain =
((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) ?
NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed) :
0.0f;
diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp
index f08cc190f..8b4c96cd5 100644
--- a/src/mapgen/mg_biome.cpp
+++ b/src/mapgen/mg_biome.cpp
@@ -273,7 +273,7 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po
pos.Y - biome_closest_blend->max_pos.Y)
return biome_closest_blend;
- return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
+ return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
}
diff --git a/src/mapgen/mg_ore.cpp b/src/mapgen/mg_ore.cpp
index 5814f433a..4f0c35548 100644
--- a/src/mapgen/mg_ore.cpp
+++ b/src/mapgen/mg_ore.cpp
@@ -498,8 +498,8 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
}
// randval ranges from -1..1
- /*
- Note: can generate values slightly larger than 1
+ /*
+ Note: can generate values slightly larger than 1
but this can't be changed as mapgen must be deterministic accross versions.
*/
float randval = (float)pr.next() / float(pr.RANDOM_RANGE / 2) - 1.f;