diff options
Diffstat (limited to 'src/mapgen_v5.cpp')
-rw-r--r-- | src/mapgen_v5.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index 33186678b..959e5c33f 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -130,14 +130,14 @@ MapgenV5::~MapgenV5() { MapgenV5Params::MapgenV5Params() { spflags = MGV5_BLOBS; - np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7); - np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45); - np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5); - np_cave1 = NoiseParams(0, 6, v3f(50, 50, 50), 52534, 4, 0.5); - np_cave2 = NoiseParams(0, 6, v3f(50, 50, 50), 10325, 4, 0.5); - np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55); - np_crumble = NoiseParams(0, 1, v3f(20, 20, 20), 34413, 3, 1.3); - np_wetness = NoiseParams(0, 1, v3f(40, 40, 40), 32474, 4, 1.1); + np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0); + np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0); + np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 6, v3f(50, 50, 50), 52534, 4, 0.5, 2.0, NOISE_FLAG_EASED); + np_cave2 = NoiseParams(0, 6, v3f(50, 50, 50), 10325, 4, 0.5, 2.0, NOISE_FLAG_EASED); + np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED); + np_crumble = NoiseParams(0, 1, v3f(20, 20, 20), 34413, 3, 1.3, 2.0, NOISE_FLAG_EASED); + np_wetness = NoiseParams(0, 1, v3f(40, 40, 40), 32474, 4, 1.1, 2.0); } @@ -301,16 +301,16 @@ void MapgenV5::calculateNoise() { noise_height->perlinMap2D(x, z); noise_height->transformNoiseMap(); - noise_cave1->perlinMap3D(x, y, z, true); + noise_cave1->perlinMap3D(x, y, z); noise_cave1->transformNoiseMap(); - noise_cave2->perlinMap3D(x, y, z, true); + noise_cave2->perlinMap3D(x, y, z); noise_cave2->transformNoiseMap(); - noise_ground->perlinMap3D(x, y, z, true); + noise_ground->perlinMap3D(x, y, z); noise_ground->transformNoiseMap(); if (spflags & MGV5_BLOBS) { - noise_crumble->perlinMap3D(x, y, z, true); - noise_wetness->perlinMap3D(x, y, z, false); + noise_crumble->perlinMap3D(x, y, z); + noise_wetness->perlinMap3D(x, y, z); } noise_heat->perlinMap2D(x, z); |