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-rw-r--r--src/mapgen_v5.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index 5ae2568ae..b98acb928 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -63,7 +63,9 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
this->humidmap = NULL;
MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
- this->spflags = sp->spflags;
+
+ this->spflags = sp->spflags;
+ this->cave_width = sp->cave_width;
// Terrain noise
noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
@@ -133,7 +135,8 @@ MapgenV5::~MapgenV5()
MapgenV5Params::MapgenV5Params()
{
- spflags = 0;
+ spflags = 0;
+ cave_width = 0.125;
np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
@@ -150,7 +153,8 @@ MapgenV5Params::MapgenV5Params()
void MapgenV5Params::readParams(const Settings *settings)
{
- settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
+ settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
+ settings->getFloatNoEx("mgv5_cave_width", cave_width);
settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgv5_np_factor", np_factor);
@@ -163,7 +167,8 @@ void MapgenV5Params::readParams(const Settings *settings)
void MapgenV5Params::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
+ settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
+ settings->setFloat("mgv5_cave_width", cave_width);
settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgv5_np_factor", np_factor);
@@ -598,7 +603,7 @@ void MapgenV5::generateCaves(int max_stone_y)
float d1 = contour(noise_cave1->result[index3d]);
float d2 = contour(noise_cave2->result[index3d]);
- if (d1 * d2 > 0.125f && ndef->get(c).is_ground_content) {
+ if (d1 * d2 > cave_width && ndef->get(c).is_ground_content) {
// In tunnel and ground content, excavate
vm->m_data[vi] = MapNode(CONTENT_AIR);
is_tunnel = true;