diff options
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r-- | src/mapgen_v6.cpp | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index caa64827e..e4444963f 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -53,7 +53,7 @@ FlagDesc flagdesc_mapgen_v6[] = { ///////////////////////////////////////////////////////////////////////////// -MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) +MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) : Mapgen(mapgenid, params, emerge) { this->m_emerge = emerge; @@ -61,26 +61,25 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) this->heightmap = new s16[csize.X * csize.Z]; - MapgenV6Params *sp = (MapgenV6Params *)params->sparams; - this->spflags = sp->spflags; - this->freq_desert = sp->freq_desert; - this->freq_beach = sp->freq_beach; + this->spflags = params->spflags; + this->freq_desert = params->freq_desert; + this->freq_beach = params->freq_beach; - np_cave = &sp->np_cave; - np_humidity = &sp->np_humidity; - np_trees = &sp->np_trees; - np_apple_trees = &sp->np_apple_trees; + np_cave = ¶ms->np_cave; + np_humidity = ¶ms->np_humidity; + np_trees = ¶ms->np_trees; + np_apple_trees = ¶ms->np_apple_trees; //// Create noise objects - noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Y); - noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y); - noise_steepness = new Noise(&sp->np_steepness, seed, csize.X, csize.Y); - noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Y); - noise_mud = new Noise(&sp->np_mud, seed, csize.X, csize.Y); - noise_beach = new Noise(&sp->np_beach, seed, csize.X, csize.Y); - noise_biome = new Noise(&sp->np_biome, seed, + noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Y); + noise_terrain_higher = new Noise(¶ms->np_terrain_higher, seed, csize.X, csize.Y); + noise_steepness = new Noise(¶ms->np_steepness, seed, csize.X, csize.Y); + noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Y); + noise_mud = new Noise(¶ms->np_mud, seed, csize.X, csize.Y); + noise_beach = new Noise(¶ms->np_beach, seed, csize.X, csize.Y); + noise_biome = new Noise(¶ms->np_biome, seed, csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE); - noise_humidity = new Noise(&sp->np_humidity, seed, + noise_humidity = new Noise(¶ms->np_humidity, seed, csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE); //// Resolve nodes to be used |