summaryrefslogtreecommitdiff
path: root/src/mapgen_v6.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 30d512783..de0c81688 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -312,7 +312,7 @@ bool MapgenV6::getHaveBeach(v2s16 p) {
}
-BiomeType MapgenV6::getBiome(v2s16 p) {
+BiomeV6Type MapgenV6::getBiome(v2s16 p) {
int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
return getBiome(index, p);
}
@@ -387,7 +387,7 @@ bool MapgenV6::getHaveBeach(int index)
}
-BiomeType MapgenV6::getBiome(int index, v2s16 p)
+BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
{
// Just do something very simple as for now
/*double d = noise2d_perlin(
@@ -608,7 +608,7 @@ int MapgenV6::generateGround() {
if (surface_y > stone_surface_max_y)
stone_surface_max_y = surface_y;
- BiomeType bt = getBiome(index, v2s16(x, z));
+ BiomeV6Type bt = getBiome(index, v2s16(x, z));
// Fill ground with stone
v3s16 em = vm->m_area.getExtent();
@@ -652,7 +652,7 @@ void MapgenV6::addMud() {
if (surface_y == vm->m_area.MinEdge.Y - 1)
continue;
- BiomeType bt = getBiome(index, v2s16(x, z));
+ BiomeV6Type bt = getBiome(index, v2s16(x, z));
addnode = (bt == BT_DESERT) ? n_desert_sand : n_dirt;
if (bt == BT_DESERT && surface_y + mud_add_amount <= water_level + 1) {