diff options
Diffstat (limited to 'src/mapgen_v6.h')
-rw-r--r-- | src/mapgen_v6.h | 73 |
1 files changed, 46 insertions, 27 deletions
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h index eb21794c3..7b1e31020 100644 --- a/src/mapgen_v6.h +++ b/src/mapgen_v6.h @@ -20,10 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef MAPGENV6_HEADER #define MAPGENV6_HEADER -#include "dungeongen.h" #include "mapgen.h" #define AVERAGE_MUD_AMOUNT 4 +#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1 enum BiomeType { @@ -74,13 +74,17 @@ struct MapgenV6Params : public MapgenParams { class MapgenV6 : public Mapgen { public: - //ManualMapVoxelManipulator &vmanip; - int ystride; v3s16 csize; + u32 flags; + u32 blockseed; v3s16 node_min; v3s16 node_max; + v3s16 full_node_min; + v3s16 full_node_max; + v3s16 central_area_size; + int volume_nodes; Noise *noise_terrain_base; Noise *noise_terrain_higher; @@ -90,21 +94,20 @@ public: Noise *noise_mud; Noise *noise_beach; Noise *noise_biome; - - float *map_terrain_base; - float *map_terrain_higher; - float *map_steepness; - float *map_height_select; - float *map_trees; - float *map_mud; - float *map_beach; - float *map_biome; - NoiseParams *np_cave; - - u32 flags; float freq_desert; float freq_beach; + + content_t c_stone; + content_t c_dirt; + content_t c_dirt_with_grass; + content_t c_sand; + content_t c_water_source; + content_t c_lava_source; + content_t c_gravel; + content_t c_cobble; + content_t c_desert_sand; + content_t c_desert_stone; MapgenV6(int mapgenid, MapgenV6Params *params); ~MapgenV6(); @@ -112,21 +115,37 @@ public: void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); - double baseRockLevelFromNoise(v2s16 p); - static s16 find_ground_level(VoxelManipulator &vmanip, - v2s16 p2d, INodeDefManager *ndef); - static s16 find_stone_level(VoxelManipulator &vmanip, - v2s16 p2d, INodeDefManager *ndef); - void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, - bool is_apple_tree, INodeDefManager *ndef); - double tree_amount_2d(u64 seed, v2s16 p); + float baseTerrainLevel(float terrain_base, float terrain_higher, + float steepness, float height_select); + float baseTerrainLevelFromNoise(v2s16 p); + float baseTerrainLevelFromMap(v2s16 p); + float baseTerrainLevelFromMap(int index); + + s16 find_ground_level(v2s16 p2d); + s16 find_stone_level(v2s16 p2d); bool block_is_underground(u64 seed, v3s16 blockpos); - double base_rock_level_2d(u64 seed, v2s16 p); s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); - double get_mud_add_amount(u64 seed, v2s16 p); - bool get_have_beach(u64 seed, v2s16 p2d); - BiomeType get_biome(u64 seed, v2s16 p2d); + + float getTreeAmount(v2s16 p); + float getTreeAmount(int index); + float getMudAmount(v2s16 p); + float getMudAmount(int index); + bool getHaveBeach(v2s16 p); + bool getHaveBeach(int index); + BiomeType getBiome(v2s16 p); + BiomeType getBiome(int index, v2s16 p); + u32 get_blockseed(u64 seed, v3s16 p); + + + void calculateNoise(); + int generateGround(); + void addMud(); + void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); + void addDirtGravelBlobs(); + void growGrass(); + void placeTrees(); + void generateCaves(int max_stone_y); }; struct MapgenFactoryV6 : public MapgenFactory { |