diff options
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r-- | src/mapgen_v7.cpp | 116 |
1 files changed, 75 insertions, 41 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 6d5c04900..77e25a672 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -38,33 +38,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen_v7.h" -/////////////////// Mapgen V7 perlin noise default values -NoiseParams nparams_v7_def_terrain_base = - {4, 70, v3f(300, 300, 300), 82341, 6, 0.7}; -NoiseParams nparams_v7_def_terrain_alt = - {4, 25, v3f(600, 600, 600), 5934, 5, 0.6}; -NoiseParams nparams_v7_def_terrain_persist = - {0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6}; -NoiseParams nparams_v7_def_height_select = - {-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69}; - -NoiseParams nparams_v7_def_filler_depth = - {0, 1.2, v3f(150, 150, 150), 261, 4, 0.7}; - -NoiseParams nparams_v7_def_mount_height = - {100, 30, v3f(500, 500, 500), 72449, 4, 0.6}; -NoiseParams nparams_v7_def_ridge_uwater = - {0, 1, v3f(500, 500, 500), 85039, 4, 0.6}; -NoiseParams nparams_v7_def_mountain = - {0, 1, v3f(250, 350, 250), 5333, 5, 0.68}; -NoiseParams nparams_v7_def_ridge = - {0, 1, v3f(100, 100, 100), 6467, 4, 0.75}; - +FlagDesc flagdesc_mapgen_v7[] = { + {"v7_mountains", MGV7_MOUNTAINS}, + {"v7_ridges", MGV7_RIDGES}, + {NULL, 0} +}; /////////////////////////////////////////////////////////////////////////////// -MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) { +MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) { this->generating = false; this->id = mapgenid; this->emerge = emerge; @@ -86,19 +69,21 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) this->heightmap = new s16[csize.X * csize.Z]; this->ridge_heightmap = new s16[csize.X * csize.Z]; + MapgenV7Params *sp = (MapgenV7Params *)params->sparams; + // Terrain noise - noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); - noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); - noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); - noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); - noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); - noise_mount_height = new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z); - noise_ridge_uwater = new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z); - + noise_terrain_base = new Noise(&sp->np_terrain_base, seed, csize.X, csize.Z); + noise_terrain_alt = new Noise(&sp->np_terrain_alt, seed, csize.X, csize.Z); + noise_terrain_persist = new Noise(&sp->np_terrain_persist, seed, csize.X, csize.Z); + noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z); + noise_mount_height = new Noise(&sp->np_mount_height, seed, csize.X, csize.Z); + noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z); + // 3d terrain noise - noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, csize.Y, csize.Z); - noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y, csize.Z); - + noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z); + noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z); + // Biome noise noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z); noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z); @@ -125,6 +110,54 @@ MapgenV7::~MapgenV7() { } +MapgenV7Params::MapgenV7Params() { + spflags = MGV7_MOUNTAINS | MGV7_RIDGES; + + np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7); + np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6); + np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6); + np_height_select = NoiseParams(-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69); + np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7); + np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6); + np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6); + np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68); + np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75); +} + + +void MapgenV7Params::readParams(Settings *settings) { + settings->tryGetFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7); + + settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); + settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); + settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist); + settings->getNoiseParams("mgv7_np_height_select", np_height_select); + settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgv7_np_mount_height", np_mount_height); + settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); + settings->getNoiseParams("mgv7_np_mountain", np_mountain); + settings->getNoiseParams("mgv7_np_ridge", np_ridge); +} + + +void MapgenV7Params::writeParams(Settings *settings) { + settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7); + + settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); + settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); + settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist); + settings->setNoiseParams("mgv7_np_height_select", np_height_select); + settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgv7_np_mount_height", np_mount_height); + settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); + settings->setNoiseParams("mgv7_np_mountain", np_mountain); + settings->setNoiseParams("mgv7_np_ridge", np_ridge); +} + + +/////////////////////////////////////// + + int MapgenV7::getGroundLevelAtPoint(v2s16 p) { // Base terrain calculation s16 y = baseTerrainLevelAtPoint(p.X, p.Y); @@ -262,13 +295,13 @@ void MapgenV7::calculateNoise() { noise_filler_depth->perlinMap2D(x, z); - if (flags & MGV7_MOUNTAINS) { + if (spflags & MGV7_MOUNTAINS) { noise_mountain->perlinMap3D(x, y, z); noise_mount_height->perlinMap2D(x, z); noise_mount_height->transformNoiseMap(); } - if (flags & MGV7_RIDGES) { + if (spflags & MGV7_RIDGES) { noise_ridge->perlinMap3D(x, y, z); noise_ridge_uwater->perlinMap2D(x, z); } @@ -375,10 +408,10 @@ void MapgenV7::carveRivers() { int MapgenV7::generateTerrain() { int ymax = generateBaseTerrain(); - if (flags & MGV7_MOUNTAINS) + if (spflags & MGV7_MOUNTAINS) generateMountainTerrain(); - if (flags & MGV7_RIDGES) + if (spflags & MGV7_RIDGES) generateRidgeTerrain(); return ymax; @@ -695,14 +728,15 @@ void MapgenV7::addTopNodes() { #endif -#include "mapgen_v6.h" +NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50); + void MapgenV7::generateCaves(int max_stone_y) { PseudoRandom ps(blockseed + 21343); int volume_nodes = (node_max.X - node_min.X + 1) * (node_max.Y - node_min.Y + 1) * (node_max.Z - node_min.Z + 1); - float cave_amount = NoisePerlin2D(&nparams_v6_def_cave, + float cave_amount = NoisePerlin2D(&nparams_v7_def_cave, node_min.X, node_min.Y, seed); u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000; @@ -715,5 +749,5 @@ void MapgenV7::generateCaves(int max_stone_y) { for (u32 i = 0; i < bruises_count; i++) { CaveV7 cave(this, &ps, true); cave.makeCave(node_min, node_max, max_stone_y); - } + } } |