diff options
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r-- | src/mapgen_v7.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index aec00b938..029f56a45 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -202,7 +202,7 @@ void MapgenV7Params::writeParams(Settings *settings) const /////////////////////////////////////// -int MapgenV7::getGroundLevelAtPoint(v2s16 p) +int MapgenV7::getSpawnLevelAtPoint(v2s16 p) { // Base terrain calculation s16 y = baseTerrainLevelAtPoint(p.X, p.Y); @@ -210,22 +210,24 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) // Ridge/river terrain calculation float width = 0.2; float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2; - // actually computing the depth of the ridge is much more expensive; - // if inside a river, simply guess + // if inside a river this is an unsuitable spawn point if (fabs(uwatern) <= width) - return water_level - 10; + return MAX_MAP_GENERATION_LIMIT; // Mountain terrain calculation - int iters = 128; // don't even bother iterating more than 128 times.. + int iters = 128; while (iters--) { - //current point would have been air - if (!getMountainTerrainAtPoint(p.X, y, p.Y)) - return y; - + if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) { // Air, y is ground level + if (y <= water_level || y > water_level + 16) + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point + else + return y; + } y++; } - return y; + // Unsuitable spawn point, no ground surface found + return MAX_MAP_GENERATION_LIMIT; } |