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-rw-r--r--src/mapgen_v7.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index d74d050ef..4b1844a75 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -59,13 +59,16 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
this->large_cave_depth = params->large_cave_depth;
this->lava_depth = params->lava_depth;
this->float_mount_density = params->float_mount_density;
- float_mount_height_lim = MYMAX(params->float_mount_height, 1.0f);
this->floatland_level = params->floatland_level;
this->shadow_limit = params->shadow_limit;
this->cavern_limit = params->cavern_limit;
this->cavern_taper = params->cavern_taper;
this->cavern_threshold = params->cavern_threshold;
+ // This is to avoid a divide-by-zero.
+ // Parameter will be saved to map_meta.txt in limited form.
+ params->float_mount_height = MYMAX(params->float_mount_height, 1.0f);
+
// 2D noise
noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Z);
noise_terrain_alt = new Noise(&params->np_terrain_alt, seed, csize.X, csize.Z);
@@ -405,8 +408,8 @@ bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
{
// Make rim 2 nodes thick to match floatland base terrain
float density_gradient = (y >= floatland_level) ?
- -pow((float)(y - floatland_level) / float_mount_height_lim, 0.75f) :
- -pow((float)(floatland_level - 1 - y) / float_mount_height_lim, 0.75f);
+ -pow((float)(y - floatland_level) / float_mount_height, 0.75f) :
+ -pow((float)(floatland_level - 1 - y) / float_mount_height, 0.75f);
float floatn = noise_mountain->result[idx_xyz] + float_mount_density;