diff options
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r-- | src/mapgen_valleys.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index ccf797eff..76a7a0582 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -70,9 +70,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa // NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal this->m_bgen = (BiomeGenOriginal *)biomegen; - this->map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT, - g_settings->getU16("map_generation_limit")); - BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams; this->spflags = params->spflags; @@ -621,7 +618,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth) const float massive_cave_threshold = 0.6f; // mct: 1 = small rare caves, 0.5 1/3rd ground volume, 0 = 1/2 ground volume. - float yblmin = -map_gen_limit + massive_cave_blend * 1.5f; + float yblmin = -mapgen_limit + massive_cave_blend * 1.5f; float yblmax = massive_cave_depth - massive_cave_blend * 1.5f; bool made_a_big_one = false; @@ -646,11 +643,11 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth) // lava_depth varies between one and ten as you approach // the bottom of the world. - s16 lava_depth = ceil((lava_max_height - node_min.Y + 1) * 10.f / map_gen_limit); + s16 lava_depth = ceil((lava_max_height - node_min.Y + 1) * 10.f / mapgen_limit); // This allows random lava spawns to be less common at the surface. s16 lava_chance = MYCUBE(lava_features_lim) * lava_depth; // water_depth varies between ten and one on the way down. - s16 water_depth = ceil((map_gen_limit - abs(node_min.Y) + 1) * 10.f / map_gen_limit); + s16 water_depth = ceil((mapgen_limit - abs(node_min.Y) + 1) * 10.f / mapgen_limit); // This allows random water spawns to be more common at the surface. s16 water_chance = MYCUBE(water_features_lim) * water_depth; |