diff options
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r-- | src/mapgen_valleys.cpp | 61 |
1 files changed, 4 insertions, 57 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index c0094eb3b..2cd733d36 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -113,25 +113,12 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager * tcave_cache = new float[csize.Y + 2]; // Resolve content to be used - c_cobble = ndef->getId("mapgen_cobble"); - c_lava_source = ndef->getId("mapgen_lava_source"); - c_mossycobble = ndef->getId("mapgen_mossycobble"); - c_sand = ndef->getId("mapgen_sand"); - c_sandstonebrick = ndef->getId("mapgen_sandstonebrick"); - c_stair_cobble = ndef->getId("mapgen_stair_cobble"); - c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick"); + c_lava_source = ndef->getId("mapgen_lava_source"); + c_sand = ndef->getId("mapgen_sand"); // Fall back to more basic content if not defined - if (c_mossycobble == CONTENT_IGNORE) - c_mossycobble = c_cobble; if (c_sand == CONTENT_IGNORE) c_sand = c_stone; - if (c_sandstonebrick == CONTENT_IGNORE) - c_sandstonebrick = c_sandstone; - if (c_stair_cobble == CONTENT_IGNORE) - c_stair_cobble = c_cobble; - if (c_stair_sandstonebrick == CONTENT_IGNORE) - c_stair_sandstonebrick = c_sandstone; } @@ -279,48 +266,8 @@ void MapgenValleys::makeChunk(BlockMakeData *data) generateCaves(stone_surface_max_y, large_cave_depth); // Dungeon creation - if ((flags & MG_DUNGEONS) && node_max.Y < 50 && (stone_surface_max_y >= node_min.Y)) { - DungeonParams dp; - - dp.np_rarity = nparams_dungeon_rarity; - dp.np_density = nparams_dungeon_density; - dp.np_wetness = nparams_dungeon_wetness; - dp.c_water = c_water_source; - if (stone_type == MGSTONE_STONE) { - dp.c_cobble = c_cobble; - dp.c_moss = c_mossycobble; - dp.c_stair = c_stair_cobble; - - dp.diagonal_dirs = false; - dp.mossratio = 3.f; - dp.holesize = v3s16(1, 2, 1); - dp.roomsize = v3s16(0, 0, 0); - dp.notifytype = GENNOTIFY_DUNGEON; - } else if (stone_type == MGSTONE_DESERT_STONE) { - dp.c_cobble = c_desert_stone; - dp.c_moss = c_desert_stone; - dp.c_stair = c_desert_stone; - - dp.diagonal_dirs = true; - dp.mossratio = 0.f; - dp.holesize = v3s16(2, 3, 2); - dp.roomsize = v3s16(2, 5, 2); - dp.notifytype = GENNOTIFY_TEMPLE; - } else if (stone_type == MGSTONE_SANDSTONE) { - dp.c_cobble = c_sandstonebrick; - dp.c_moss = c_sandstonebrick; - dp.c_stair = c_sandstonebrick; - - dp.diagonal_dirs = false; - dp.mossratio = 0.f; - dp.holesize = v3s16(2, 2, 2); - dp.roomsize = v3s16(2, 0, 2); - dp.notifytype = GENNOTIFY_DUNGEON; - } - - DungeonGen dgen(this, &dp); - dgen.generate(blockseed, full_node_min, full_node_max); - } + if ((flags & MG_DUNGEONS) && node_max.Y < 50) + generateDungeons(stone_surface_max_y, stone_type); // Generate the registered decorations if (flags & MG_DECORATIONS) |