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-rw-r--r--src/mapnode.h48
1 files changed, 27 insertions, 21 deletions
diff --git a/src/mapnode.h b/src/mapnode.h
index 2abc4b97b..efb023d2f 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <vector>
-class INodeDefManager;
+class NodeDefManager;
class Map;
/*
@@ -147,7 +147,7 @@ struct MapNode
// Create directly from a nodename
// If name is unknown, sets CONTENT_IGNORE
- MapNode(INodeDefManager *ndef, const std::string &name,
+ MapNode(const NodeDefManager *ndef, const std::string &name,
u8 a_param1=0, u8 a_param2=0);
bool operator==(const MapNode &other)
@@ -193,16 +193,17 @@ struct MapNode
void setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f);
- void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
+ void setLight(enum LightBank bank, u8 a_light,
+ const NodeDefManager *nodemgr);
/**
* Check if the light value for night differs from the light value for day.
*
* @return If the light values are equal, returns true; otherwise false
*/
- bool isLightDayNightEq(INodeDefManager *nodemgr) const;
+ bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
- u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
+ u8 getLight(enum LightBank bank, const NodeDefManager *nodemgr) const;
/*!
* Returns the node's light level from param1.
@@ -212,15 +213,15 @@ struct MapNode
u8 getLightRaw(enum LightBank bank, const ContentFeatures &f) const;
/**
- * This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr)
+ * This function differs from getLight(enum LightBank bank, NodeDefManager *nodemgr)
* in that the ContentFeatures of the node in question are not retrieved by
* the function itself. Thus, if you have already called nodemgr->get() to
* get the ContentFeatures you pass it to this function instead of the
- * function getting ContentFeatures itself. Since INodeDefManager::get()
+ * function getting ContentFeatures itself. Since NodeDefManager::get()
* is relatively expensive this can lead to significant performance
* improvements in some situations. Call this function if (and only if)
* you have already retrieved the ContentFeatures by calling
- * INodeDefManager::get() for the node you're working with and the
+ * NodeDefManager::get() for the node you're working with and the
* pre-conditions listed are true.
*
* @pre f != NULL
@@ -228,11 +229,12 @@ struct MapNode
*/
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const;
- bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;
+ bool getLightBanks(u8 &lightday, u8 &lightnight,
+ const NodeDefManager *nodemgr) const;
// 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN
- u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const
+ u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
{
u8 lightday = 0;
u8 lightnight = 0;
@@ -240,11 +242,12 @@ struct MapNode
return blend_light(daylight_factor, lightday, lightnight);
}
- u8 getFaceDir(INodeDefManager *nodemgr, bool allow_wallmounted = false) const;
- u8 getWallMounted(INodeDefManager *nodemgr) const;
- v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
+ u8 getFaceDir(const NodeDefManager *nodemgr,
+ bool allow_wallmounted = false) const;
+ u8 getWallMounted(const NodeDefManager *nodemgr) const;
+ v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
- void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
+ void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
/*!
* Checks which neighbors does this node connect to.
@@ -256,25 +259,28 @@ struct MapNode
/*
Gets list of node boxes (used for rendering (NDT_NODEBOX))
*/
- void getNodeBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors = 0);
+ void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
+ u8 neighbors = 0);
/*
Gets list of selection boxes
*/
- void getSelectionBoxes(INodeDefManager *nodemg, std::vector<aabb3f> *boxes, u8 neighbors = 0);
+ void getSelectionBoxes(const NodeDefManager *nodemg,
+ std::vector<aabb3f> *boxes, u8 neighbors = 0);
/*
Gets list of collision boxes
*/
- void getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors = 0);
+ void getCollisionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors = 0);
/*
Liquid helpers
*/
- u8 getMaxLevel(INodeDefManager *nodemgr) const;
- u8 getLevel(INodeDefManager *nodemgr) const;
- u8 setLevel(INodeDefManager *nodemgr, s8 level = 1);
- u8 addLevel(INodeDefManager *nodemgr, s8 add = 1);
+ u8 getMaxLevel(const NodeDefManager *nodemgr) const;
+ u8 getLevel(const NodeDefManager *nodemgr) const;
+ u8 setLevel(const NodeDefManager *nodemgr, s8 level = 1);
+ u8 addLevel(const NodeDefManager *nodemgr, s8 add = 1);
/*
Serialization functions