diff options
Diffstat (limited to 'src/mapnode.h')
-rw-r--r-- | src/mapnode.h | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/src/mapnode.h b/src/mapnode.h index 389fa1c9c..4c2b92853 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -128,8 +128,8 @@ struct ContentFeatures bool pointable; // Player can dig these bool diggable; - // Player can climb these - bool climbable; + // Player can climb these + bool climbable; // Player can build on these bool buildable_to; // Whether the node has no liquid, source liquid or flowing liquid @@ -153,12 +153,23 @@ struct ContentFeatures content_t liquid_alternative_flowing; // If the content is liquid, this is the source version of the liquid. content_t liquid_alternative_source; + // Viscosity for fluid flow, ranging from 1 to 7, with + // 1 giving almost instantaneous propagation and 7 being + // the slowest possible + u8 liquid_viscosity; + // Used currently for flowing liquids + u8 vertex_alpha; + // Special irrlicht material, used sometimes + video::SMaterial *special_material; + AtlasPointer *special_atlas; // Amount of light the node emits u8 light_source; // Digging properties for different tools DiggingPropertiesList digging_properties; + + u32 damage_per_second; // NOTE: Move relevant properties to here from elsewhere @@ -181,8 +192,14 @@ struct ContentFeatures dug_item = ""; initial_metadata = NULL; liquid_alternative_flowing = CONTENT_IGNORE; + liquid_alternative_source = CONTENT_IGNORE; + liquid_viscosity = 0; + vertex_alpha = 255; + special_material = NULL; + special_atlas = NULL; light_source = 0; digging_properties.clear(); + damage_per_second = 0; } ContentFeatures() @@ -412,6 +429,10 @@ enum LightBank #define LIQUID_LEVEL_MASK 0x07 #define LIQUID_FLOW_DOWN_MASK 0x08 +/* maximum amount of liquid in a block */ +#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK +#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1) + /* This is the stuff what the whole world consists of. */ |