diff options
Diffstat (limited to 'src/mg_ore.cpp')
-rw-r--r-- | src/mg_ore.cpp | 61 |
1 files changed, 59 insertions, 2 deletions
diff --git a/src/mg_ore.cpp b/src/mg_ore.cpp index 8681b5782..2c5712da7 100644 --- a/src/mg_ore.cpp +++ b/src/mg_ore.cpp @@ -178,12 +178,12 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed, if (!noise) { int sx = nmax.X - nmin.X + 1; int sz = nmax.Z - nmin.Z + 1; - noise = new Noise(&np, seed, sx, sz); + noise = new Noise(&np, 0, sx, sz); } noise->seed = seed + y_start; noise->perlinMap2D(nmin.X, nmin.Z); - int index = 0; + size_t index = 0; for (int z = nmin.Z; z <= nmax.Z; z++) for (int x = nmin.X; x <= nmax.X; x++) { float noiseval = noise->result[index++]; @@ -204,3 +204,60 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed, } } } + + +/////////////////////////////////////////////////////////////////////////////// + +void OreBlob::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, + v3s16 nmin, v3s16 nmax) +{ + PseudoRandom pr(blockseed + 2404); + MapNode n_ore(c_ore, 0, ore_param2); + + int volume = (nmax.X - nmin.X + 1) * + (nmax.Y - nmin.Y + 1) * + (nmax.Z - nmin.Z + 1); + int csize = clust_size; + int nblobs = volume / clust_scarcity; + + if (!noise) + noise = new Noise(&np, seed, csize, csize, csize); + + for (int i = 0; i != nblobs; i++) { + int x0 = pr.range(nmin.X, nmax.X - csize + 1); + int y0 = pr.range(nmin.Y, nmax.Y - csize + 1); + int z0 = pr.range(nmin.Z, nmax.Z - csize + 1); + + bool noise_generated = false; + noise->seed = blockseed + i; + + size_t index = 0; + for (int z1 = 0; z1 != csize; z1++) + for (int y1 = 0; y1 != csize; y1++) + for (int x1 = 0; x1 != csize; x1++, index++) { + u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1); + if (!CONTAINS(c_wherein, vm->m_data[i].getContent())) + continue; + + // Lazily generate noise only if there's a chance of ore being placed + // This simple optimization makes calls 6x faster on average + if (!noise_generated) { + noise_generated = true; + noise->perlinMap3D(x0, y0, z0); + } + + float noiseval = noise->result[index]; + + float xdist = x1 - csize / 2; + float ydist = y1 - csize / 2; + float zdist = z1 - csize / 2; + + noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize); + + if (noiseval < nthresh) + continue; + + vm->m_data[i] = n_ore; + } + } +} |