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-rw-r--r--src/mg_ore.cpp61
1 files changed, 59 insertions, 2 deletions
diff --git a/src/mg_ore.cpp b/src/mg_ore.cpp
index 8681b5782..2c5712da7 100644
--- a/src/mg_ore.cpp
+++ b/src/mg_ore.cpp
@@ -178,12 +178,12 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
- noise = new Noise(&np, seed, sx, sz);
+ noise = new Noise(&np, 0, sx, sz);
}
noise->seed = seed + y_start;
noise->perlinMap2D(nmin.X, nmin.Z);
- int index = 0;
+ size_t index = 0;
for (int z = nmin.Z; z <= nmax.Z; z++)
for (int x = nmin.X; x <= nmax.X; x++) {
float noiseval = noise->result[index++];
@@ -204,3 +204,60 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
}
}
}
+
+
+///////////////////////////////////////////////////////////////////////////////
+
+void OreBlob::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax)
+{
+ PseudoRandom pr(blockseed + 2404);
+ MapNode n_ore(c_ore, 0, ore_param2);
+
+ int volume = (nmax.X - nmin.X + 1) *
+ (nmax.Y - nmin.Y + 1) *
+ (nmax.Z - nmin.Z + 1);
+ int csize = clust_size;
+ int nblobs = volume / clust_scarcity;
+
+ if (!noise)
+ noise = new Noise(&np, seed, csize, csize, csize);
+
+ for (int i = 0; i != nblobs; i++) {
+ int x0 = pr.range(nmin.X, nmax.X - csize + 1);
+ int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
+ int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
+
+ bool noise_generated = false;
+ noise->seed = blockseed + i;
+
+ size_t index = 0;
+ for (int z1 = 0; z1 != csize; z1++)
+ for (int y1 = 0; y1 != csize; y1++)
+ for (int x1 = 0; x1 != csize; x1++, index++) {
+ u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
+ if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
+ continue;
+
+ // Lazily generate noise only if there's a chance of ore being placed
+ // This simple optimization makes calls 6x faster on average
+ if (!noise_generated) {
+ noise_generated = true;
+ noise->perlinMap3D(x0, y0, z0);
+ }
+
+ float noiseval = noise->result[index];
+
+ float xdist = x1 - csize / 2;
+ float ydist = y1 - csize / 2;
+ float zdist = z1 - csize / 2;
+
+ noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize);
+
+ if (noiseval < nthresh)
+ continue;
+
+ vm->m_data[i] = n_ore;
+ }
+ }
+}