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Diffstat (limited to 'src/mg_ore.h')
-rw-r--r-- | src/mg_ore.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/mg_ore.h b/src/mg_ore.h new file mode 100644 index 000000000..c279703a8 --- /dev/null +++ b/src/mg_ore.h @@ -0,0 +1,94 @@ +/* +Minetest +Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MG_ORE_HEADER +#define MG_ORE_HEADER + +#include "util/string.h" +#include "mapnode.h" + +class NoiseParams; +class Noise; +class Mapgen; +class ManualMapVoxelManipulator; + +/////////////////// Ore generation flags +// Use absolute value of height to determine ore placement +#define OREFLAG_ABSHEIGHT 0x01 +// Use 3d noise to get density of ore placement, instead of just the position +#define OREFLAG_DENSITY 0x02 // not yet implemented +// For claylike ore types, place ore if the number of surrounding +// nodes isn't the specified node +#define OREFLAG_NODEISNT 0x04 // not yet implemented + +#define ORE_RANGE_ACTUAL 1 +#define ORE_RANGE_MIRROR 2 + +extern FlagDesc flagdesc_ore[]; + +enum OreType { + ORE_SCATTER, + ORE_SHEET, + ORE_CLAYLIKE +}; + +class Ore { +public: + content_t c_ore; // the node to place + std::vector<content_t> c_wherein; // the nodes to be placed in + u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node + s16 clust_num_ores; // how many ore nodes are in a chunk + s16 clust_size; // how large (in nodes) a chunk of ore is + s16 height_min; + s16 height_max; + u8 ore_param2; // to set node-specific attributes + u32 flags; // attributes for this ore + float nthresh; // threshhold for noise at which an ore is placed + NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering) + Noise *noise; + + Ore() { + c_ore = CONTENT_IGNORE; + np = NULL; + noise = NULL; + } + + virtual ~Ore(); + + void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); + virtual void generate(ManualMapVoxelManipulator *vm, int seed, + u32 blockseed, v3s16 nmin, v3s16 nmax) = 0; +}; + +class OreScatter : public Ore { + ~OreScatter() {} + virtual void generate(ManualMapVoxelManipulator *vm, int seed, + u32 blockseed, v3s16 nmin, v3s16 nmax); +}; + +class OreSheet : public Ore { + ~OreSheet() {} + virtual void generate(ManualMapVoxelManipulator *vm, int seed, + u32 blockseed, v3s16 nmin, v3s16 nmax); +}; + +Ore *createOre(OreType type); + + +#endif |