diff options
Diffstat (limited to 'src/mg_ore.h')
-rw-r--r-- | src/mg_ore.h | 48 |
1 files changed, 35 insertions, 13 deletions
diff --git a/src/mg_ore.h b/src/mg_ore.h index c279703a8..c1124b0f9 100644 --- a/src/mg_ore.h +++ b/src/mg_ore.h @@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MG_ORE_HEADER #include "util/string.h" -#include "mapnode.h" +#include "mapgen.h" class NoiseParams; class Noise; @@ -29,10 +29,13 @@ class Mapgen; class ManualMapVoxelManipulator; /////////////////// Ore generation flags + // Use absolute value of height to determine ore placement #define OREFLAG_ABSHEIGHT 0x01 + // Use 3d noise to get density of ore placement, instead of just the position #define OREFLAG_DENSITY 0x02 // not yet implemented + // For claylike ore types, place ore if the number of surrounding // nodes isn't the specified node #define OREFLAG_NODEISNT 0x04 // not yet implemented @@ -40,7 +43,6 @@ class ManualMapVoxelManipulator; #define ORE_RANGE_ACTUAL 1 #define ORE_RANGE_MIRROR 2 -extern FlagDesc flagdesc_ore[]; enum OreType { ORE_SCATTER, @@ -48,7 +50,9 @@ enum OreType { ORE_CLAYLIKE }; -class Ore { +extern FlagDesc flagdesc_ore[]; + +class Ore : public GenElement { public: content_t c_ore; // the node to place std::vector<content_t> c_wherein; // the nodes to be placed in @@ -63,32 +67,50 @@ public: NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering) Noise *noise; - Ore() { - c_ore = CONTENT_IGNORE; - np = NULL; - noise = NULL; - } - + Ore(); virtual ~Ore(); - void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); + size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual void generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax) = 0; + virtual std::string getName(); }; class OreScatter : public Ore { - ~OreScatter() {} + virtual ~OreScatter() {} virtual void generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax); }; class OreSheet : public Ore { - ~OreSheet() {} + virtual ~OreSheet() {} virtual void generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax); }; -Ore *createOre(OreType type); +class OreManager : public GenElementManager { +public: + static const char *ELEMENT_TITLE; + static const size_t ELEMENT_LIMIT = 0x10000; + + OreManager(IGameDef *gamedef) {} + ~OreManager() {} + + Ore *create(int type) + { + switch (type) { + case ORE_SCATTER: + return new OreScatter; + case ORE_SHEET: + return new OreSheet; + //case ORE_CLAYLIKE: //TODO: implement this! + // return new OreClaylike; + default: + return NULL; + } + } + size_t placeAllOres(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax); +}; #endif |