diff options
Diffstat (limited to 'src/mods.cpp')
-rw-r--r-- | src/mods.cpp | 373 |
1 files changed, 246 insertions, 127 deletions
diff --git a/src/mods.cpp b/src/mods.cpp index 6a7ab79aa..64c319992 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -24,9 +24,74 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "subgame.h" #include "settings.h" #include "strfnd.h" +#include <cctype> -std::map<std::string, ModSpec> getModsInPath(std::string path) +static bool parseDependsLine(std::istream &is, + std::string &dep, std::set<char> &symbols) { + std::getline(is, dep); + dep = trim(dep); + symbols.clear(); + size_t pos = dep.size(); + while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){ + // last character is a symbol, not part of the modname + symbols.insert(dep[pos-1]); + --pos; + } + dep = trim(dep.substr(0, pos)); + return dep != ""; +} + +void parseModContents(ModSpec &spec) +{ + // NOTE: this function works in mutual recursion with getModsInPath + + spec.depends.clear(); + spec.optdepends.clear(); + spec.is_modpack = false; + spec.modpack_content.clear(); + + // Handle modpacks (defined by containing modpack.txt) + std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str()); + if(modpack_is.good()){ //a modpack, recursively get the mods in it + modpack_is.close(); // We don't actually need the file + spec.is_modpack = true; + spec.modpack_content = getModsInPath(spec.path, true); + + // modpacks have no dependencies; they are defined and + // tracked separately for each mod in the modpack + } + else{ // not a modpack, parse the dependencies + std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str()); + while(is.good()){ + std::string dep; + std::set<char> symbols; + if(parseDependsLine(is, dep, symbols)){ + if(symbols.count('?') != 0){ + spec.optdepends.insert(dep); + } + else{ + spec.depends.insert(dep); + } + } + } + + // FIXME: optdepends.txt is deprecated + // remove this code at some point in the future + std::ifstream is2((spec.path+DIR_DELIM+"optdepends.txt").c_str()); + while(is2.good()){ + std::string dep; + std::set<char> symbols; + if(parseDependsLine(is2, dep, symbols)) + spec.optdepends.insert(dep); + } + } +} + +std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack) +{ + // NOTE: this function works in mutual recursion with parseModContents + std::map<std::string, ModSpec> result; std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path); for(u32 j=0; j<dirlist.size(); j++){ @@ -39,36 +104,32 @@ std::map<std::string, ModSpec> getModsInPath(std::string path) continue; std::string modpath = path + DIR_DELIM + modname; - // Handle modpacks (defined by containing modpack.txt) - std::ifstream modpack_is((modpath+DIR_DELIM+"modpack.txt").c_str(), - std::ios_base::binary); - if(modpack_is.good()) //a modpack, recursively get the mods in it - { - modpack_is.close(); // We don't actually need the file - ModSpec spec(modname,modpath); - spec.modpack_content = getModsInPath(modpath); - spec.is_modpack = true; - result.insert(std::make_pair(modname,spec)); - } - else // not a modpack, add the modspec - { - std::set<std::string> depends; - std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(), - std::ios_base::binary); - while(is.good()) - { - std::string dep; - std::getline(is, dep); - dep = trim(dep); - if(dep != "") - depends.insert(dep); - } + ModSpec spec(modname, modpath); + spec.part_of_modpack = part_of_modpack; + parseModContents(spec); + result.insert(std::make_pair(modname, spec)); + } + return result; +} - ModSpec spec(modname, modpath, depends); - result.insert(std::make_pair(modname,spec)); +ModSpec findCommonMod(const std::string &modname) +{ + // Try to find in {$user,$share}/games/common/$modname + std::vector<std::string> find_paths; + find_paths.push_back(porting::path_user + DIR_DELIM + "games" + + DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname); + find_paths.push_back(porting::path_share + DIR_DELIM + "games" + + DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname); + for(u32 i=0; i<find_paths.size(); i++){ + const std::string &try_path = find_paths[i]; + if(fs::PathExists(try_path)){ + ModSpec spec(modname, try_path); + parseModContents(spec); + return spec; } } - return result; + // Failed to find mod + return ModSpec(); } std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods) @@ -109,109 +170,18 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods) } else //not a modpack { - // infostream << "inserting mod " << mod.name << std::endl; result.push_back(mod); } } return result; } -std::vector<ModSpec> filterMods(std::vector<ModSpec> mods, - std::set<std::string> exclude_mod_names) -{ - std::vector<ModSpec> result; - for(std::vector<ModSpec>::iterator it = mods.begin(); - it != mods.end(); ++it) - { - ModSpec& mod = *it; - if(exclude_mod_names.count(mod.name) == 0) - result.push_back(mod); - } - return result; -} - -void ModConfiguration::addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods) -{ - addMods(filterMods(flattenMods(getModsInPath(path)),exclude_mods)); -} - - -void ModConfiguration::addMods(std::vector<ModSpec> new_mods) -{ - // Step 1: remove mods in sorted_mods from unmet dependencies - // of new_mods. new mods without unmet dependencies are - // temporarily stored in satisfied_mods - std::vector<ModSpec> satisfied_mods; - for(std::vector<ModSpec>::iterator it = m_sorted_mods.begin(); - it != m_sorted_mods.end(); ++it) - { - ModSpec mod = *it; - for(std::vector<ModSpec>::iterator it_new = new_mods.begin(); - it_new != new_mods.end(); ++it_new) - { - ModSpec& mod_new = *it_new; - //infostream << "erasing dependency " << mod.name << " from " << mod_new.name << std::endl; - mod_new.unsatisfied_depends.erase(mod.name); - } - } - - // split new mods into satisfied and unsatisfied - for(std::vector<ModSpec>::iterator it = new_mods.begin(); - it != new_mods.end(); ++it) - { - ModSpec mod_new = *it; - if(mod_new.unsatisfied_depends.empty()) - satisfied_mods.push_back(mod_new); - else - m_unsatisfied_mods.push_back(mod_new); - } - - // Step 2: mods without unmet dependencies can be appended to - // the sorted list. - while(!satisfied_mods.empty()) - { - ModSpec mod = satisfied_mods.back(); - m_sorted_mods.push_back(mod); - satisfied_mods.pop_back(); - for(std::list<ModSpec>::iterator it = m_unsatisfied_mods.begin(); - it != m_unsatisfied_mods.end(); ) - { - ModSpec& mod2 = *it; - mod2.unsatisfied_depends.erase(mod.name); - if(mod2.unsatisfied_depends.empty()) - { - satisfied_mods.push_back(mod2); - it = m_unsatisfied_mods.erase(it); - } - else - ++it; - } - } -} - -// If failed, returned modspec has name=="" -static ModSpec findCommonMod(const std::string &modname) -{ - // Try to find in {$user,$share}/games/common/$modname - std::vector<std::string> find_paths; - find_paths.push_back(porting::path_user + DIR_DELIM + "games" + - DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname); - find_paths.push_back(porting::path_share + DIR_DELIM + "games" + - DIR_DELIM + "common" + DIR_DELIM + "mods" + DIR_DELIM + modname); - for(u32 i=0; i<find_paths.size(); i++){ - const std::string &try_path = find_paths[i]; - if(fs::PathExists(try_path)) - return ModSpec(modname, try_path); - } - // Failed to find mod - return ModSpec(); -} - ModConfiguration::ModConfiguration(std::string worldpath) { SubgameSpec gamespec = findWorldSubgame(worldpath); - // Add common mods without dependency handling + // Add common mods + std::map<std::string, ModSpec> common_mods; std::vector<std::string> inexistent_common_mods; Settings gameconf; if(getGameConfig(gamespec.path, gameconf)){ @@ -225,7 +195,7 @@ ModConfiguration::ModConfiguration(std::string worldpath) if(spec.name.empty()) inexistent_common_mods.push_back(modname); else - m_sorted_mods.push_back(spec); + common_mods.insert(std::make_pair(modname, spec)); } } } @@ -238,10 +208,11 @@ ModConfiguration::ModConfiguration(std::string worldpath) s += " could not be found."; throw ModError(s); } + addMods(flattenMods(common_mods)); - // Add all world mods and all game mods - addModsInPath(worldpath + DIR_DELIM + "worldmods"); + // Add all game mods and all world mods addModsInPath(gamespec.gamemods_path); + addModsInPath(worldpath + DIR_DELIM + "worldmods"); // check world.mt file for mods explicitely declared to be // loaded or not by a load_mod_<modname> = ... line. @@ -264,7 +235,155 @@ ModConfiguration::ModConfiguration(std::string worldpath) } } - for(std::set<std::string>::const_iterator i = gamespec.addon_mods_paths.begin(); - i != gamespec.addon_mods_paths.end(); ++i) - addModsInPathFiltered((*i),exclude_mod_names); + // Collect all mods in gamespec.addon_mods_paths, + // excluding those in the set exclude_mod_names + std::vector<ModSpec> addon_mods; + for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin(); + it_path != gamespec.addon_mods_paths.end(); ++it_path) + { + std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path)); + for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin(); + it != addon_mods_in_path.end(); ++it) + { + ModSpec& mod = *it; + if(exclude_mod_names.count(mod.name) == 0) + addon_mods.push_back(mod); + } + } + + addMods(addon_mods); + + // report on name conflicts + if(!m_name_conflicts.empty()){ + std::string s = "Unresolved name conflicts for mods "; + for(std::set<std::string>::const_iterator it = m_name_conflicts.begin(); + it != m_name_conflicts.end(); ++it) + { + if(it != m_name_conflicts.begin()) s += ", "; + s += std::string("\"") + (*it) + "\""; + } + s += "."; + throw ModError(s); + } + + // get the mods in order + resolveDependencies(); +} + +void ModConfiguration::addModsInPath(std::string path) +{ + addMods(flattenMods(getModsInPath(path))); +} + +void ModConfiguration::addMods(std::vector<ModSpec> new_mods) +{ + // Maintain a map of all existing m_unsatisfied_mods. + // Keys are mod names and values are indices into m_unsatisfied_mods. + std::map<std::string, u32> existing_mods; + for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){ + existing_mods[m_unsatisfied_mods[i].name] = i; + } + + // Add new mods + for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){ + // First iteration: + // Add all the mods that come from modpacks + // Second iteration: + // Add all the mods that didn't come from modpacks + + std::set<std::string> seen_this_iteration; + + for(std::vector<ModSpec>::const_iterator it = new_mods.begin(); + it != new_mods.end(); ++it){ + const ModSpec &mod = *it; + if(mod.part_of_modpack != want_from_modpack) + continue; + if(existing_mods.count(mod.name) == 0){ + // GOOD CASE: completely new mod. + m_unsatisfied_mods.push_back(mod); + existing_mods[mod.name] = m_unsatisfied_mods.size() - 1; + } + else if(seen_this_iteration.count(mod.name) == 0){ + // BAD CASE: name conflict in different levels. + u32 oldindex = existing_mods[mod.name]; + const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; + errorstream<<"WARNING: Mod name conflict detected: \"" + <<mod.name<<"\""<<std::endl + <<"Will not load: "<<oldmod.path<<std::endl + <<"Overridden by: "<<mod.path<<std::endl; + m_unsatisfied_mods[oldindex] = mod; + + // If there was a "VERY BAD CASE" name conflict + // in an earlier level, ignore it. + m_name_conflicts.erase(mod.name); + } + else{ + // VERY BAD CASE: name conflict in the same level. + u32 oldindex = existing_mods[mod.name]; + const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; + errorstream<<"WARNING: Mod name conflict detected: \"" + <<mod.name<<"\""<<std::endl + <<"Will not load: "<<oldmod.path<<std::endl + <<"Will not load: "<<mod.path<<std::endl; + m_unsatisfied_mods[oldindex] = mod; + m_name_conflicts.insert(mod.name); + } + seen_this_iteration.insert(mod.name); + } + } +} + +void ModConfiguration::resolveDependencies() +{ + // Step 1: Compile a list of the mod names we're working with + std::set<std::string> modnames; + for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin(); + it != m_unsatisfied_mods.end(); ++it){ + modnames.insert((*it).name); + } + + // Step 2: get dependencies (including optional dependencies) + // of each mod, split mods into satisfied and unsatisfied + std::list<ModSpec> satisfied; + std::list<ModSpec> unsatisfied; + for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin(); + it != m_unsatisfied_mods.end(); ++it){ + ModSpec mod = *it; + mod.unsatisfied_depends = mod.depends; + // check which optional dependencies actually exist + for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin(); + it_optdep != mod.optdepends.end(); ++it_optdep){ + std::string optdep = *it_optdep; + if(modnames.count(optdep) != 0) + mod.unsatisfied_depends.insert(optdep); + } + // if a mod has no depends it is initially satisfied + if(mod.unsatisfied_depends.empty()) + satisfied.push_back(mod); + else + unsatisfied.push_back(mod); + } + + // Step 3: mods without unmet dependencies can be appended to + // the sorted list. + while(!satisfied.empty()){ + ModSpec mod = satisfied.back(); + m_sorted_mods.push_back(mod); + satisfied.pop_back(); + for(std::list<ModSpec>::iterator it = unsatisfied.begin(); + it != unsatisfied.end(); ){ + ModSpec& mod2 = *it; + mod2.unsatisfied_depends.erase(mod.name); + if(mod2.unsatisfied_depends.empty()){ + satisfied.push_back(mod2); + it = unsatisfied.erase(it); + } + else{ + ++it; + } + } + } + + // Step 4: write back list of unsatisfied mods + m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end()); } |