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-rw-r--r--src/mods.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mods.cpp b/src/mods.cpp
index 64c319992..a0a37afb9 100644
--- a/src/mods.cpp
+++ b/src/mods.cpp
@@ -220,7 +220,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
Settings worldmt_settings;
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> exclude_mod_names;
+ std::set<std::string> include_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
{
@@ -229,14 +229,13 @@ ModConfiguration::ModConfiguration(std::string worldpath)
// explicitely excluded. if mod is not mentioned at all, it is
// enabled. So by default, all installed mods are enabled.
if (name.compare(0,9,"load_mod_") == 0 &&
- !worldmt_settings.getBool(name))
+ worldmt_settings.getBool(name))
{
- exclude_mod_names.insert(name.substr(9));
+ include_mod_names.insert(name.substr(9));
}
}
- // Collect all mods in gamespec.addon_mods_paths,
- // excluding those in the set exclude_mod_names
+ // Collect all mods that are also in include_mod_names
std::vector<ModSpec> addon_mods;
for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
it_path != gamespec.addon_mods_paths.end(); ++it_path)
@@ -246,7 +245,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
it != addon_mods_in_path.end(); ++it)
{
ModSpec& mod = *it;
- if(exclude_mod_names.count(mod.name) == 0)
+ if(include_mod_names.count(mod.name) != 0)
addon_mods.push_back(mod);
}
}