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-rw-r--r--src/network/networkprotocol.h34
1 files changed, 25 insertions, 9 deletions
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index 1e0896ebf..599b70006 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -110,14 +110,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
PROTOCOL_VERSION 25:
Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
- Rename TOCLIENT_DELETE_PARTICLESPAWNER to TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
+ Rename TOCLIENT_DELETE_PARTICLESPAWNER to
+ TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
+ Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
for standard error, keeping customisation possible. This
permit translation
Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
reading u32
+ Add TOSERVER_INIT new opcode (0x02) for client presentation to server
+ Add TOSERVER_AUTH new opcode (0x03) for client authentication
+ Add TOCLIENT_HELLO for presenting server to client after client
+ presentation
+ Add TOCLIENT_AUTH_ACCEPT to accept connexion from client
*/
#define LATEST_PROTOCOL_VERSION 24
@@ -143,6 +150,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
enum ToClientCommand
{
+ TOCLIENT_HELLO = 0x02,
+ TOCLIENT_AUTH_ACCEPT = 0x03,
TOCLIENT_ACCESS_DENIED = 0x0A,
/*
u16 command
@@ -150,7 +159,7 @@ enum ToClientCommand
wstring reason
*/
- TOCLIENT_INIT = 0x10,
+ TOCLIENT_INIT_LEGACY = 0x10,
/*
Server's reply to TOSERVER_INIT.
Sent second after connected.
@@ -585,17 +594,22 @@ enum ToClientCommand
enum ToServerCommand
{
- TOSERVER_INIT = 0x0F,
+ TOSERVER_INIT = 0x02,
/*
Sent first after connected.
[0] u16 TOSERVER_INIT
[2] u8 SER_FMT_VER_HIGHEST_READ
[3] u8 compression_modes
- [4] std::string player_name
- [4+*] std::string password (new in some version)
- [4+*+*] u16 minimum supported network protocol version (added sometime)
- [4+*+*+2] u16 maximum supported network protocol version (added later than the previous one)
+ */
+
+ TOSERVER_AUTH = 0x03,
+ /*
+ Sent first after presentation (INIT).
+ [0] std::string player_name
+ [0+*] std::string password (new in some version)
+ [0+*+*] u16 minimum supported network protocol version (added sometime)
+ [0+*+*+2] u16 maximum supported network protocol version (added later than the previous one)
*/
TOSERVER_INIT_LEGACY = 0x10,
@@ -856,8 +870,9 @@ enum AccessDeniedCode {
SERVER_ACCESSDENIED_TOO_MANY_USERS = 6,
SERVER_ACCESSDENIED_EMPTY_PASSWORD = 7,
SERVER_ACCESSDENIED_ALREADY_CONNECTED = 8,
- SERVER_ACCESSDENIED_CUSTOM_STRING = 9,
- SERVER_ACCESSDENIED_MAX = 10,
+ SERVER_ACCESSDENIED_SERVER_FAIL = 9,
+ SERVER_ACCESSDENIED_CUSTOM_STRING = 10,
+ SERVER_ACCESSDENIED_MAX = 11,
};
enum NetProtoCompressionMode {
@@ -874,6 +889,7 @@ const static std::wstring accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
L"Too many users.",
L"Empty passwords are disallowed. Set a password and try again.",
L"Another client is connected with this name. If your client closed unexpectedly, try again in a minute.",
+ L"Server authenticator failed. Maybe the servers has some problems."
L"",
};