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-rw-r--r--src/network/serverpackethandler.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index ddc6f4e47..f1ed42302 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -626,7 +626,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
const bool player_has_interact = checkPriv(player->getName(), "interact");
- auto check_inv_access = [player, player_has_interact] (
+ auto check_inv_access = [player, player_has_interact, this] (
const InventoryLocation &loc) -> bool {
if (loc.type == InventoryLocation::CURRENT_PLAYER)
return false; // Only used internally on the client, never sent
@@ -634,6 +634,10 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
// Allow access to own inventory in all cases
return loc.name == player->getName();
}
+ if (loc.type == InventoryLocation::DETACHED) {
+ if (!getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName()))
+ return false;
+ }
if (!player_has_interact) {
infostream << "Cannot modify foreign inventory: "