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-rw-r--r--src/network/clientpackethandler.cpp136
1 files changed, 39 insertions, 97 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 7b1b1368c..054e60c3c 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -958,114 +958,56 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
- v3f pos = readV3F32(is);
- v3f vel = readV3F32(is);
- v3f acc = readV3F32(is);
- float expirationtime = readF32(is);
- float size = readF32(is);
- bool collisiondetection = readU8(is);
- std::string texture = deSerializeLongString(is);
-
- bool vertical = false;
- bool collision_removal = false;
- TileAnimationParams animation;
- animation.type = TAT_NONE;
- u8 glow = 0;
- bool object_collision = false;
- try {
- vertical = readU8(is);
- collision_removal = readU8(is);
- animation.deSerialize(is, m_proto_ver);
- glow = readU8(is);
- object_collision = readU8(is);
- } catch (...) {}
+ ParticleParameters p;
+ p.deSerialize(is, m_proto_ver);
ClientEvent *event = new ClientEvent();
- event->type = CE_SPAWN_PARTICLE;
- event->spawn_particle.pos = new v3f (pos);
- event->spawn_particle.vel = new v3f (vel);
- event->spawn_particle.acc = new v3f (acc);
- event->spawn_particle.expirationtime = expirationtime;
- event->spawn_particle.size = size;
- event->spawn_particle.collisiondetection = collisiondetection;
- event->spawn_particle.collision_removal = collision_removal;
- event->spawn_particle.object_collision = object_collision;
- event->spawn_particle.vertical = vertical;
- event->spawn_particle.texture = new std::string(texture);
- event->spawn_particle.animation = animation;
- event->spawn_particle.glow = glow;
+ event->type = CE_SPAWN_PARTICLE;
+ event->spawn_particle = new ParticleParameters(p);
m_client_event_queue.push(event);
}
void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
{
- u16 amount;
- float spawntime;
- v3f minpos;
- v3f maxpos;
- v3f minvel;
- v3f maxvel;
- v3f minacc;
- v3f maxacc;
- float minexptime;
- float maxexptime;
- float minsize;
- float maxsize;
- bool collisiondetection;
- u32 server_id;
-
- *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
- >> minacc >> maxacc >> minexptime >> maxexptime >> minsize
- >> maxsize >> collisiondetection;
-
- std::string texture = pkt->readLongString();
-
- *pkt >> server_id;
-
- bool vertical = false;
- bool collision_removal = false;
- u16 attached_id = 0;
- TileAnimationParams animation;
- animation.type = TAT_NONE;
- u8 glow = 0;
- bool object_collision = false;
- try {
- *pkt >> vertical;
- *pkt >> collision_removal;
- *pkt >> attached_id;
+ std::string datastring(pkt->getString(0), pkt->getSize());
+ std::istringstream is(datastring, std::ios_base::binary);
- // This is horrible but required (why are there two ways to deserialize pkts?)
- std::string datastring(pkt->getRemainingString(), pkt->getRemainingBytes());
- std::istringstream is(datastring, std::ios_base::binary);
- animation.deSerialize(is, m_proto_ver);
- glow = readU8(is);
- object_collision = readU8(is);
- } catch (...) {}
+ ParticleSpawnerParameters p;
+ u32 server_id;
+ u16 attached_id = 0;
+
+ p.amount = readU16(is);
+ p.time = readF32(is);
+ p.minpos = readV3F32(is);
+ p.maxpos = readV3F32(is);
+ p.minvel = readV3F32(is);
+ p.maxvel = readV3F32(is);
+ p.minacc = readV3F32(is);
+ p.maxacc = readV3F32(is);
+ p.minexptime = readF32(is);
+ p.maxexptime = readF32(is);
+ p.minsize = readF32(is);
+ p.maxsize = readF32(is);
+ p.collisiondetection = readU8(is);
+ p.texture = deSerializeLongString(is);
+
+ server_id = readU32(is);
+
+ p.vertical = readU8(is);
+ p.collision_removal = readU8(is);
+
+ attached_id = readU16(is);
+
+ p.animation.deSerialize(is, m_proto_ver);
+ p.glow = readU8(is);
+ p.object_collision = readU8(is);
auto event = new ClientEvent();
- event->type = CE_ADD_PARTICLESPAWNER;
- event->add_particlespawner.amount = amount;
- event->add_particlespawner.spawntime = spawntime;
- event->add_particlespawner.minpos = new v3f (minpos);
- event->add_particlespawner.maxpos = new v3f (maxpos);
- event->add_particlespawner.minvel = new v3f (minvel);
- event->add_particlespawner.maxvel = new v3f (maxvel);
- event->add_particlespawner.minacc = new v3f (minacc);
- event->add_particlespawner.maxacc = new v3f (maxacc);
- event->add_particlespawner.minexptime = minexptime;
- event->add_particlespawner.maxexptime = maxexptime;
- event->add_particlespawner.minsize = minsize;
- event->add_particlespawner.maxsize = maxsize;
- event->add_particlespawner.collisiondetection = collisiondetection;
- event->add_particlespawner.collision_removal = collision_removal;
- event->add_particlespawner.object_collision = object_collision;
- event->add_particlespawner.attached_id = attached_id;
- event->add_particlespawner.vertical = vertical;
- event->add_particlespawner.texture = new std::string(texture);
- event->add_particlespawner.id = server_id;
- event->add_particlespawner.animation = animation;
- event->add_particlespawner.glow = glow;
+ event->type = CE_ADD_PARTICLESPAWNER;
+ event->add_particlespawner.p = new ParticleSpawnerParameters(p);
+ event->add_particlespawner.attached_id = attached_id;
+ event->add_particlespawner.id = server_id;
m_client_event_queue.push(event);
}