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-rw-r--r--src/network/clientopcodes.cpp10
-rw-r--r--src/network/clientpackethandler.cpp93
-rw-r--r--src/network/networkprotocol.h37
-rw-r--r--src/network/serveropcodes.cpp10
-rw-r--r--src/network/serverpackethandler.cpp117
5 files changed, 238 insertions, 29 deletions
diff --git a/src/network/clientopcodes.cpp b/src/network/clientopcodes.cpp
index fa63fba65..bc5bd37dd 100644
--- a/src/network/clientopcodes.cpp
+++ b/src/network/clientopcodes.cpp
@@ -111,8 +111,8 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_CLOUD_PARAMS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CloudParams }, // 0x54
{ "TOCLIENT_FADE_SOUND", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_FadeSound }, // 0x55
{ "TOCLIENT_UPDATE_PLAYER_LIST", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_UpdatePlayerList }, // 0x56
- null_command_handler,
- null_command_handler,
+ { "TOCLIENT_MODCHANNEL_MSG", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelMsg }, // 0x57
+ { "TOCLIENT_MODCHANNEL_SIGNAL", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ModChannelSignal }, // 0x58
null_command_handler,
null_command_handler,
null_command_handler,
@@ -150,9 +150,9 @@ const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
null_command_factory, // 0x14
null_command_factory, // 0x15
null_command_factory, // 0x16
- null_command_factory, // 0x17
- null_command_factory, // 0x18
- null_command_factory, // 0x19
+ { "TOSERVER_MODCHANNEL_JOIN", 0, true }, // 0x17
+ { "TOSERVER_MODCHANNEL_LEAVE", 0, true }, // 0x18
+ { "TOSERVER_MODCHANNEL_MSG", 0, true }, // 0x19
null_command_factory, // 0x1a
null_command_factory, // 0x1b
null_command_factory, // 0x1c
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 3ff23453d..b5e2203c8 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "mapsector.h"
#include "minimap.h"
+#include "modchannels.h"
#include "nodedef.h"
#include "serialization.h"
#include "server.h"
@@ -1330,3 +1331,95 @@ void Client::handleCommand_CSMFlavourLimits(NetworkPacket *pkt)
{
*pkt >> m_csm_flavour_limits >> m_csm_noderange_limit;
}
+
+/*
+ * Mod channels
+ */
+
+void Client::handleCommand_ModChannelMsg(NetworkPacket *pkt)
+{
+ std::string channel_name, sender, channel_msg;
+ *pkt >> channel_name >> sender >> channel_msg;
+
+ verbosestream << "Mod channel message received from server " << pkt->getPeerId()
+ << " on channel " << channel_name << ". sender: `" << sender << "`, message: "
+ << channel_msg << std::endl;
+
+ if (!m_modchannel_mgr->channelRegistered(channel_name)) {
+ verbosestream << "Server sent us messages on unregistered channel "
+ << channel_name << ", ignoring." << std::endl;
+ return;
+ }
+
+ m_script->on_modchannel_message(channel_name, sender, channel_msg);
+}
+
+void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt)
+{
+ u8 signal_tmp;
+ ModChannelSignal signal;
+ std::string channel;
+
+ *pkt >> signal_tmp >> channel;
+
+ signal = (ModChannelSignal)signal_tmp;
+
+ bool valid_signal = true;
+ // @TODO: send Signal to Lua API
+ switch (signal) {
+ case MODCHANNEL_SIGNAL_JOIN_OK:
+ m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
+ infostream << "Server ack our mod channel join on channel `" << channel
+ << "`, joining." << std::endl;
+ break;
+ case MODCHANNEL_SIGNAL_JOIN_FAILURE:
+ // Unable to join, remove channel
+ m_modchannel_mgr->leaveChannel(channel, 0);
+ infostream << "Server refused our mod channel join on channel `" << channel
+ << "`" << std::endl;
+ break;
+ case MODCHANNEL_SIGNAL_LEAVE_OK:
+#ifndef NDEBUG
+ infostream << "Server ack our mod channel leave on channel " << channel
+ << "`, leaving." << std::endl;
+#endif
+ break;
+ case MODCHANNEL_SIGNAL_LEAVE_FAILURE:
+ infostream << "Server refused our mod channel leave on channel `" << channel
+ << "`" << std::endl;
+ break;
+ case MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED:
+#ifndef NDEBUG
+ // Generally unused, but ensure we don't do an implementation error
+ infostream << "Server tells us we sent a message on channel `" << channel
+ << "` but we are not registered. Message was dropped." << std::endl;
+#endif
+ break;
+ case MODCHANNEL_SIGNAL_SET_STATE: {
+ u8 state;
+ *pkt >> state;
+
+ if (state == MODCHANNEL_STATE_INIT || state >= MODCHANNEL_STATE_MAX) {
+ infostream << "Received wrong channel state " << state
+ << ", ignoring." << std::endl;
+ return;
+ }
+
+ m_modchannel_mgr->setChannelState(channel, (ModChannelState) state);
+ infostream << "Server sets mod channel `" << channel
+ << "` in read-only mode." << std::endl;
+ break;
+ }
+ default:
+#ifndef NDEBUG
+ warningstream << "Received unhandled mod channel signal ID "
+ << signal << ", ignoring." << std::endl;
+#endif
+ valid_signal = false;
+ break;
+ }
+
+ // If signal is valid, forward it to client side mods
+ if (valid_signal)
+ m_script->on_modchannel_signal(channel, signal);
+}
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index f4258e9cd..28132396b 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -180,6 +180,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Backwards compatibility drop
Add 'can_zoom' to player object properties
Add glow to object properties
+ Mod channels
*/
#define LATEST_PROTOCOL_VERSION 36
@@ -611,6 +612,22 @@ enum ToClientCommand
u8[len] player name
*/
+ TOCLIENT_MODCHANNEL_MSG = 0x57,
+ /*
+ u16 channel name length
+ std::string channel name
+ u16 channel name sender
+ std::string channel name
+ u16 message length
+ std::string message
+ */
+ TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
+ /*
+ u8 signal id
+ u16 channel name length
+ std::string channel name
+ */
+
TOCLIENT_SRP_BYTES_S_B = 0x60,
/*
Belonging to AUTH_MECHANISM_SRP.
@@ -645,6 +662,26 @@ enum ToServerCommand
[0] u16 TOSERVER_INIT2
*/
+ TOSERVER_MODCHANNEL_JOIN = 0x17,
+ /*
+ u16 channel name length
+ std::string channel name
+ */
+
+ TOSERVER_MODCHANNEL_LEAVE = 0x18,
+ /*
+ u16 channel name length
+ std::string channel name
+ */
+
+ TOSERVER_MODCHANNEL_MSG = 0x19,
+ /*
+ u16 channel name length
+ std::string channel name
+ u16 message length
+ std::string message
+ */
+
TOSERVER_GETBLOCK = 0x20, // Obsolete
TOSERVER_ADDNODE = 0x21, // Obsolete
TOSERVER_REMOVENODE = 0x22, // Obsolete
diff --git a/src/network/serveropcodes.cpp b/src/network/serveropcodes.cpp
index 8c6d159cd..6dcf9c93a 100644
--- a/src/network/serveropcodes.cpp
+++ b/src/network/serveropcodes.cpp
@@ -47,9 +47,9 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
null_command_handler, // 0x14
null_command_handler, // 0x15
null_command_handler, // 0x16
- null_command_handler, // 0x17
- null_command_handler, // 0x18
- null_command_handler, // 0x19
+ { "TOSERVER_MODCHANNEL_JOIN", TOSERVER_STATE_INGAME, &Server::handleCommand_ModChannelJoin }, // 0x17
+ { "TOSERVER_MODCHANNEL_LEAVE", TOSERVER_STATE_INGAME, &Server::handleCommand_ModChannelLeave }, // 0x18
+ { "TOSERVER_MODCHANNEL_MSG", TOSERVER_STATE_INGAME, &Server::handleCommand_ModChannelMsg }, // 0x19
null_command_handler, // 0x1a
null_command_handler, // 0x1b
null_command_handler, // 0x1c
@@ -200,8 +200,8 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_CLOUD_PARAMS", 0, true }, // 0x54
{ "TOCLIENT_FADE_SOUND", 0, true }, // 0x55
{ "TOCLIENT_UPDATE_PLAYER_LIST", 0, true }, // 0x56
- null_command_factory,
- null_command_factory,
+ { "TOCLIENT_MODCHANNEL_MSG", 0, true}, // 0x57
+ { "TOCLIENT_MODCHANNEL_SIGNAL", 0, true}, // 0x58
null_command_factory,
null_command_factory,
null_command_factory,
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index c4c0c9d0d..7d2f6009f 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_sao.h"
#include "emerge.h"
#include "mapblock.h"
+#include "modchannels.h"
#include "nodedef.h"
#include "remoteplayer.h"
#include "rollback_interface.h"
@@ -363,7 +364,7 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
actionstream
<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
<< peer_id << std::endl;
- m_con->DisconnectPeer(peer_id);
+ DisconnectPeer(peer_id);
return;
}
@@ -372,7 +373,7 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
errorstream
<< "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
<< peer_id << std::endl;
- m_con->DisconnectPeer(peer_id);
+ DisconnectPeer(peer_id);
return;
}
@@ -503,7 +504,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -512,7 +513,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -564,7 +565,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -573,7 +574,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -745,7 +746,7 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -773,7 +774,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -782,7 +783,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -839,7 +840,7 @@ void Server::handleCommand_Password(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -892,7 +893,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -901,7 +902,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -919,7 +920,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -972,7 +973,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -981,7 +982,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -1411,7 +1412,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -1420,7 +1421,7 @@ void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -1462,7 +1463,7 @@ void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -1471,7 +1472,7 @@ void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
errorstream << "Server::ProcessData(): Canceling: "
"No player object for peer_id=" << pkt->getPeerId()
<< " disconnecting peer!" << std::endl;
- m_con->DisconnectPeer(pkt->getPeerId());
+ DisconnectPeer(pkt->getPeerId());
return;
}
@@ -1733,3 +1734,81 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
acceptAuth(pkt->getPeerId(), wantSudo);
}
+
+/*
+ * Mod channels
+ */
+
+void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
+{
+ std::string channel_name;
+ *pkt >> channel_name;
+
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
+ pkt->getPeerId());
+
+ // Send signal to client to notify join succeed or not
+ if (g_settings->getBool("enable_mod_channels") &&
+ m_modchannel_mgr->joinChannel(channel_name, pkt->getPeerId())) {
+ resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
+ infostream << "Peer " << pkt->getPeerId() << " joined channel " << channel_name
+ << std::endl;
+ }
+ else {
+ resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
+ infostream << "Peer " << pkt->getPeerId() << " tried to join channel "
+ << channel_name << ", but was already registered." << std::endl;
+ }
+ resp_pkt << channel_name;
+ Send(&resp_pkt);
+}
+
+void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
+{
+ std::string channel_name;
+ *pkt >> channel_name;
+
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
+ pkt->getPeerId());
+
+ // Send signal to client to notify join succeed or not
+ if (g_settings->getBool("enable_mod_channels") &&
+ m_modchannel_mgr->leaveChannel(channel_name, pkt->getPeerId())) {
+ resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
+ infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
+ << std::endl;
+ } else {
+ resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
+ infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
+ << ", but was not registered." << std::endl;
+ }
+ resp_pkt << channel_name;
+ Send(&resp_pkt);
+}
+
+void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
+{
+ std::string channel_name, channel_msg;
+ *pkt >> channel_name >> channel_msg;
+
+ verbosestream << "Mod channel message received from peer " << pkt->getPeerId()
+ << " on channel " << channel_name << " message: " << channel_msg << std::endl;
+
+ // If mod channels are not enabled, discard message
+ if (!g_settings->getBool("enable_mod_channels")) {
+ return;
+ }
+
+ // If channel not registered, signal it and ignore message
+ if (!m_modchannel_mgr->channelRegistered(channel_name)) {
+ NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
+ pkt->getPeerId());
+ resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
+ Send(&resp_pkt);
+ return;
+ }
+
+ // @TODO: filter, rate limit
+
+ broadcastModChannelMessage(channel_name, channel_msg, pkt->getPeerId());
+}