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-rw-r--r--src/nodedef.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 2b6de0461..d009a9523 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -597,7 +597,8 @@ public:
}
}
}
- virtual void updateTextures(ITextureSource *tsrc)
+ virtual void updateTextures(ITextureSource *tsrc,
+ IShaderSource *shdsrc)
{
#ifndef SERVER
infostream<<"CNodeDefManager::updateTextures(): Updating "
@@ -621,6 +622,8 @@ public:
}
bool is_liquid = false;
+ bool is_water_surface = false;
+
u8 material_type;
material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
@@ -676,13 +679,13 @@ public:
}
}
if (f->waving == 1)
- material_type = TILE_MATERIAL_LEAVES;
+ material_type = TILE_MATERIAL_WAVING_LEAVES;
break;
case NDT_PLANTLIKE:
f->solidness = 0;
f->backface_culling = false;
if (f->waving == 1)
- material_type = TILE_MATERIAL_PLANTS;
+ material_type = TILE_MATERIAL_WAVING_PLANTS;
break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
@@ -693,11 +696,22 @@ public:
break;
}
- if (is_liquid)
+ if (is_liquid){
material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
+ if (f->name == "default:water_source")
+ is_water_surface = true;
+ }
+ u32 tile_shader[6];
+ for(u16 j=0; j<6; j++)
+ tile_shader[j] = shdsrc->getShader("nodes_shader",material_type, f->drawtype);
+
+ if (is_water_surface)
+ tile_shader[0] = shdsrc->getShader("water_surface_shader",material_type, f->drawtype);
// Tiles (fill in f->tiles[])
for(u16 j=0; j<6; j++){
+ // Shader
+ f->tiles[j].shader_id = tile_shader[j];
// Texture
f->tiles[j].texture = tsrc->getTexture(
tiledef[j].name,
@@ -740,6 +754,8 @@ public:
}
// Special tiles (fill in f->special_tiles[])
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
+ // Shader
+ f->special_tiles[j].shader_id = tile_shader[j];
// Texture
f->special_tiles[j].texture = tsrc->getTexture(
f->tiledef_special[j].name,