diff options
Diffstat (limited to 'src/nodedef.cpp')
-rw-r--r-- | src/nodedef.cpp | 57 |
1 files changed, 54 insertions, 3 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 82c4581fa..392f5eb98 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -695,9 +695,54 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer, } } } -#endif -#ifndef SERVER +bool ContentFeatures::textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles, int length) +{ + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); + static thread_local bool long_warning_printed = false; + std::set<std::string> seen; + for (int i = 0; i < length; i++) { + if (seen.find(tiles[i].name) != seen.end()) + continue; + seen.insert(tiles[i].name); + + // Load the texture and see if there's any transparent pixels + video::ITexture *texture = tsrc->getTexture(tiles[i].name); + video::IImage *image = driver->createImage(texture, + core::position2d<s32>(0, 0), texture->getOriginalSize()); + if (!image) + continue; + core::dimension2d<u32> dim = image->getDimension(); + bool ok = true; + for (u16 x = 0; x < dim.Width; x++) { + for (u16 y = 0; y < dim.Height; y++) { + if (image->getPixel(x, y).getAlpha() < 255) { + ok = false; + goto break_loop; + } + } + } + +break_loop: + image->drop(); + if (!ok) { + warningstream << "Texture \"" << tiles[i].name << "\" of " + << name << " has transparent pixels, assuming " + "use_texture_alpha = true." << std::endl; + if (!long_warning_printed) { + warningstream << " This warning can be a false-positive if " + "unused pixels in the texture are transparent. However if " + "it is meant to be transparent, you *MUST* update the " + "nodedef and set use_texture_alpha = true! This compatibility " + "code will be removed in a few releases." << std::endl; + long_warning_printed = true; + } + return true; + } + } + return false; +} + bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype) { if (style == ALIGN_STYLE_WORLD) @@ -814,13 +859,19 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc break; case NDT_MESH: case NDT_NODEBOX: + if (alpha == 255 && textureAlphaCheck(tsrc, tdef, 6)) + alpha = 0; + solidness = 0; if (waving == 1) material_type = TILE_MATERIAL_WAVING_PLANTS; else if (waving == 2) material_type = TILE_MATERIAL_WAVING_LEAVES; else if (waving == 3) - material_type = TILE_MATERIAL_WAVING_LIQUID_BASIC; + material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE : + TILE_MATERIAL_WAVING_LIQUID_BASIC; + else if (alpha == 255) + material_type = TILE_MATERIAL_OPAQUE; break; case NDT_TORCHLIKE: case NDT_SIGNLIKE: |