diff options
Diffstat (limited to 'src/nodedef.h')
-rw-r--r-- | src/nodedef.h | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index 1a12aae93..0992001e1 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -33,6 +33,7 @@ class Client; #include "itemgroup.h" #include "sound.h" // SimpleSoundSpec #include "constants.h" // BS +#include "texture_override.h" // TextureOverride #include "tileanimation.h" // PROTOCOL_VERSION >= 37 @@ -325,8 +326,10 @@ struct ContentFeatures std::vector<content_t> connects_to_ids; // Post effect color, drawn when the camera is inside the node. video::SColor post_effect_color; - // Flowing liquid or snow, value = default level + // Flowing liquid or leveled nodebox, value = default level u8 leveled; + // Maximum value for leveled nodes + u8 leveled_max; // --- LIGHTING-RELATED --- @@ -365,8 +368,10 @@ struct ContentFeatures enum LiquidType liquid_type; // If the content is liquid, this is the flowing version of the liquid. std::string liquid_alternative_flowing; + content_t liquid_alternative_flowing_id; // If the content is liquid, this is the source version of the liquid. std::string liquid_alternative_source; + content_t liquid_alternative_source_id; // Viscosity for fluid flow, ranging from 1 to 7, with // 1 giving almost instantaneous propagation and 7 being // the slowest possible @@ -425,7 +430,7 @@ struct ContentFeatures } bool sameLiquid(const ContentFeatures &f) const{ if(!isLiquid() || !f.isLiquid()) return false; - return (liquid_alternative_flowing == f.liquid_alternative_flowing); + return (liquid_alternative_flowing_id == f.liquid_alternative_flowing_id); } int getGroup(const std::string &group) const @@ -583,15 +588,12 @@ public: void updateAliases(IItemDefManager *idef); /*! - * Reads the used texture pack's override.txt, and replaces the textures - * of registered nodes with the ones specified there. + * Replaces the textures of registered nodes with the ones specified in + * the texturepack's override.txt file * - * Format of the input file: in each line - * `node_name top|bottom|right|left|front|back|all|*|sides texture_name.png` - * - * @param override_filepath path to 'texturepack/override.txt' + * @param overrides the texture overrides */ - void applyTextureOverrides(const std::string &override_filepath); + void applyTextureOverrides(const std::vector<TextureOverride> &overrides); /*! * Only the client uses this. Loads textures and shaders required for @@ -641,10 +643,11 @@ public: void resetNodeResolveState(); /*! - * Resolves the IDs to which connecting nodes connect from names. + * Resolves (caches the IDs) cross-references between nodes, + * like liquid alternatives. * Must be called after node registration has finished! */ - void mapNodeboxConnections(); + void resolveCrossrefs(); private: /*! @@ -741,6 +744,9 @@ public: virtual ~NodeResolver(); virtual void resolveNodeNames() = 0; + // required because this class is used as mixin for ObjDef + void cloneTo(NodeResolver *res) const; + bool getIdFromNrBacklog(content_t *result_out, const std::string &node_alt, content_t c_fallback, bool error_on_fallback = true); |