aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/nodedef.h')
-rw-r--r--src/nodedef.h28
1 files changed, 17 insertions, 11 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index 1a12aae93..0992001e1 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -33,6 +33,7 @@ class Client;
#include "itemgroup.h"
#include "sound.h" // SimpleSoundSpec
#include "constants.h" // BS
+#include "texture_override.h" // TextureOverride
#include "tileanimation.h"
// PROTOCOL_VERSION >= 37
@@ -325,8 +326,10 @@ struct ContentFeatures
std::vector<content_t> connects_to_ids;
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
- // Flowing liquid or snow, value = default level
+ // Flowing liquid or leveled nodebox, value = default level
u8 leveled;
+ // Maximum value for leveled nodes
+ u8 leveled_max;
// --- LIGHTING-RELATED ---
@@ -365,8 +368,10 @@ struct ContentFeatures
enum LiquidType liquid_type;
// If the content is liquid, this is the flowing version of the liquid.
std::string liquid_alternative_flowing;
+ content_t liquid_alternative_flowing_id;
// If the content is liquid, this is the source version of the liquid.
std::string liquid_alternative_source;
+ content_t liquid_alternative_source_id;
// Viscosity for fluid flow, ranging from 1 to 7, with
// 1 giving almost instantaneous propagation and 7 being
// the slowest possible
@@ -425,7 +430,7 @@ struct ContentFeatures
}
bool sameLiquid(const ContentFeatures &f) const{
if(!isLiquid() || !f.isLiquid()) return false;
- return (liquid_alternative_flowing == f.liquid_alternative_flowing);
+ return (liquid_alternative_flowing_id == f.liquid_alternative_flowing_id);
}
int getGroup(const std::string &group) const
@@ -583,15 +588,12 @@ public:
void updateAliases(IItemDefManager *idef);
/*!
- * Reads the used texture pack's override.txt, and replaces the textures
- * of registered nodes with the ones specified there.
+ * Replaces the textures of registered nodes with the ones specified in
+ * the texturepack's override.txt file
*
- * Format of the input file: in each line
- * `node_name top|bottom|right|left|front|back|all|*|sides texture_name.png`
- *
- * @param override_filepath path to 'texturepack/override.txt'
+ * @param overrides the texture overrides
*/
- void applyTextureOverrides(const std::string &override_filepath);
+ void applyTextureOverrides(const std::vector<TextureOverride> &overrides);
/*!
* Only the client uses this. Loads textures and shaders required for
@@ -641,10 +643,11 @@ public:
void resetNodeResolveState();
/*!
- * Resolves the IDs to which connecting nodes connect from names.
+ * Resolves (caches the IDs) cross-references between nodes,
+ * like liquid alternatives.
* Must be called after node registration has finished!
*/
- void mapNodeboxConnections();
+ void resolveCrossrefs();
private:
/*!
@@ -741,6 +744,9 @@ public:
virtual ~NodeResolver();
virtual void resolveNodeNames() = 0;
+ // required because this class is used as mixin for ObjDef
+ void cloneTo(NodeResolver *res) const;
+
bool getIdFromNrBacklog(content_t *result_out,
const std::string &node_alt, content_t c_fallback,
bool error_on_fallback = true);