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-rw-r--r--src/nodedef.h79
1 files changed, 31 insertions, 48 deletions
diff --git a/src/nodedef.h b/src/nodedef.h
index a093cb799..5e4e3378c 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -103,31 +103,28 @@ class NodeMetadata;
struct ContentFeatures
{
#ifndef SERVER
- /*
- 0: up
- 1: down
- 2: right
- 3: left
- 4: back
- 5: front
- */
+ // 0 1 2 3 4 5
+ // up down right left back front
TileSpec tiles[6];
- std::string inventory_texture_name;
video::ITexture *inventory_texture;
- // Used currently for flowing liquids
- u8 vertex_alpha;
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
- // Special irrlicht material, used sometimes
+
+ // Special material/texture
+ // - Currently used for flowing liquids
video::SMaterial *special_material;
video::SMaterial *special_material2;
- // Currently used for fetching liquid texture coordinates
- // - This is also updated to the above two (if they are non-NULL)
- // when textures are updated
AtlasPointer *special_atlas;
#endif
+
+ // Texture names
+ std::string tname_tiles[6];
+ std::string tname_inventory;
+ std::string tname_special;
+ u8 alpha;
+ bool backface_culling;
// List of all block textures that have been used (value is dummy)
// Used for texture atlas making.
@@ -199,15 +196,22 @@ struct ContentFeatures
void reset()
{
+ // This isn't exactly complete due to lazyness
+ // TODO: Make it completely reset everything
#ifndef SERVER
inventory_texture = NULL;
- vertex_alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
special_material = NULL;
special_material2 = NULL;
special_atlas = NULL;
#endif
+ for(u32 i=0; i<6; i++)
+ tname_tiles[i] = "";
+ tname_inventory = "";
+ tname_special = "";
+ alpha = 255;
+ backface_culling = true;
used_texturenames.clear();
param_type = CPT_NONE;
is_ground_content = false;
@@ -246,47 +250,28 @@ struct ContentFeatures
Quickhands for simple materials
*/
-#ifdef SERVER
- void setTexture(ITextureSource *tsrc, u16 i, std::string name,
- u8 alpha=255)
- {}
- void setAllTextures(ITextureSource *tsrc, std::string name, u8 alpha=255)
- {}
-#else
- void setTexture(ITextureSource *tsrc,
- u16 i, std::string name, u8 alpha=255);
+ void setTexture(u16 i, std::string name);
- void setAllTextures(ITextureSource *tsrc,
- std::string name, u8 alpha=255)
+ void setAllTextures(std::string name, u8 alpha=255)
{
for(u16 i=0; i<6; i++)
- {
- setTexture(tsrc, i, name, alpha);
- }
+ setTexture(i, name);
+ alpha = alpha;
// Force inventory texture too
- setInventoryTexture(name, tsrc);
+ setInventoryTexture(name);
}
-#endif
+ void setInventoryTexture(std::string imgname);
+ void setInventoryTextureCube(std::string top,
+ std::string left, std::string right);
+
+#if 0
#ifndef SERVER
void setTile(u16 i, const TileSpec &tile)
{ tiles[i] = tile; }
void setAllTiles(const TileSpec &tile)
{ for(u16 i=0; i<6; i++) setTile(i, tile); }
#endif
-
-#ifdef SERVER
- void setInventoryTexture(std::string imgname,
- ITextureSource *tsrc)
- {}
- void setInventoryTextureCube(std::string top,
- std::string left, std::string right, ITextureSource *tsrc)
- {}
-#else
- void setInventoryTexture(std::string imgname, ITextureSource *tsrc);
-
- void setInventoryTextureCube(std::string top,
- std::string left, std::string right, ITextureSource *tsrc);
#endif
/*
@@ -332,9 +317,7 @@ public:
virtual void updateTextures(ITextureSource *tsrc)=0;
};
-// If textures not actually available (server), tsrc can be NULL
-IWritableNodeDefManager* createNodeDefManager(ITextureSource *tsrc);
-
+IWritableNodeDefManager* createNodeDefManager();
#endif